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Direwolf And Nova Screenshots Revealed!


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#121 IraqiWalker

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Posted 30 May 2014 - 04:41 PM

View PostMike Getsome, on 30 May 2014 - 01:15 PM, said:

Are you going to rework Timber Wolf's terrible model?

By the way your Dire Wolf's 3D model is like meh, 6/10.

The T-Wolf looks amazing, what are you talking about?

Unless you want the one from the really old art that had arms that can't take a strong breeze.

Also, did you look at the TRO art for the Direwolf. They are pretty spot on. Scroll back a few pages and check for your self.


View PostCimarb, on 30 May 2014 - 01:31 PM, said:

I like the Timber Wolf's model just fine, and the Dire Wolf only looks meh in the Clan camo/colors.

Just for the record, I would fork over the extra $260 for a Gold Dire Wolf in a heartbeat if I thought I could get away with it - my wife would strangle me if I did that after she gifted me the Masakari pack already, lol...


Any chance you guys can adopt me?

Edited by IraqiWalker, 30 May 2014 - 04:47 PM.


#122 Alaskan Nobody

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Posted 30 May 2014 - 04:54 PM

View PostCimarb, on 30 May 2014 - 01:31 PM, said:

Just for the record, I would fork over the extra $260 for a Gold Dire Wolf in a heartbeat if I thought I could get away with it - my wife would strangle me if I did that after she gifted me the Masakari pack already, lol...

Talk to support maybe?

View PostIraqiWalker, on 30 May 2014 - 04:41 PM, said:

Any chance you guys can adopt me?

I would second this - but I like my (current) parents. ;)

#123 IraqiWalker

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Posted 30 May 2014 - 05:00 PM

View PostShar Wolf, on 30 May 2014 - 04:54 PM, said:

I would second this - but I like my (current) parents. ;)


I do too, but they haven't gifted me a Masakari pack.

#124 Goose of Prey

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Posted 30 May 2014 - 05:17 PM

None of these "screen shots" look like real in game screen grabs. More like Photoshop. That Dire Wolf in the dropship has been hit with a shrink ray.

#125 Cimarb

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Posted 30 May 2014 - 06:08 PM

View PostIraqiWalker, on 30 May 2014 - 04:41 PM, said:

Any chance you guys can adopt me?

View PostIraqiWalker, on 30 May 2014 - 05:00 PM, said:


I do too, but they haven't gifted me a Masakari pack.

I have an awesome wife. Doesn't play, but supports my habit so I can't complain :)

#126 IraqiWalker

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Posted 30 May 2014 - 06:41 PM

View PostGoose of Prey, on 30 May 2014 - 05:17 PM, said:

None of these "screen shots" look like real in game screen grabs. More like Photoshop. That Dire Wolf in the dropship has been hit with a shrink ray.

That's about the height of a direwolf. They are supposed to be stout. If I am not mistaken, a direwolf should be shorter than an Atlas, and in that dropship, you can find the remains of an atlas, that's how big that dropship is.

View PostCimarb, on 30 May 2014 - 06:08 PM, said:

I have an awesome wife. Doesn't play, but supports my habit so I can't complain :)

I am glad for you. I hope you two stay happy and addicted to each other for a long, long time.

EDIT: Two and Too, keep mixing them up.

Edited by IraqiWalker, 31 May 2014 - 09:55 PM.


#127 SirLANsalot

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Posted 31 May 2014 - 09:54 AM

Posted Image

They did good in making it look very much like this one from the Cover of the book.

Edited by SirLANsalot, 31 May 2014 - 09:54 AM.


#128 Cimarb

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Posted 31 May 2014 - 10:09 AM

I think it looks a lot better than that, but it is easy to see the inspiration.

#129 SirLANsalot

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Posted 31 May 2014 - 12:50 PM

View PostCimarb, on 31 May 2014 - 10:09 AM, said:

I think it looks a lot better than that, but it is easy to see the inspiration.


1990's art vs today's....but ya its a good base and thats the image most people think of when they read/hear Dire Wolf/Daishi

#130 IraqiWalker

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Posted 31 May 2014 - 09:57 PM

View PostSirLANsalot, on 31 May 2014 - 09:54 AM, said:

They did good in making it look very much like this one from the Cover of the book.


Is that the Omega?

#131 Stingray Productions

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Posted 01 June 2014 - 09:03 AM

I dire wolf with lots of ballistics, mmmm mmmm, yes, my favorite! ;)

#132 Zack Esseth

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Posted 01 June 2014 - 09:16 AM

View PostStingray1234, on 01 June 2014 - 09:03 AM, said:

I dire wolf with lots of ballistics, mmmm mmmm, yes, my favorite! ;)

I get the feeling that using the B sides with the Prime arms is going to result in worse torso twist than an unskilled Battlemaster 1G. But for the time that the one guy stands in front of you, DEATH.

#133 IraqiWalker

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Posted 01 June 2014 - 03:21 PM

View PostZack Esseth, on 01 June 2014 - 09:16 AM, said:

I get the feeling that using the B sides with the Prime arms is going to result in worse torso twist than an unskilled Battlemaster 1G. But for the time that the one guy stands in front of you, DEATH.


You might be right. However, that's what the Daishi is supposed to be. It's a juggernaut mech, not a brawler. On TT you want smaller mechs to funnel the enemy into the Daishi's firing arc, so the daishi doesn't waste time killing them.

Basically a proper formation would be a crane formation (look it up). With the Daishi in the center, and the wings push the enemy into it's gaping maw of death.

#134 Vayne Beoulve

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Posted 01 June 2014 - 10:06 PM

View PostIraqiWalker, on 31 May 2014 - 09:57 PM, said:


Is that the Omega?


Omega would not be Clan, that one belong to the Wobbies, and an Omega would have 3 and I repeat 3 huge cannons sticking out its back and it will weight 150 tonnes of badass and move so "fast" that a Dire Wolf go circle around it. The nearest "brother" to our dear beloved Dire Wolf would be new Tomahawk (100 tonnes omni, designed and created by Clan Wolf, very scary badass and almost the same profile, one of the BV highest around), and poor man Dire Wolf would be Steiner's Hauptmann.

#135 Grimmrog

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Posted 02 June 2014 - 03:32 AM

View PostKoniving, on 28 May 2014 - 07:19 PM, said:

That's entirely up to someone who can texture. I'm an animator. :D And I'm having issues with Max crashing when I try to separate the pieces. I may have to break down, suck up my pride and use Blender to split 'em into pieces and then animate them in either Max or Anim8or.

Though I've had a few already say they would eagerly do custom skins if I started producing animations.

(On a side note, the newer models might be a pain to put together, but they are already in pieces which means they will be much easier to set up for animations! No wonder Heffey did a Locust for his vid. *Already has a crapload of parodies in mind.*)

That poor Locust though. It'd need the nova treatment of removing the pelvis and slapping the legs on the shoulders!
Spoiler



seeing that model, I don't see any hinges at those legs making it able to perform turns, So how do mechpilots even turn that thing?

View PostNRP, on 28 May 2014 - 09:26 PM, said:

Dire Wolf looks fine to me.

And the gold paint on that Nova screenshot looks so absolutely badass on Canyon! I hope all gold mechs look like that in the right lighting (especially my gold Dire Wolf).

Overall, I'm really happy with how the Clan mechs turned out.


goldne Dire Wolf? you should name it: Golden Retriever
Posted Image

#136 Asmosis

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Posted 02 June 2014 - 05:12 AM

Oo how am I going to make use of 12 energy hardpoints with the heat system lol.

Does he scale even go up to 12?

#137 Grimmrog

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Posted 02 June 2014 - 05:22 AM

View PostAsmosis, on 02 June 2014 - 05:12 AM, said:

Oo how am I going to make use of 12 energy hardpoints with the heat system lol.

Does he scale even go up to 12?


yes it does ^^

well you fire volleys of 6 which the emch can deal with quite nice. YOU just don't Alpha it.

I recopy myself form the Nova Screenshot thread

Well IF THAT is still actually how ghostheat is calculated:
IF tabletop value is 5 heat per ERML
IF 6 is the amount of ghost heat initation
IF, the multiplier for ERML is also 1 like the ML ones

so doing the Math it would mean

This is 6 ERML's beyond Max Free Alpha.
Step 1, look up the 12thth weapon fired number in the Heat Scale table. This is 5.00.
Step 2, calculate base heat from 12 ERML. 12 * 5 heat = 60 base heat.
Step 3, Add the extra heat for the number of weapons fired beyond Max Free Alpha multiplied by the Heat Penalty. 6*5
Step 3a, Multiply heat penalty by the base heat value for the number of weapons beyond Max Free Alpha. 2 extra weapons fired. Each heat calculation for the extra weapons are compounded. (5*(5*1.0))+(5*(5*1.0)+(5*(5*1.0)+(5*(5*1.0)+(5*(5*1.0)+(5*(5*1.0)) = 6*25 = 150 ghost heat penalty.
Step 4, Sum base heat and additional heat. = 210 epic heat for a 12 ERML laser under above meant conditions.

SO lets do this for 11 ERMLS:
base heat 11*5= 55
ghost heat 5*(5*(3*1) = 75

11ERML total: 130heat

and 10 er MLS
10*5 =50
4*(5*(2*1) = 40

10 ERML total: 90


and possibly 9
9*5=45
3*(5*(1,5*1) = 13,5

9ERML total: 48,5

So small table as summary:

12: 210
11: 130
10: 90
09: 48,5

that heat table btw is vey inetresting since the gap between 1 more at very high numbers is horrible high. so throwing out 2 MERL and alpha 10 is quite a lot more effective with dmg/heat
then you have
18dhs according to the simulator have with an elite mech a treshold of 73.44heat.
So even a alpha of 10 is very dangerous.
But only 6 Volleys will generate 30 heat per volley. so you should easily be able throw out 3 volleys in a row on a map with normal heat, since the heat sink time while waiting for weapon cooldown should be good enough. Or you volley two, and then chainfire on the opponent.

also, IF the lasers get a recycle of 3 secons as the regular medium and medium pulselasers, they if also 1 second beam, will produce 1,25H/s meaning with 18 DH's you get a heat sink of 3.59 heat/sec. So you can basically for taking out 2 Lasers and adding another 2 DH's sustain (3.59 heat/sec) sustain 3 ER EMdium laser fire constantly via chainfire?.

So volley out 3x5 and keep shooting should give you a nice and effective lasershow.


I hope the math was done right here, so no guarantee for miscalculations

Edited by Grimmrog, 02 June 2014 - 05:22 AM.


#138 Desintegrator

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Posted 02 June 2014 - 07:32 AM

Nice cover artwork !

#139 NRP

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Posted 02 June 2014 - 09:04 AM

View PostAsmosis, on 02 June 2014 - 05:12 AM, said:

Oo how am I going to make use of 12 energy hardpoints with the heat system lol.

Does he scale even go up to 12?

Wouldn't it be hilarious if the patch notes said "Due to a design error with our ghost heat coding, it appears that ghost is not compatible with more than 9 weapons. Therefore, ghost heat is being turned off while a fix is investigated."

If that happened right at Clan launch, I wonder what the game would be like? Would 6 PPC stalkers and Battlemasters start showing up, or would the Clans just obliterate the IS scoundrels?

#140 Pariah Devalis

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Posted 02 June 2014 - 09:24 AM

View PostNRP, on 02 June 2014 - 09:04 AM, said:

Wouldn't it be hilarious if the patch notes said "Due to a design error with our ghost heat coding, it appears that ghost is not compatible with more than 9 weapons. Therefore, ghost heat is being turned off while a fix is investigated."

If that happened right at Clan launch, I wonder what the game would be like? Would 6 PPC stalkers and Battlemasters start showing up, or would the Clans just obliterate the IS scoundrels?


Warhawk primes or ERPPC-boated up Dire Wolf/scenario.





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