Not call for the nerf tampon cause you just got rocked! Some gamers who call for nerfs need to grow a pair! An A/C is a cannon not a machine gun! Deal with it!!!!!!!!!!
Dev Vlog #4
#141
Posted 30 May 2014 - 03:48 PM
Not call for the nerf tampon cause you just got rocked! Some gamers who call for nerfs need to grow a pair! An A/C is a cannon not a machine gun! Deal with it!!!!!!!!!!
#142
Posted 30 May 2014 - 04:38 PM
RabbitHRF, on 30 May 2014 - 03:48 PM, said:
Not call for the nerf tampon cause you just got rocked! Some gamers who call for nerfs need to grow a pair! An A/C is a cannon not a machine gun! Deal with it!!!!!!!!!!
You're a certain kind of special aren't you? I bet you think LRM's are OP too... Right?
#143
Posted 30 May 2014 - 04:42 PM
#144
Posted 30 May 2014 - 05:46 PM
I'm not implying anything other than that people who just throw money at all things battletech would be "hardcore" fans.
Edited by Imperius, 30 May 2014 - 05:47 PM.
#145
#146
Posted 30 May 2014 - 05:51 PM
Imperius, on 30 May 2014 - 05:46 PM, said:
I'm not implying anything other than that people who just throw money at all things battletech would be "hardcore" fans.
I wouldn't consider myself a hardcore fan, but I have spent quite a bit of money on this game over the last year or so. I also spent a lot of money on WoW over the years I played it, but would never have considered myself hardcore there either.
I think dedication matters a lot more than money. Any fool with daddy's wallet can throw tons of money at a game, while even the poorest fool can spend whole days playing non-stop. I think the poor guy is far more hardcore than the rich kid under these circumstances.
#147
Posted 30 May 2014 - 06:07 PM
#148
Posted 30 May 2014 - 06:21 PM
Imperius, on 30 May 2014 - 06:07 PM, said:
I honestly didn't understand that first sentence of yours, lol. I'm sure there were more in closed beta than you think.
#149
Posted 30 May 2014 - 07:28 PM
Lightfoot, on 29 May 2014 - 10:39 AM, said:
What if I have BAP, Adv. Target Decay, and Adv. Extended Sensors? Does the Target Loss mod still make them instantly blink out? What if I had them TAG-ed as well? What's the counter to the counter or is it just an "I Win" module?
I think the description given for the module is pretty self-explanatory. The module completely removes any and all decay from the mounting mech at all times. Any and all effects that increase or decrease target decay become null and void, as there -is- no decay to affect. A mech with an Advanced Target Decay module is just as crippled by this as a mech without one, and if the mounting unit has ECM, the mech pretty much becomes LRM-proof except in direct-fire conditions at short ranges....exactly the situation the Devs put in the minimum range artificial effect to ensure LRM units to -NOT- try to fight in. And, given how easy it is to use terrain to break missile tracking and impact at the current time, it doesn't take a rocket scientist to realize this will kill any viable use of these weapons. It's also rather telling that the 'absolute effect' 'magic' equipment in the game such as ECM (which works no matter what the range and overcomes everything unless so close it doesn't matter anymore) and this new module (eliminates -all- Decay, no matter how big or small) is all aimed squarely at LRMs, while the equipment meant for LRMs is all marginal-percentage based (increase Decay time by a small percentage, decrease lock time by a small percentage, increase concentration by a small percentage.....).
We can only hope the Devs will include an Orbital Tracking Module when this comes out to allow LRM units to track any unit they have locked onto regardless of terrain or line-of-sight to balance out this, but I have to conclude they simply don't want LRMs in their game anymore and need to do soft-eliminations like this to so cripple them that players will either stop using them, or be non-factors on the battlefield if they do. In effect, they are punishing anyone who takes LRMs and tries to fight with them at long range, and anyone who takes LRMs and tries to fight with them at short range as well.
Edited by Jakob Knight, 30 May 2014 - 07:35 PM.
#150
Posted 30 May 2014 - 07:51 PM
#151
Posted 31 May 2014 - 01:33 AM
Ryoken Package - Add 1 Unique Module
Puma Package - Add 1 Unique Module
Daishi Package - Add 1 Unique Module + Add 4 Warhorns
Thor Package - Add 3 Warhorns
Black Hawk Package - Add 2 Warhorns
Uller Package - Add 1 Warhorn
#152
Posted 31 May 2014 - 04:33 AM
#153
Posted 31 May 2014 - 09:09 AM
#154
Posted 31 May 2014 - 10:16 AM
When are we going to see the meta content of the game as described way back in beta, instead of this constant battle ground with no end goal. Same maps, same mechs rinse and repeat?
I would love to invest more coin into the game but not in its current state where there is no sense of accomplishment or achievement, the achievement system you have is fine although mundane it doesnt give the desire to keep playing.
After taking a long break from the game and a few patches to apply i thought that the game was moving forward only to be dissapointed by the lack of actual game progression, i just hope there is something nice n juicy around the corner.
#155
Posted 31 May 2014 - 07:20 PM
Nikolai Lubkiewicz, on 30 May 2014 - 12:08 PM, said:
Clan Collection owners will receive a badge for each Mech included in their Collection.
They will get titles to reflect the included Collection Mech names as well.
As an added bonus, Gold Mech packs will get a Gold badge and title version.
Will alacarte get the same?
#156
Posted 31 May 2014 - 08:11 PM
Anti-decay sounds like a godsend for non-ecm light scouts - but it's also a godsend for every hilcrest sniper and his Clanner uncle who hate being shot by LRMs.
#157
Posted 01 June 2014 - 06:57 AM
Void Angel, on 31 May 2014 - 08:11 PM, said:
Anti-decay sounds like a godsend for non-ecm light scouts - but it's also a godsend for every hilcrest sniper and his Clanner uncle who hate being shot by LRMs.
How is this Anti-Decay module not a Poptarters dream for countering LRM? I thought PGI was trying to move away from the poptart meta, not make it easier? PAUL I think this is a mistake!!
Edited by Werewolf486, 01 June 2014 - 09:41 AM.
#158
Posted 01 June 2014 - 12:13 PM
My concern is that the Anti-Decay module as described would hard-counter a module that's essential for LRMs - no counterplay, just "haha, sorry you wasted your module slot, sucker!" It seems like it needs more limitations - perhaps introduced as part of a role-oriented module system, so that only scout role 'mechs could take it. Something like that.
#159
Posted 01 June 2014 - 04:08 PM
#160
Posted 01 June 2014 - 04:18 PM
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