Nikolai Lubkiewicz, on 27 May 2014 - 05:48 PM, said:
I've seen a neat one so far about more warning, are there other ways in particular that it disturbs gameplay or seems to make things unfair?
To be honest I really don't mind seeing a little arty/air in a match, or even the damage they are capable of producing. My two biggest gripes with air/arty strikes are the sheer amount of them seen in some matches and some of the ways they can be used i.e. a poptart can jump, drop a strike, or a light doing a drive by. They are simply too easy to use and should require a little more deliberate action to make happen, not just shooting them from the hip.
One idea would be for the mech to be required to paint the targeted ground for 'x' amount of time before a strike can be called, or that they paint the area from the time they call the strike to when it actually begins otherwise it either simply doesn't happen or gets spread so wide that its a waste of cbills/mc.
Another idea, since no one seems to use the accuracy modules would be to require them to maintain the current AoE and spread the current AoE so wide that without the accuracy module, strikes are more a psychological tool than a damaging one. That would significantly increase the investment to run strikes by doubling the modules required to use them. It would also greatly diminishing the number of mechs who double up on air/arty, relieving one of the biggest complaints, that being the sheer number of them teams are capable of fielding.
They could also be made, with maybe a few exceptions and either or case. You can have air, or you can have arty, only select mechs (if any) could carry both.
Personally I think things like air/arty, even UAVs should be restricted to certain types of mechs or roles. For instance, air/arty to command mechs or lance/company leaders, UAVs to scout mechs.