Asmosis, on 02 June 2014 - 05:12 AM, said:
Oo how am I going to make use of 12 energy hardpoints with the heat system lol.
Does he scale even go up to 12?
yes it does ^^
well you fire volleys of 6 which the emch can deal with quite nice. YOU just don't Alpha it.
I recopy myself form the Nova Screenshot thread
Well IF
THAT is still actually how ghostheat is calculated:
IF tabletop value is 5 heat per ERML
IF 6 is the amount of ghost heat initation
IF, the multiplier for ERML is also 1 like the ML ones
so doing the Math it would mean
This is 6 ERML's beyond Max Free Alpha.
Step 1, look up the 12thth weapon fired number in the Heat Scale table. This is 5.00.
Step 2, calculate base heat from 12 ERML. 12 * 5 heat = 60 base heat.
Step 3, Add the extra heat for the number of weapons fired beyond Max Free Alpha multiplied by the Heat Penalty. 6*5
Step 3a, Multiply heat penalty by the base heat value for the number of weapons beyond Max Free Alpha. 2 extra weapons fired. Each heat calculation for the extra weapons are compounded. (5*(5*1.0))+(5*(5*1.0)+(5*(5*1.0)+(5*(5*1.0)+(5*(5*1.0)+(5*(5*1.0)) = 6*25 = 150 ghost heat penalty.
Step 4, Sum base heat and additional heat. = 210 epic heat for a 12 ERML laser under above meant conditions.
SO lets do this for 11 ERMLS:
base heat 11*5= 55
ghost heat 5*(5*(3*1) = 75
11ERML total: 130heat
and 10 er MLS
10*5 =50
4*(5*(2*1) = 40
10 ERML total: 90
and possibly 9
9*5=45
3*(5*(1,5*1) = 13,5
9ERML total: 48,5
So small table as summary:
12: 210
11: 130
10: 90
09: 48,5
that heat table btw is vey inetresting since the gap between 1 more at very high numbers is horrible high. so throwing out 2 MERL and alpha 10 is quite a lot more effective with dmg/heat
then you have
18dhs according to the simulator have with an elite mech a treshold of 73.44heat.
So even a alpha of 10 is very dangerous.
But only 6 Volleys will generate 30 heat per volley. so you should easily be able throw out 3 volleys in a row on a map with normal heat, since the heat sink time while waiting for weapon cooldown should be good enough. Or you volley two, and then chainfire on the opponent.
also, IF the lasers get a recycle of 3 secons as the regular medium and medium pulselasers, they if also 1 second beam, will produce 1,25H/s meaning with 18 DH's you get a heat sink of 3.59 heat/sec. So you can basically for taking out 2 Lasers and adding another 2 DH's sustain (3.59 heat/sec) sustain 3 ER EMdium laser fire constantly via chainfire?.
So volley out 3x5 and keep shooting should give you a nice and effective lasershow.
I hope the math was done right here, so no guarantee for miscalculations
Edited by Grimmrog, 02 June 2014 - 05:22 AM.