Jump to content

List Of "small Things" To Hopefully Get Fixed Soon

Gameplay General

105 replies to this topic

#81 BarHaid

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,070 posts
  • LocationMid-Cascadia

Posted 02 June 2014 - 09:19 PM

Here's a small annoyance. When I press "Play Now" and the dialog pops up with Private or Public, no problem. Then after I have clicked, I have to move the mouse to click on the next "play" button. You have already saved my game preference. There is no reason to make me move the mouse again. I just want to be able to click my way through to the game. Please adjust the location of the dialog boxes.

#82 Kassatsu

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,078 posts
  • LocationColorado

Posted 02 June 2014 - 10:28 PM

  • Cockpit displays. Yes, we don't forget them. After all they worked back in CB. Even if they are not displaying live-feeds, they could at least show a static image instead of "no signal". Maybe The status of gyro, life support and sensors, because they won't change anyhow. (which brings me to the next point)
Would be nice to have live feeds of your mech's systems on them. Maybe a disable HUD option so you can exclusively freelook in your cockpit to look at each monitor for your mech's status. Heck, throw in a 'realistic' mode (let's just pretend pilots don't have helmets or something, k?) that disables everybody's HUD so they HAVE to look at the monitors. In all honesty this is a pretty minor issue, and while I'd love to see a live feed showing my ammo and such... My HUD does a pretty good job of that already. It could however tie in to another suggestion later.
  • Critical hits on engine, gyro, life support, actuators etc. Long overdue. Gyro could be tricky because there is still no falling down. But for now it could result in a slower movement or shaky crosshairs.
Having a passive chance of your mech just falling over due to damaged gyros would be hilarious. And awesome, imagine an atlas slowly tilting forward and then faceplanting. Of course, we ALSO need knockdowns. Again. Maybe give fall damage a chance to damage your leg actuators and gyros, it should never leg you (unless you ACTUALLY destroy your leg in the fall), but it should have a slight decrease to your speed and crosshair stability (particularly while moving, ESPECIALLY while in the air).
  • Toggle for AMS and TAG.
Should've happened years ago. People being able to use a keyboard macro for TAG is not an excuse to have not implemented this. AMS should have also happened a long time ago.
  • Option to discard ammunition.
God yes. Why can you not jettison your ammo? I know for a fact MW3 had it, and it's definitely needed for mechs running standard engines that shove ammo in every critical slot they can. You should have to double tap it to jettison ammo for a weapon you still have, but anything that's been destroyed should be ejected on the first hit.
  • Slower movement in water (how can this still be not in the game?)
Should've happened when they did the hillclimbing penalties.
  • If you have really much time: Armor breaches under water (section gets destroyed if internally damaged and submersed in water).
"wtf? y my leg broke? no1 shot me??!!1"... I would love to see that in-game, I'm not even being sarcastic here. That should actually happen.
  • Cracks in the wind shield after getting hit in the head.
Would be a neat visual feature, though a bit pointless. I still want it. How many they are and how badly they obstruct your view should get worse as your HP decreases. Better yet, place a random crack for every X internal damage your head takes.
  • Bit bigger thing but still, also requested since the first days of this game: HTAL (or "beam"-) diagram instead of paper doll (switchable, naturally).
Please yes. I'd rather see a bar with a far more accurate representation of my HP than a vague, unnoticeable color change. Heck, have it show only on your cockpit monitors. No matter the implementation (unless they do the 3PV route), it's far better than what we have now.
  • "Nav points" on the battle map: Option to press a key and get a marker on the battle map (also mini map I guess) where the crosshairs are pointing. E.g. to mark enemy positions and relay that info to team mates.
Kinda sorta happens if you take lance/company lead and manually place an order on the battle map, though it's clunky and unintuitive to do it this way. Plus it's not exactly something you'd want to do in the heat of combat.
  • Font size and colour should be more readable in UI 2.0.
Let's not kid ourselves here... I mean it IS UI2.0.
  • Toggle for chat window - make it either stay or vanish, not like now when it only is viewable when someone wrote something.
This should have happened years ago.
  • Colour-coded death messages (Player A [red] killed Player B [blue]) so we know which team lost a mech.
Should be in as it would be a great help without having to check the score at the top, or open the scoreboard to find out every single time. Should also show the mech chassis that was being piloted by the teammate(s, gotta account for those rare TKs of course) shown in the message.
  • Kill counter on the main HUD on Conquest mode.
Seeing as how it's a glorified skirmish mode with five squares to stand in for a minute each, I agree.
  • Missile door indicator on the HUD (or at least higher visibility I guess).
My stalker has tiny little green LED lights in the cockpit that turn yellow when the doors are closed. I noticed them purely by accident when I hit the button while I was staring at an angle at a nearby friendly mech at the start of the match. No way I'd notice that in the middle of a fight.
  • The "Pinpoint" skill in the skill tree still does nothing. Either give us convergence back or make the skill do something useful.
Soon™
  • Selectable hardpoint-order. Seems to be an old problem that weapons are punt into the hardpoints based on the order they were bought or something. More infos here: http://mwomercs.com/...-order-problem/
Yes. Please god do this.
  • More direct line of flight path for Artemis-LRMs, because Artemis works only with line of sight anyhow, so the missiles don't need to arc towards the target.
"But that's a canon fact!"... er, I think.

#83 Polignac

    Member

  • PipPipPip
  • Staff Sergeant
  • Staff Sergeant
  • 54 posts

Posted 02 June 2014 - 10:30 PM

I would mind a few more basic colors I can purchase with Cbills...

#84 Jonathan Paine

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,197 posts

Posted 03 June 2014 - 12:30 AM

Removal of small, invulnerable objects such as statues, signs, trucks and small rocks until they can be replaced by breakable objects.

#85 Docta Pain

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 330 posts

Posted 03 June 2014 - 01:54 AM

End of round screen shows (bullet or something) next to the players you killed / who killed you / with percent damage done for each kill (I killed him and did 10% of the damage he took).

Statistics improvements!!! Meaning round results export capability. Also, if assists / head shots are now achievements then those need to be on the website's standard stats screen... Really, I personally don't know what has taken them so long to offer statistics exports of end of game logs... Old ask that's been repeated.

#86 Blood Rose

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 989 posts
  • LocationHalf a mile away in a Gausszilla

Posted 03 June 2014 - 02:14 AM

I would love to see Melee.
And destructible terrain is needed desperately as i am fed up of having my movement blocked by small fences.

#87 Legend_

    Member

  • PipPipPipPipPipPip
  • 252 posts
  • LocationSweden

Posted 03 June 2014 - 03:22 AM

Can we do a list of big things?

Joking, joking, I love this list. it's all, to my understanding, relatively small stuff that will polish up the game nicely.

One thing I'd love to see, though I don't think it's a small fix, is a clean up of the maps in terms of meshing and clipping problems, hitting invisible building edges or small rock formations that seem to be bigger than they appear and such.

#88 Klattu

    Member

  • PipPip
  • 36 posts
  • LocationCzech Republic

Posted 03 June 2014 - 04:35 AM

View PostMeiSooHaityu, on 02 June 2014 - 08:12 AM, said:

I have one to add to the list

HTAL!
Posted Image


Ohhh yes, this please.

K.

#89 tucsonspeed6

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 408 posts

Posted 03 June 2014 - 05:41 AM

Oh yeah, I almost forgot the most important small fix of all! Paid name changes. When are they coming? I'm sick of using this standard gamer tag in a game filled with people who put some thought into clever names

#90 RealityCube

    Member

  • PipPipPipPipPip
  • Star Commander
  • Star Commander
  • 127 posts

Posted 03 June 2014 - 06:03 AM

How about some fixes to hitboxes, especially on mechs like the Raven. Would be nice.

#91 xeromynd

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,022 posts
  • Facebook: Link
  • Twitter: Link
  • LocationNew York

Posted 03 June 2014 - 06:27 AM

A few more things:
  • 3x paper dolls of Lancemates on the minimap screen. (Teamwork!)
  • Ability to target teammates (same functionality as "R" but a different key) No locks can be made while doing this.
  • A use for the No Signal screens
  • Auto restocking consumables (option to do so, not automatic). Should give a warning before turning ON for a mech that has MC-only consumables.

Edited by xeromynd, 03 June 2014 - 07:57 AM.


#92 Onmyoudo

    Member

  • PipPipPipPipPipPipPip
  • The Scythe
  • The Scythe
  • 955 posts

Posted 03 June 2014 - 06:33 AM

Customisable laser colours! They think they're mediums, but by gum they have twice the range! Alternatively "different" weapons manufacturers make different colour beams.

#93 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 03 June 2014 - 07:06 AM

View Postxeromynd, on 03 June 2014 - 06:27 AM, said:

A few more things:
  • 3x paper dolls of Lancemates on the minimap screen. (Teamwork!)
  • Ability to target teammates (same functionality as "R" but a different key) No locks can be made while doing this.
  • A use for the No Signal screens


Lance mates already report damage by %. See a wounded ally, go help. :)

Why do you wish to Target Allies? What purpose would it serve?

Agreed. Fill all the screens. Nice to see them before the fighting begins, because they don't get much viewing attention after that... ;)

#94 Wispsy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 2,007 posts

Posted 03 June 2014 - 07:16 AM

No idea if said or not but super important small things!

Auto re-buy on consumables! Tiny issue, not at all challenging, same function for armour and ammo used to be in game...

Make machine guns fire at full speed when you hold down button to fire. I do not use macros and it kind of sucks being so much weaker then everybody who does...

#95 xeromynd

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,022 posts
  • Facebook: Link
  • Twitter: Link
  • LocationNew York

Posted 03 June 2014 - 07:55 AM

View PostAlmond Brown, on 03 June 2014 - 07:06 AM, said:


Lance mates already report damage by %. See a wounded ally, go help. :)

Why do you wish to Target Allies? What purpose would it serve?

Agreed. Fill all the screens. Nice to see them before the fighting begins, because they don't get much viewing attention after that... ;)


1.) Percentages can be deceiving, especially when it comes to rear torso armor, which is usually not a large chunk of a mech's entire percentage.
2.) So you can see their paperdoll as well.

Scenarios:

1.) If it's just you and a non-lancemate left, and they are critically damaged, I know I'd like to see HOW they are critically damaged. If they are getting slammed in their rear cored CT, and have decent weaponry left, it might be worth taking the hit for them, if they can get to cover and provide fire support.

2. It would also would show you their weapons, just like targeting an enemy. If it's an LRM boat or (regular) PPC boat that's lost its defensive weapons and is getting harassed by a light, you'd see that, and get in there to help out.

Overall, targeting friendlies gives pilots additional information that could help in some situations, and afaik, has no downsides. Teamkillers are going to teamkill anyway.

#96 BarHaid

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,070 posts
  • LocationMid-Cascadia

Posted 03 June 2014 - 09:24 AM

View PostWispsy, on 03 June 2014 - 07:16 AM, said:




WOAH! First time I've seen the clan faction!

#97 Jonathan Paine

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,197 posts

Posted 03 June 2014 - 01:03 PM

Addition of "Merc" as a faction, with a placeholder graphic until we can actually form individual and unique mercenary companies. Mercs are not Lone Wolves darnit!

#98 Wabbit Swaya

    Member

  • PipPipPipPipPip
  • Big Brother
  • Big Brother
  • 186 posts
  • LocationSomewhere in the cockpit of a BJ, annoying the hell outta someone for wasting a medium slot.

Posted 03 June 2014 - 03:11 PM

Didn't see it mentioned, so I would like to add.

Being able to see the skill points on 'mechs I've used in the past, but no longer own.
And maybe being able to use those points, for leveling it, or turning into gxp even if one currently doesn't own that chassis.

#99 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 03 June 2014 - 05:01 PM

You all forgot one MAJOR little thing.

- A button in the UI to strip out all modules on all mechs

OR alternatively

- Implement a FAST way to show which mech has which modules equipped.


Also if possible I would change the mouse-over latency so it doesnt take that long to show the mech info when hovering over the mech icon in the mechlab. Also displaying the mech info when switching mechs in mechlab should be way faster so you can compare stats better. The lag is really too long

#100 RedDragon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,942 posts
  • LocationKurpfalz, Germany

Posted 18 June 2014 - 12:40 PM

Thanks for the feedback Niko (and all the Devs involved), it's much appreciated.

But although we can only vote one feature, I strongly hope that in the end all the points will be fixed over time :blink:





11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users