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Dire Wolf


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#121 Alexandrix

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Posted 27 May 2014 - 11:56 AM

View PostFupDup, on 27 May 2014 - 11:46 AM, said:

I'm fairly certain that only the base config's DHS will be hardwired. For the Prime, you'll almost certainly be able to strip out the 7 extras (just like you could strip out the Prime's ammo and weapons, because none of those are hardwired either).

View PostRouken, on 27 May 2014 - 11:50 AM, said:


Well the Dire Wolf B only uses the base 15 DHS. So they can't make any more hardwired and still follow the construction rules they've set while also keeping the stock configurations the same. Also, all the crazy builds generally are based on the B's hardpoints anyways.

As for placement the Dire Wolf had 2 in the engine, 1 in each side torso, and 1 in the left leg. With standard armor and standard internal structure there is nothing else to eat up space in those side torso. In fact with the hard wired DHS, the 2 engine crits, and a UAC20 there would still be two crits left over for whatever in the torso.


Thanks!

#122 The Mechromancer

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Posted 27 May 2014 - 12:17 PM

When direwolf screens?

#123 Bishop Steiner

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Posted 27 May 2014 - 12:21 PM

View PostMisterPlanetarian, on 27 May 2014 - 11:48 AM, said:

Chain fire will be a must since I can't exepct Paul to miss LB20X stacking when he has ghost heat in game. Hopefully Slugs will have ammo shortages to worry about aswell.


6xBallistic and 8xEnergy with B's side torsos and Primes arms will be the most common loadout. The dangerous bit is that those ballistics are very well distributed, 2 per side torso and 1 per arm, which is almost ideal.

Is it bad, that I want 2 LBX, 4MG and a lot of WUB on that? (I am willing to bet WUWUB get s lot more love in Clan Mechs when people compare heat and burn duration and figure out that they likely won't be able to stick as much as they think. (Still feel anyone thinking the Nova Prime will be usable stock, is in for a shock)

#124 EyeOne

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Posted 27 May 2014 - 12:33 PM

View PostBishop Steiner, on 27 May 2014 - 12:21 PM, said:

Still feel anyone thinking the Nova Prime will be usable stock, is in for a shock


In the MWO Heat Simulator you can a group of 6 MLs 4 times in a row without over heating. An alpha strike is obviously a insta-nuke. I plan on replacing 6 of the ERMLs with ERSLs or SPLs to avoid ghost heat.

This is assuming the Heat Simulator is valid for Clan tech. And obviously using MLs instead of ERMLs. But it gives a rough picture of how it will work.

Edited by EyeOne, 27 May 2014 - 12:34 PM.


#125 Bishop Steiner

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Posted 27 May 2014 - 12:37 PM

View PostEyeOne, on 27 May 2014 - 12:33 PM, said:


In the MWO Heat Simulator you can a group of 6 MLs 4 times in a row without over heating. An alpha strike is obviously a insta-nuke. I plan on replacing 6 of the ERMLs with ERSLs or SPLs to avoid ghost heat.

This is assuming the Heat Simulator is valid for Clan tech. And obviously using MLs instead of ERMLs. But it gives a rough picture of how it will work.

that's the problem. Also, during beam duration you lose no heat, so longer beam times could cause a much longer cooling cycle. I'd rather go 6 MPL with what we know so far (which is admittedly not much) than like 10 ERML, because chances are good, you will only realistically be able to use 5 a cycle, anyhow. Add in what could be a not insignificant difference in beam duration, I think you will land more DoT, eat less return abuse and potentially cool faster (due to starting off cooler and having a shorter duration before starting to cool again).

#126 EyeOne

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Posted 27 May 2014 - 12:41 PM

View PostBishop Steiner, on 27 May 2014 - 12:37 PM, said:

that's the problem. Also, during beam duration you lose no heat, so longer beam times could cause a much longer cooling cycle. I'd rather go 6 MPL with what we know so far (which is admittedly not much) than like 10 ERML, because chances are good, you will only realistically be able to use 5 a cycle, anyhow. Add in what could be a not insignificant difference in beam duration, I think you will land more DoT, eat less return abuse and potentially cool faster (due to starting off cooler and having a shorter duration before starting to cool again).


True. We just need more information. Meta be damned, I put 7 MPLs on my T-bolt 5SS and it's nasty up close. Watch out!

#127 Vanguard836

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Posted 27 May 2014 - 12:46 PM

View PostThe Mechromancer, on 27 May 2014 - 12:17 PM, said:

When direwolf screens?


Go in the media section and look in screenshots.

#128 FupDup

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Posted 27 May 2014 - 12:49 PM

View PostVanguard836, on 27 May 2014 - 12:46 PM, said:


Go in the media section and look in screenshots.

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Okay, so it does look a bit better in-game, although the airplane nose is still out of proportion.

Edited by FupDup, 27 May 2014 - 12:51 PM.


#129 Vanguard836

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Posted 27 May 2014 - 12:53 PM

View PostFupDup, on 27 May 2014 - 12:49 PM, said:

Posted Image


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Okay, so it does look a bit better in-game, although the airplane nose is still out of proportion.


Looking at my TT mini, nose sticks out on it about as much IMO but then again that's from "comparing", if you will, a physical object to a 2d picture.

Edited by Vanguard836, 27 May 2014 - 12:55 PM.


#130 Bishop Steiner

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Posted 27 May 2014 - 12:56 PM

View PostFupDup, on 27 May 2014 - 12:49 PM, said:

Posted Image


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Okay, so it does look a bit better in-game, although the airplane nose is still out of proportion.

and the carport over the cockpit is ridiculous, but th eother proportions do not look near as bad.

When will PGI learn to take a decent "Fist Pic"?
(you know, there's that saying about first impressions for a reason. Why set things up for disappointment, especially if it actually DOESN't Look as bad?) I'll bet most of us would even be less upset over the oval nose, if the proportions had not been so egregious in the first shot. Sadly, it makes it hard not to look for and notice the nose, now.

View PostVanguard836, on 27 May 2014 - 12:53 PM, said:


Looking at my TT mini, nose sticks out on it about as much IMO but then again that's from "comparing", if you will, a physical object to a 2d picture.

stick out is fine. It's how wide, oval and goodyear blimp it looks. And the Shelf on itp's head. Either you are going to eject toward your enemy, or things are gonna get VERY painful......

(Oh wait, that's right, we don't have ejection seats!)

Edited by Bishop Steiner, 27 May 2014 - 12:57 PM.


#131 Jin Ma

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Posted 27 May 2014 - 01:16 PM

View PostFupDup, on 27 May 2014 - 12:49 PM, said:

Posted Image


Posted Image

Okay, so it does look a bit better in-game, although the airplane nose is still out of proportion.


I think the clan skin's sloping lines on the nose exacerbates how odd the head looks. Looks good with the other skins. That being said, the head is still quite a bit bigger than it should be by the concept art.

Posted Image

Edited by Jin Ma, 27 May 2014 - 01:34 PM.


#132 New Breed

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Posted 27 May 2014 - 01:17 PM

Phase 2 is at 100%.. and if you hover over the rewards it lists them now. Not sure if that's a mistake or not.. but we get poly colours phase 2, a in game mug phase 3 and a sonic boom warhorn phase 4.

#133 MisterPlanetarian

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Posted 27 May 2014 - 01:20 PM

Clan LB-20X are 9 crit slots by the way so they can't be mounted in the side torso, with 8 slots free.

#134 Malcolm Vordermark

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Posted 27 May 2014 - 01:33 PM

Those pictures look better. Hood still seems too far forward and maybe a little too tall.

#135 Bishop Steiner

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Posted 27 May 2014 - 01:39 PM

Posted Image
probably it's best shot, and the bookshelf on it's head and funky chin/goatee are still bothersome, though less so.

#136 MisterPlanetarian

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Posted 27 May 2014 - 01:41 PM

Who the hell will keep that LRM anyway? 4x UAC5, 2xER Large Pulse, 18 DHS and a fuckton of ammo will take up all my slots anyway

#137 Bishop Steiner

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Posted 27 May 2014 - 01:46 PM

View PostMisterPlanetarian, on 27 May 2014 - 01:41 PM, said:

Who the hell will keep that LRM anyway? 4x UAC5, 2xER Large Pulse, 18 DHS and a fuckton of ammo will take up all my slots anyway

ER Pulse tech does not exist yet

#138 ShadowWolf Kell

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Posted 27 May 2014 - 01:50 PM

View PostMisterPlanetarian, on 27 May 2014 - 01:41 PM, said:

Who the hell will keep that LRM anyway? 4x UAC5, 2xER Large Pulse, 18 DHS and a fuckton of ammo will take up all my slots anyway


For the same reason a lot of Atlases carry an LRM. To help keep heads down and to have something to shoot while you inch your way forward at 48kph.

It's not like Clan LRMs take up much space, or weigh much.

#139 Jin Ma

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Posted 27 May 2014 - 01:54 PM

Posted Image

#140 Rubidiy

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Posted 27 May 2014 - 02:35 PM

Can I switch it's arms so that weapons get higher than the hood? :P





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