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So, Is Nothing To Be Done About The Jump Sniping Meta?


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#161 Jonathan Paine

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Posted 05 June 2014 - 09:21 PM

Divine Retribution is more like 1/6 of a team.

Anyway: reticule shake while falling. Done.

#162 DjPush

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Posted 05 June 2014 - 09:29 PM

View PostJonathan Paine, on 05 June 2014 - 09:21 PM, said:

Divine Retribution is more like 1/6 of a team.

Anyway: reticule shake while falling. Done.

Through the entire jump! YES!!

#163 GumbyC2C

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Posted 05 June 2014 - 09:32 PM

Maybe I am playing a different game but I don't see poptarting as being much of a problem in the games I play. I usually run non-jumping direct fire heavies and assaults and poptarts just do not bother me too much. My win/loss, damage, and K/D are all just fine as well. Is there anything you guys don't whine about? According to these forums, everything is OP.

#164 Kilo 40

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Posted 05 June 2014 - 09:49 PM

View PostGumbyC2C, on 05 June 2014 - 09:32 PM, said:

Maybe I am playing a different game but I don't see poptarting as being much of a problem in the games I play. I usually run non-jumping direct fire heavies and assaults and poptarts just do not bother me too much. My win/loss, damage, and K/D are all just fine as well. Is there anything you guys don't whine about? According to these forums, everything is OP.



I tend to agree with this

#165 The Mechromancer

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Posted 05 June 2014 - 10:12 PM

5 games in a row nothing but dragon slayers and 3Ds...


poptarts everywhere is really ******* annoying.

#166 smokefield

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Posted 05 June 2014 - 10:54 PM

one simple change to make the poptarting not so easy would be to add recoil to weapons...more when you are in air. the bigger the weapon/damage the more recoil. realistic too.

#167 Aresye

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Posted 05 June 2014 - 11:17 PM

Realistically speaking there wouldn't be much recoil, because the mass of the mech has more inertia, and a tiny projectile a fraction of the weight won't have a big enough impact to make a considerable difference.

#168 GreyGriffin

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Posted 05 June 2014 - 11:22 PM

Recoil wouldn't do anything about jump sniping anyways because they drop down after one shot.

#169 Valdemaar

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Posted 05 June 2014 - 11:33 PM

View PostLyoto Machida, on 04 June 2014 - 04:29 PM, said:

It's just interesting how PGI has favored one playstyle for so long. I can't imagine this to be a result of incompetence or by accident, so it must be by design.


If not for Hanlon's Razor I would agree:

Never attribute to malice that which is adequately explained by stupidity.


Sorry PGI, it was too tempting to pass up :rolleyes:

#170 AssaultPig

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Posted 05 June 2014 - 11:39 PM

I played for probably two hours this evening and ran into three different 4 man dragon slayer / cat 3D preforms (a couple of them more than once.)

I think I'm going to just start dropping games when I get matched with people I know are doing it.

#171 FlipOver

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Posted 06 June 2014 - 12:21 AM

View PostGyrok, on 05 June 2014 - 03:49 PM, said:


If you are only doing 200+ damage with any build and bragging about how easy it is to play...I would suggest you reconsider your position. If I do less than 350-400 damage, in a terrible build, I feel like I cheated my team out of someone useful. If I am playing a meta mech and do less than 500, then I did it wrong. Seriously...

If doing over 200 damage with a kill is your entire match goals...then meta is simply not your concern, you are not on their level yet, and the issue is FAR more likely to actually be YOUR skill. The build they use is optimized, but they do 500+ damage per match for a reason...and you are not for the same reason.


Edit - I think you only understood part of it, I'll explain it to you in simpler words.
Never ever played or made a build for jump-snipping.
Played alone and for the first time playing did a consistent 200+ dmg and got some extremely easy kills in the process.
So, no training or experience and those were the results.

But I believe you.
500+ dmg in every match when never playing in that style before is something for a few players. (and for those special ones, kuddos! Never playing in a style and mastering right away. How awesome of them).
My goal was make more than I usually make on pugs while in a brawler and I did it with ease, if not in damage I did it in kills. And damn easy ones.
Edit - when brawling, I only get results like (or better than) these when the enemy isn't all in meta, playing at the distance. When pugging alone of course, when in a team things are different.


So if you say 500+ dmg, alone in a pug is your goal, good for you. Now try that in brawling and let me know how it goes.

Oh, one last note. This kind of meta game is boring as ****! But I'll keep playing with meta, easy kills make it worth the boring kind of game.

Edited by FlipOver, 06 June 2014 - 12:37 AM.


#172 Paladin IIC

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Posted 06 June 2014 - 12:35 AM

My question is, with all of these issues, and the recent rollback to 3049, why is this game not considered beta still? Warframe is an open beta and still feels more fulfilling/complete than this game, which is sad when you think about the history battletech has versus the relatively young DarkSector series.

#173 Mazzyplz

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Posted 06 June 2014 - 12:41 AM

srm is in a good state now

the only thing id like to see is arm lock removed altogether, maybe i will make a post about this

#174 POWR

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Posted 06 June 2014 - 12:43 AM

View Postkrash27, on 04 June 2014 - 06:19 PM, said:


Yup, one of the most powerful weapons in the lore, but in MWO it weighs barely more than an AC 2


Uhm, according to Sarna.net a PPC weighs 7 tons and an AC2 6 tons. So..?

#175 Lyoto Machida

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Posted 06 June 2014 - 01:41 AM

View PostPOWR, on 06 June 2014 - 12:43 AM, said:


Uhm, according to Sarna.net a PPC weighs 7 tons and an AC2 6 tons. So..?


Posted Image

#176 Kmieciu

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Posted 06 June 2014 - 03:01 AM

View PostDawnstealer, on 05 June 2014 - 02:38 PM, said:

On that note, I drool a little when I see someone with regular PPCs and I'm in my Ember. Getting up in their grill (or within 80m) typically takes 20pts of damage off the table for them and they're a lot less scary. The trick being: "getting up in their grill" - some of those guys are REALLY good shots.

It gets really tricky if there are 2 of them, 150 maters apart. Or a lance of 4 covering each other.

I run both poptarts and lights, so I know both sides of this coin.

View PostJonathan Paine, on 05 June 2014 - 09:21 PM, said:

Anyway: reticule shake while falling. Done.


This.

And make the jumps jets a bit faster, so they could be used for dodging rather than gracefully climbing.

Edited by Kmieciu, 06 June 2014 - 03:17 AM.


#177 Nightfire

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Posted 06 June 2014 - 03:43 AM

View PostAresye, on 05 June 2014 - 11:17 PM, said:

Realistically speaking there wouldn't be much recoil, because the mass of the mech has more inertia, and a tiny projectile a fraction of the weight won't have a big enough impact to make a considerable difference.


I am starting to see why Clan Wolf get their butts severely kicked.
I could go into the amount of energy that would be required to launch a shell from stationary to high (in some cases super sonic) speeds in an incredibly short period of time and newtons laws surrounding such an acceleration but I fear the impact of the raw numbers would be lost on this crowd.

So here is an experimental scenario (please only try this in your heads kids) that will bring the point home to anyone with firearms experience.
The 30.06 Springfield cartridge is a snipers round that in its heaviest, common version is 14 grams (yes, I use metric. suck it up). The ideal body weight of a 182cm (6 ft) man is 80kg (176.37 pounds). That is, 80,000 grams. So the 30.06 cartridge is 0.000175 or 0.0175% of the "average" man's body weight.

Now you put that in a rifle and walk slowly (not even running let alone completely off the ground with no ability to counter any recoil) towards a target and fire at that target. After it's ripped your shoulder out of its socket, then you can come back here and tell me that "won't have a big enough impact to make a considerable difference".

If that doesn't drive the point home, we'll repeat the experiment with a .50 BMG cartridge. They're HEAVY suckers at 52 grams (0.065% of the mass of an average 80kg Man).

Do some people not think or is it just a general lack of real world firearms experience / physics knowledge?

#178 Wolfways

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Posted 06 June 2014 - 04:35 AM

View PostNightfire, on 06 June 2014 - 03:43 AM, said:


I am starting to see why Clan Wolf get their butts severely kicked.
I could go into the amount of energy that would be required to launch a shell from stationary to high (in some cases super sonic) speeds in an incredibly short period of time and newtons laws surrounding such an acceleration but I fear the impact of the raw numbers would be lost on this crowd.

So here is an experimental scenario (please only try this in your heads kids) that will bring the point home to anyone with firearms experience.
The 30.06 Springfield cartridge is a snipers round that in its heaviest, common version is 14 grams (yes, I use metric. suck it up). The ideal body weight of a 182cm (6 ft) man is 80kg (176.37 pounds). That is, 80,000 grams. So the 30.06 cartridge is 0.000175 or 0.0175% of the "average" man's body weight.

Now you put that in a rifle and walk slowly (not even running let alone completely off the ground with no ability to counter any recoil) towards a target and fire at that target. After it's ripped your shoulder out of its socket, then you can come back here and tell me that "won't have a big enough impact to make a considerable difference".

If that doesn't drive the point home, we'll repeat the experiment with a .50 BMG cartridge. They're HEAVY suckers at 52 grams (0.065% of the mass of an average 80kg Man).

Do some people not think or is it just a general lack of real world firearms experience / physics knowledge?

But:
1) i'm not made of metal.
2) I'm not designed to absorb the recoil of a weapon.

Tanks don't fly backwards when they fire because they are designed to absorb the recoil (partly).

#179 Nikkoru

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Posted 06 June 2014 - 09:26 AM

View PostMcgral18, on 05 June 2014 - 05:35 PM, said:


Are you daft? Do you cuddle the poptarts? How do you think you deal with them?

The only strategy people have come up with to beat jumpsnipers is to have your own jumpsnipers on your team.

That is why it is unbalanced.

And, three Derps for you. You're done here. Hit the showers.

#180 cSand

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Posted 06 June 2014 - 10:10 AM

View PostGumbyC2C, on 05 June 2014 - 09:32 PM, said:

Maybe I am playing a different game but I don't see poptarting as being much of a problem in the games I play. I usually run non-jumping direct fire heavies and assaults and poptarts just do not bother me too much. My win/loss, damage, and K/D are all just fine as well. Is there anything you guys don't whine about? According to these forums, everything is OP.


Look out man, someone gonna crucify you around here, talkin like that

:P





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