Pjwned, on 27 May 2014 - 01:05 AM, said:
I'd love to hear how you expect PGI to "take out the garbage."
For starters implement trial only and stock only queues. D-bags are welcome to try as hard as they want when there's other avenues for players to enjoy via ad-hoc dropping. Private matches while refreshing don't encourage players due to the lack of stat gain and are more for 12s practice. Just straight up name 12s to the "Hardcore" queue, PUBs would be the "Custom" queue meaning anything goes, Trials would be the "Cadet" queue, and stocks would be just that, the "Stock" queue.
Secondly an in-game voice system so more experienced players can explain to casuals while the match is in progress what to expect and lend sympathy with a mute toggle naturally. Also a toggle that hides/allows the chat from dead players to help reduce unneeded taunting.
Before dropping into a match there needs to be a briefing of some sort, and not just the "ready window." Create a pop-up window that briefly describes the map conditions in more detail than what casio watch from the 80s could tell you, along with a faux consent form the player must click instead of the ready button that warns the player about the "seriousness" of other player's attitudes they might encounter. I.E. 12s "Greetings brave warrior you are about to fight for the glory of your house in contested battle blah blah this is why you become a mechwarrior blah blah and be warned it is very common for warriors of this rank to exploit every advantage without mercy or remorse blah blah this drop type is for the most advanced and serious warriors only."
PPCs: My first idea would be to add the gauss firing mechanic to PPCs and see how that goes. I know you're suppose to be able to snap shot them in canon but lets face it, the gauss mechanic isn't that bad, promotes skill, and something has to be done. Ironically tryhards cried the hardest over the new gauss mechanic because it forced they to have to try harder. Poetic justice at its finest. Secondly the critical damage has to be addressed across all weapons, but especially ones that do full damage for 1 point getting through armor. I don't mean to pick on PPCs here, they just make the best example and there's a reason tryhards use nothing but them and AC/5s.
Speaking of poptarts.... What goes up, must come down. I'd like to see a mechanic tested with JJs/Jumping where your maximum heat scale shrinks in proportion to your JJ fuel being used up leaving 10% heat scale remaining after a maximum jump, then rise again at the speed which your fuel recovers. This avoids having to directly add heat to JJs in order to discourage tarting, and forces the player to choose if they want a shot at the apex of a climb at the cost of shutting down mid air.
Scarlet letters for sync droppers: Players who drop from the same queue into the public should be labeled via color coding or some form of identification. This helps pub players better understand the situation if they are getting stomped might help discourage that type of behavior.
They're not the best ideas, but you wanted some so that's what I've got for now and I hope it reminds you how genuine I am about doing my part to help instead of just calling D-bags out for the fun of it. If this game didn't depend so much on public players, and I didn't enjoy it so much, trust me I wouldn't be wasting my time. In the past I've taken up to 6 months at a time off of MWO in protest because PGI has had some pretty bad game design, but it's just as much the players fault if it's common knowledge and they take advantage of it, especially when it's also common knowledge that exploiting bad game design in a game like this kills it for everyone.
My solution in the past was to just walk away and hope the tryhards would get bored and also move on. Now the pool of fresh players has become so stagnant because of tryhards that there's barely anything left to come back to, and right when PGI was getting their **** together. This time, the bullies are being confronted and shown exactly how they harm the game with threads like this with the hope that attitudes change so PGI can continue to work on features and doesn't have to step in with the nerf bat.
Cheers