Lets take a look.
Nerf AC-20 velocity/range/+ghostheat (the one good brawler weapon for punching poptarts in the face up close) ruined
Nerf AC-10 for whatever reason, pretty clunky weapon that nobody uses much of anyway.
Nerf AC-2 range and ROF, 1 good supressive fire weapon with enough velocity to peck at poptarts and throw their aim in time.
Minimal nerfs to AC-5 UAC-5 ranges, of course its the meta load.
NO nerfs to PPC, heaven forbid they alter the most advantageous weapon in the game.
Nerf Victor turn speed, has nothing to do with the meta builds, doesn't effect them at all. Just screws up brawler builds and makes STD engine use pointless. Forces VIctor players into using it as a poptart only, or you handicap yourself.
No fix for the twitchy hunch-over animation when jumping in the VIctor.
SRM's hitreg, been bad, is bad, probably will always be bad. Streaks are still the only brawler missles that are reliable, and much less DPS + spreads all over the mech.
Put big sales for all the poptart mechs during the tournament.
Adds Dakka Meta Banshee, not a poptart but the meta on this mech is rediculous + MASSIVE torso twist range making it extremely difficult for lights or mediums to attack it.
The only thing they did that actually effected poptarts in any respect, is nerfing JJ's across the board, HGN being hit the hardest.
Adds the OP ember as a laughable poptart counter.
No fix to ECM stacking, so if poptarts hang with 2 ECM units, they're impervious to being targeted by missles, or spend CB on a uav which is the only counter.
And sealing the deal, they're going to add a module that makes LRM completely useless against poptarts by eliminating lockons after going into cover, as if ECM wasn't good enough already..(are you freaking kidding me?)
Edited by Mister D, 05 June 2014 - 12:09 PM.