

So, Is Nothing To Be Done About The Jump Sniping Meta?
#161
Posted 05 June 2014 - 09:21 PM
Anyway: reticule shake while falling. Done.
#163
Posted 05 June 2014 - 09:32 PM
#164
Posted 05 June 2014 - 09:49 PM
GumbyC2C, on 05 June 2014 - 09:32 PM, said:
I tend to agree with this
#165
Posted 05 June 2014 - 10:12 PM
poptarts everywhere is really ******* annoying.
#166
Posted 05 June 2014 - 10:54 PM
#167
Posted 05 June 2014 - 11:17 PM
#168
Posted 05 June 2014 - 11:22 PM
#169
Posted 05 June 2014 - 11:33 PM
Lyoto Machida, on 04 June 2014 - 04:29 PM, said:
If not for Hanlon's Razor I would agree:
Never attribute to malice that which is adequately explained by stupidity.
Sorry PGI, it was too tempting to pass up

#170
Posted 05 June 2014 - 11:39 PM
I think I'm going to just start dropping games when I get matched with people I know are doing it.
#171
Posted 06 June 2014 - 12:21 AM
Gyrok, on 05 June 2014 - 03:49 PM, said:
If you are only doing 200+ damage with any build and bragging about how easy it is to play...I would suggest you reconsider your position. If I do less than 350-400 damage, in a terrible build, I feel like I cheated my team out of someone useful. If I am playing a meta mech and do less than 500, then I did it wrong. Seriously...
If doing over 200 damage with a kill is your entire match goals...then meta is simply not your concern, you are not on their level yet, and the issue is FAR more likely to actually be YOUR skill. The build they use is optimized, but they do 500+ damage per match for a reason...and you are not for the same reason.
Edit - I think you only understood part of it, I'll explain it to you in simpler words.
Never ever played or made a build for jump-snipping.
Played alone and for the first time playing did a consistent 200+ dmg and got some extremely easy kills in the process.
So, no training or experience and those were the results.
But I believe you.
500+ dmg in every match when never playing in that style before is something for a few players. (and for those special ones, kuddos! Never playing in a style and mastering right away. How awesome of them).
My goal was make more than I usually make on pugs while in a brawler and I did it with ease, if not in damage I did it in kills. And damn easy ones.
Edit - when brawling, I only get results like (or better than) these when the enemy isn't all in meta, playing at the distance. When pugging alone of course, when in a team things are different.
So if you say 500+ dmg, alone in a pug is your goal, good for you. Now try that in brawling and let me know how it goes.
Oh, one last note. This kind of meta game is boring as ****! But I'll keep playing with meta, easy kills make it worth the boring kind of game.
Edited by FlipOver, 06 June 2014 - 12:37 AM.
#172
Posted 06 June 2014 - 12:35 AM
#173
Posted 06 June 2014 - 12:41 AM
the only thing id like to see is arm lock removed altogether, maybe i will make a post about this
#176
Posted 06 June 2014 - 03:01 AM
Dawnstealer, on 05 June 2014 - 02:38 PM, said:
It gets really tricky if there are 2 of them, 150 maters apart. Or a lance of 4 covering each other.
I run both poptarts and lights, so I know both sides of this coin.
Jonathan Paine, on 05 June 2014 - 09:21 PM, said:
This.
And make the jumps jets a bit faster, so they could be used for dodging rather than gracefully climbing.
Edited by Kmieciu, 06 June 2014 - 03:17 AM.
#177
Posted 06 June 2014 - 03:43 AM
Aresye, on 05 June 2014 - 11:17 PM, said:
I am starting to see why Clan Wolf get their butts severely kicked.
I could go into the amount of energy that would be required to launch a shell from stationary to high (in some cases super sonic) speeds in an incredibly short period of time and newtons laws surrounding such an acceleration but I fear the impact of the raw numbers would be lost on this crowd.
So here is an experimental scenario (please only try this in your heads kids) that will bring the point home to anyone with firearms experience.
The 30.06 Springfield cartridge is a snipers round that in its heaviest, common version is 14 grams (yes, I use metric. suck it up). The ideal body weight of a 182cm (6 ft) man is 80kg (176.37 pounds). That is, 80,000 grams. So the 30.06 cartridge is 0.000175 or 0.0175% of the "average" man's body weight.
Now you put that in a rifle and walk slowly (not even running let alone completely off the ground with no ability to counter any recoil) towards a target and fire at that target. After it's ripped your shoulder out of its socket, then you can come back here and tell me that "won't have a big enough impact to make a considerable difference".
If that doesn't drive the point home, we'll repeat the experiment with a .50 BMG cartridge. They're HEAVY suckers at 52 grams (0.065% of the mass of an average 80kg Man).
Do some people not think or is it just a general lack of real world firearms experience / physics knowledge?
#178
Posted 06 June 2014 - 04:35 AM
Nightfire, on 06 June 2014 - 03:43 AM, said:
I am starting to see why Clan Wolf get their butts severely kicked.
I could go into the amount of energy that would be required to launch a shell from stationary to high (in some cases super sonic) speeds in an incredibly short period of time and newtons laws surrounding such an acceleration but I fear the impact of the raw numbers would be lost on this crowd.
So here is an experimental scenario (please only try this in your heads kids) that will bring the point home to anyone with firearms experience.
The 30.06 Springfield cartridge is a snipers round that in its heaviest, common version is 14 grams (yes, I use metric. suck it up). The ideal body weight of a 182cm (6 ft) man is 80kg (176.37 pounds). That is, 80,000 grams. So the 30.06 cartridge is 0.000175 or 0.0175% of the "average" man's body weight.
Now you put that in a rifle and walk slowly (not even running let alone completely off the ground with no ability to counter any recoil) towards a target and fire at that target. After it's ripped your shoulder out of its socket, then you can come back here and tell me that "won't have a big enough impact to make a considerable difference".
If that doesn't drive the point home, we'll repeat the experiment with a .50 BMG cartridge. They're HEAVY suckers at 52 grams (0.065% of the mass of an average 80kg Man).
Do some people not think or is it just a general lack of real world firearms experience / physics knowledge?
But:
1) i'm not made of metal.
2) I'm not designed to absorb the recoil of a weapon.
Tanks don't fly backwards when they fire because they are designed to absorb the recoil (partly).
#179
Posted 06 June 2014 - 09:26 AM
Mcgral18, on 05 June 2014 - 05:35 PM, said:
Are you daft? Do you cuddle the poptarts? How do you think you deal with them?
The only strategy people have come up with to beat jumpsnipers is to have your own jumpsnipers on your team.
That is why it is unbalanced.
And, three Derps for you. You're done here. Hit the showers.
#180
Posted 06 June 2014 - 10:10 AM
GumbyC2C, on 05 June 2014 - 09:32 PM, said:
Look out man, someone gonna crucify you around here, talkin like that

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