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So, Is Nothing To Be Done About The Jump Sniping Meta?


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#81 Joseph Mallan

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Posted 05 June 2014 - 05:58 AM

View Postkrash27, on 04 June 2014 - 06:19 PM, said:


Yup, one of the most powerful weapons in the lore, but in MWO it weighs barely more than an AC 2

On TT it still only weighed 7 tons! :)

#82 Kaldor

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Posted 05 June 2014 - 06:10 AM

View PostJoseph Mallan, on 05 June 2014 - 02:19 AM, said:

Jun I distinctly remember many folks in CB complaining that they have mad skills and the MUST hit what they point and click at cause of their Mad Skillz!

They caved to the Skillz crowd and put in instant convergence

You have the right of Cockpit shake.

A great way to fix Pop tarting is to have multi ton robots fall fast!

I heard much whine when LRMs were made dangerous once again... which balanced Pop Tarts

My conclusion, most players don't like combat unless it is fought their way only!


Precisely...

Step 1:
Slow down convergence, and remove arm lock. That would put a level of difficulty back into getting all weapons on a target.

Step 2:
As much as I dislike some of the way WoT does stuff, the way they deal with pinpoint accuracy is good as the reticule settles down. Im not a big CoF fan, but using a system like this would eliminate stupid crap. Using a CoF mechanic past the effective range would be an excellent way to control extreme long range fire.

The problem is, noboady wants to play a hard game... Easymode: Check

#83 Damocles69

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Posted 05 June 2014 - 06:57 AM

Lol. This would require Paul to extract his head from his **** cavity

#84 Keith66AH

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Posted 05 June 2014 - 07:39 AM

I'm actually not offended at all by the comment made to my post. You're entitled to say what you like. True I haven't seen the list of the champions who won the tourney. I don't care. I am however NOT a Newbe. I own 22 mechs of all tonnages and various load outs. And have been playing for.. I don't even remember anymore.
I just don't post that often.

As for fixing the problem I'm sure it's no simple programming tweek they can do. For a quick fix put more shake in the reticle while jumping or have it simply gone while jumping. Then if poptarts are still nailing you with alphas call it skill not an exploit or cheap tactic.

Edited by Keith Youngblood, 05 June 2014 - 07:52 AM.


#85 LunaticWoda

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Posted 05 June 2014 - 07:42 AM

As a sniper I honestly just am not a fan of jump sniping, exposed for to long imo... If I see a jump sniping victor cata or shadow hawk I watch them jump and aim right at the very very bottom of the CT with dual guass and as you fire they descend giving you a CT or cockpit hit. Again just my opinion but I see nothing that needs to be changed

#86 crossflip

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Posted 05 June 2014 - 07:45 AM

Has anyone replied with a straight up "yes" yet? Because that would be the most appropriate to OP.

#87 Joseph Mallan

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Posted 05 June 2014 - 07:48 AM

View Postcrossflip, on 05 June 2014 - 07:45 AM, said:

Has anyone replied with a straight up "yes" yet? Because that would be the most appropriate to OP.

:) Wouldn't that violate Netiquette?

#88 Sable

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Posted 05 June 2014 - 08:23 AM

View PostKutfroat, on 04 June 2014 - 04:30 PM, said:

changing meta: 1. stop spending money on this game and ask for clan refunds. 2. only use "meta" mechs form now on -> game becomes even more boring, players will leave. 2 options for pgi: listen to community and Change the ******* broing bullshit meta, or be unemployed soon™.

I still can't believe how many people think financially sabatoging the game will get you the results you want. As the community all we can do is continue to provide feedback, PGI is slow to change but from what i've seen they do eventually change what needs to be changed. Trying to drive the game into the ground will only make the game fail and then nobody will be able to play. What a stupid idea. Reminds me of kids playing basketball and one taking the ball and going home because he's not doing well enough. Spoil everyone's fun because you aren't having fun. If you don't like it just stop playing yourself.

#89 Nikkoru

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Posted 05 June 2014 - 08:24 AM

View PostKeith Youngblood, on 04 June 2014 - 09:12 PM, said:

Problem isn't with the tactic its with people not thinking of a counter to it.


That's the thing though. There is no counter. There is no other viable option. There is no "B deck" That's why 60% of the players in any given match are jump sniping.

#90 12Breacher

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Posted 05 June 2014 - 09:06 AM

View PostAgent 0 Fortune, on 02 June 2014 - 04:00 PM, said:

User Manual:
Jump jets are to be used for terrain navigation purposes only, attempting to fire weapons while Jumping could result in serious injury or death. For your safety, vehicle mounted weapons are disabled while jump jets are engaged and while the Battlemech is airborne. This is to prevent weapon recoil from causing catastrophic aerodynamic instability.


#91 Demuder

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Posted 05 June 2014 - 09:47 AM

View PostMadw0lf, on 05 June 2014 - 04:16 AM, said:

I get the feeling you're being sarcastic, bit I'm serious. I'd put good money on the fact that 90% of the "balance problems" are due to the players childish behavior :)


Yes, I am being sarcastic.

The fact alone that every day there's a new thread about it by new and old players alike, should at least indicate that there's some level of inherent problem. Sure, people deal with it in lots of different ways, some cry bloody murder, some try to be constructive, some just try and deal with it. That doesn't diminish the fact that it is a problem.

I don't understand however how childish behavior can create a problem out of nothing. Afterall, childish behavior is to be expected in any game, anytime. If you have not prepared your game to handle it, and are actually promoting such behavior by further ignoring the issues that cause it, or the problems it creates, you are only digging your own hole.

#92 Agent of Change

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Posted 05 June 2014 - 09:52 AM

Something can be done be done to address Poptarts.

#93 KharnZor

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Posted 05 June 2014 - 10:07 AM

View PostLykaon, on 05 June 2014 - 01:14 AM, said:

Sorry for this but someone should tell you.The entire game boils down to the following.

is your mech over 35 tons? if yes go to next section.

Is your mech a Victor,Highlander 733c,cataphract 3D or shadowhawk? if yes see next section if no prepare for a loss.

Is your mech exclusivley armed with PPCs ER-PPC AC5s or Gauss rifles and uses jumpjets? if yes go to next section if no prepare for a loss.

Congradulations you have "won" Mechwarrior online!

Posted Image

#94 blood4blood

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Posted 05 June 2014 - 10:18 AM

Using cover goes both ways, and if you use map features properly, you can close without getting hit unless you make the mistake of walking into the open or get a really bad random spawn point in an open area. Speaking as someone who almost always pilots light mechs using lasers and missiles, I don't see anything that needs fixed.

#95 Vweegit

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Posted 05 June 2014 - 10:22 AM

View PostKeith Youngblood, on 04 June 2014 - 09:12 PM, said:

It is a rare occasion that I ever poptart.


Move up to competitive play, or high elo. You will see coordinated teams doing this. There are counters, of course, but it is not as easy as you think when you're facing a competent lance or two.

#96 Mystere

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Posted 05 June 2014 - 10:29 AM

View Postkrash27, on 04 June 2014 - 06:19 PM, said:

Yup, one of the most powerful weapons in the lore, but in MWO it weighs barely more than an AC 2


You do realize that the so-called "lore" does say that the PPC weighs 7 tons, right?




Some people. :)

Edited by Mystere, 05 June 2014 - 10:30 AM.


#97 Mystere

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Posted 05 June 2014 - 10:33 AM

View PostWazOfOz, on 04 June 2014 - 07:29 PM, said:

TT rules jumping/movement & firing weapons are separate moves. for the sake of keeping the game moving make it so unless a mech has at least 1 foot on the ground, they cannot fire their weapons.


And jump-brawling just died, another play style destroyed ...


Posted Image

Edited by Mystere, 05 June 2014 - 10:34 AM.


#98 9thDeathscream

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Posted 05 June 2014 - 11:03 AM

I see Jump Snipers as an annoyance more than anything else. Like that Stalker sporting 4 Lrm15s. I am more worried about the Ac40 Jag around the corner of the next building. Stay in cover its simple to counter. I rarely get killed by a J-S. If u see one just close the range under cover. I personally don't like alpha firing my weapons at range in case i miss. Id rather pop of the big hit weapons very quickly. Better chances of a kill. Yeah ur exposed longer but if ur smart its not an issue. All comes down to Battlefield Awareness. (And hopefully a good Match Making drop)

Edited by Akulla1980, 05 June 2014 - 11:04 AM.


#99 Mystere

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Posted 05 June 2014 - 11:15 AM

View PostNikkoru, on 05 June 2014 - 08:24 AM, said:

That's the thing though. There is no counter. There is no other viable option. There is no "B deck" That's why 60% of the players in any given match are jump sniping.


What would happen if a Firestarter F/K/S dumps all of the damage potential of it's 7/8 medium lasers into a poptart's cockpit?

What would happen if a pair of ground-bound mechs each put 2 PPC shots into a poptart's cockpit?

What would happen if every mech in a lance put 2 PPC shots into a Dragon Slayer's right torso as it jumped up?


Besides:

View PostVweegit, on 05 June 2014 - 10:22 AM, said:

Move up to competitive play, or high elo. You will see coordinated teams doing this. There are counters, of course, but it is not as easy as you think when you're facing a competent lance or two.


It may not be easy at all. And nobody says it is.

Edited by Mystere, 05 June 2014 - 11:27 AM.


#100 Nikkoru

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Posted 05 June 2014 - 11:53 AM

View PostMystere, on 05 June 2014 - 11:15 AM, said:


It may not be easy at all. And nobody says it is.

Then it should be changed.

Thank you for making my point for me.





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