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Ask Russ Your Questions On Reddit!



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#221 Bront

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Posted 22 May 2014 - 02:20 PM

View PostLinkin, on 22 May 2014 - 02:16 PM, said:

True, true, I see both sides. I guess it's the story person in me that wants it the other way... oh well.

If I felt the had planned it that way rather than it just happening that way, I'd be happier.

Story wise though, the clan invasion would kinda suck though if it lacked the clan mechs though.

#222 Roadbeer

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Posted 22 May 2014 - 02:22 PM

View PostIqfish, on 22 May 2014 - 02:15 PM, said:

I didn't want to scream it out on the forums because I could've guess the reactions ("spineless band wagon jumper!" For example).

I was talking more about the two threads they burried deep in the patch feedback forum and K-Town.

Either way, welcome to the HMS Disenchanted

#223 Iqfish

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Posted 22 May 2014 - 02:25 PM

View PostRoadbeer, on 22 May 2014 - 02:22 PM, said:

Either way, welcome to the HMS Disenchanted


Ew, it smells. But they smell of tears and disappointment is better than the taste of brutal incompetence

#224 TLBFestus

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Posted 22 May 2014 - 02:48 PM

OK, here's one;

What percentage of PGIs time is being spent on game features, ie. CW, maps, Weapons Balance, etc., and what percentage is being spent on monitized features, ie. cockpit items, Hero Mechs, etc?

I'm curious to get a "spitball" estimate on this from someone who would be in a position to know.

#225 TLBFestus

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Posted 22 May 2014 - 03:03 PM

4:05, I'm seeing nothing.

#226 Nemesis Duck

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Posted 22 May 2014 - 03:07 PM

The bombardment has begun! Keep firing boys!

#227 Mcgral18

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Posted 22 May 2014 - 03:07 PM

View PostTLBFestus, on 22 May 2014 - 03:03 PM, said:

4:05, I'm seeing nothing.


Well, there's this:
http://www.reddit.co...ent_of_piranha/

But I haven't seen an answer as of yet.

#228 Agent of Change

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Posted 22 May 2014 - 03:08 PM

Well I posted my questions from page 4, though I think Roadbeer is right that they won't be addressed.

#229 Flaming oblivion

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Posted 22 May 2014 - 03:10 PM

Yeah whats the deal am I in the wrong place or is the b-day boy late to his own party?

#230 Xenon Codex

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Posted 22 May 2014 - 03:14 PM

It'd be nice if we could get a thread here on the forums with just Russ's responses. Sorting through all the questiosn on Reddit is a bit painful. Or could be I'm not used to Reddit and don't know how to filter on Russ's responses. :wub:

#231 Roadbeer

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Posted 22 May 2014 - 03:14 PM

Has anyone asked about a favorite pizza/beer yet? Those were always such useful questions during the AtD

#232 TLBFestus

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Posted 22 May 2014 - 03:16 PM

Not a Reddit user myself, and it's inconvenient as heck to have to sign up for it and try to figure it's interface out as I go.

Shame they didn't use OFFICIAL Forums for something like this. Addendum: I now see one RB reply, so I guess I'm in the right place

Addendum: I now see one RB reply, so i guess I'm in the right place. Still, I don't expect to see any hard questions answered or mea culpas.

Edited by TLBFestus, 22 May 2014 - 03:19 PM.


#233 Suko

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Posted 22 May 2014 - 03:17 PM

All my coder friends are in love with Reddit. To me it's just a more cluster-farked version of a forum. I'd be very grateful if someone would copy + paste the relevant info once the event is over.

Edited by ShadowVFX, 22 May 2014 - 03:17 PM.


#234 Agent of Change

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Posted 22 May 2014 - 03:17 PM

View PostRoadbeer, on 22 May 2014 - 03:14 PM, said:

Has anyone asked about a favorite pizza/beer yet? Those were always such useful questions during the AtD


My questions are at -1 points apparently truth isn't on the menu.

#235 Mcgral18

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Posted 22 May 2014 - 03:18 PM

First answer is up:

Question by Mu0nNeutrino

Quote

Can you say anything about plans for SRMs and brawling weapons in general, both in terms of hitreg fixes and overall weapon balance tweaks? I know that there is at least one more SRM hitreg fix coming (can you tell us when that might be released?), but many feel that without further changes brawling will still, as a whole, remain underpowered relative to sniping. If there are any plans for further brawling weapon buffs, could you give us some hints as to what they might be? If there are not, could you share any of the reasoning as to why the devs feel that the current balance is preferable?


Answer

Quote

This was a good and even expected first question, there will likely be others about weapon balance in general. So let me first start off by saying that MWO may very well be one of the hardest games in the world to balance. If you consider the Mechlab and then each of the different weapon types includes weight classes, its been tough. But as it pertains to SRM and hit detection. Just yesterday I was able to retask Neema our top hit detection expert onto the SRM's and hit detection in general. He started out exploring what has been called the Brian Buckton ( he found it ) discovery. Neema has started there and I did mention to him that he should "settle in". The thought here is to not limit the exploration to this one area of SRM code but to undertake a full audit of SRM and Hit detection in general. In fact we are already talking internally about having a Public test sometime quite soon to try some test criteria we are thinking of. The goal here is for me to allow Neema to spend another significant amount of time in the Hit registration code in general and try to not only greatly increase SRM hit detection but see if we can't make a noticable improvement overall. I dont have any ETA's or promises yet but I want this to signify that we are actively interested in making improvements to SRM's hit detection and brawling gameplay as you mention.


#236 Edward Mattlov

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Posted 22 May 2014 - 03:19 PM

View PostShadowVFX, on 22 May 2014 - 03:17 PM, said:

All my coder friends are in love with Reddit. To me it's just a more cluster-farked version of a forum. I'd be very grateful if someone would copy + paste the relevant info once the event is over.


Judging by all the walls of text posted over there so far, it will take someone weeks to sort out any useful information.

#237 Phlinger

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Posted 22 May 2014 - 03:19 PM

First Question:

Can you say anything about plans for SRMs and brawling weapons in general, both in terms of hitreg fixes and overall weapon balance tweaks? I know that there is at least one more SRM hitreg fix coming (can you tell us when that might be released?), but many feel that without further changes brawling will still, as a whole, remain underpowered relative to sniping. If there are any plans for further brawling weapon buffs, could you give us some hints as to what they might be? If there are not, could you share any of the reasoning as to why the devs feel that the current balance is preferable?


Answer:

This was a good and even expected first question, there will likely be others about weapon balance in general. So let me first start off by saying that MWO may very well be one of the hardest games in the world to balance. If you consider the Mechlab and then each of the different weapon types includes weight classes, its been tough. But as it pertains to SRM and hit detection. Just yesterday I was able to retask Neema our top hit detection expert onto the SRM's and hit detection in general. He started out exploring what has been called the Brian Buckton ( he found it ) discovery. Neema has started there and I did mention to him that he should "settle in". The thought here is to not limit the exploration to this one area of SRM code but to undertake a full audit of SRM and Hit detection in general. In fact we are already talking internally about having a Public test sometime quite soon to try some test criteria we are thinking of. The goal here is for me to allow Neema to spend another significant amount of time in the Hit registration code in general and try to not only greatly increase SRM hit detection but see if we can't make a noticable improvement overall. I dont have any ETA's or promises yet but I want this to signify that we are actively interested in making improvements to SRM's hit detection and brawling gameplay as you mention.

#238 Roadbeer

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Posted 22 May 2014 - 03:19 PM

View PostTLBFestus, on 22 May 2014 - 03:16 PM, said:

Not a Reddit user myself, and it's inconvenient as heck to have to sign up for it and try to figure it's interface out as I go.

Shame they didn't use OFFICIAL Forums for something like this.

"They" don't use their official forums at all (short of pronouncements from on high). Their words have a tendency to come back to haunt them when you can actually quote them, and reference back so there can be no claims of "context".

Damn inconvenient on them to use their own forums.

#239 Pyrrho

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Posted 22 May 2014 - 03:19 PM

Glad we have 3 members willing to spot the Bullock :wub:

Edited by Pyrrho, 22 May 2014 - 03:19 PM.


#240 Phlinger

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Posted 22 May 2014 - 03:21 PM

Second Question:

What is the progress on CW?

Answer:

I dont need to go into all the past information again on blockers like UI 2.0 and other items. The great news is that now that we have UI 2.x, Launch Module and very soon a clan release. I can finally say that all of the engineering resources will be making the switch to CW straight away. Some may be switched over within 2 weeks, others just post June 17th clan release. Designs are in hand for the start of programming and we expect a quick progression to V1 of community warfare. I can at least state a fall 2014 release, thats as accurate as I can be at this time, but it's happening!





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