Nikolai Lubkiewicz, on 06 June 2014 - 11:05 AM, said:
NO NO NO NO NO
WHY: In MWO, adding JJ to your mech has minimal increase in accerleration force beyond the first JJ. What adding more JJ in MWO does: increases the size of fuel bar, which is a side step way of allowing more JJ to "jump farther". What additional JJ should do, is add acceleration force so that you jump farther over the same time as 1 JJ.
THIS IS WHY LINEAR HEAT IS NOT THE RIGHT SOLUTION. Think about it: more JJ = LONGER DURATION OF JJ FIRE. Now we have linear heat WHILE JJ ARE FIRING.
WAIT. so, in order to jump farther, you have to add JJ, but not so they make you go farther, but so they give you enough thrust time to make it that far. BUT NOW, USING THE LONGER BURN DURATION TO MOVE WILL MAKE YOU TAKE MUCH MORE HEAT OVER THE DURATION.
THIS IS A PENALTY TO THINGS LIKE 8-12 JJ SPIDERS.
If you guys want to do a heat scale like this, you must rework JJ to add acceleration force so that it works more like TT, where more JJ = more jump distance through simple additive math, and not through jump duration. if you want a linera heat scale:
1 JJ should fire for 1 second(example) and jump distance X
12 JJ should fire for 1 second(example) and jump distance x*12.
Linear scale could be used, heat would build faster for the 12 jj mech, but not because they have more fuel, but because they are using more JJ. However, the 12 JJ mech now gains advantage for the extra heat because it can jump much farther then the single JJ mech.
Current in game method of JJ use is to use 1 or 2, because that is really all that is required for the poptart system to work. Putting more on simply gives you more reserve fuel so you can use the JJ a little more often, or in succession, etc. HOWEVER, NOW, ADDING THE LINEAR HEAT= NO CHANGE for the 1-2 JJ mechs, and RAGING INFERNO for 12 JJ spider when both jump max distances, because more distance requires more duration in MWO not just more JJ.
YOU GUYS ARE APPLYING A HEAT MECHANIC TO A SYSTEM THAT WORKS THE OPPOSITE OF HOW THE HEAT MECHANIC WOULD LOGICALLY BE APPLIED.
IF you are doing this to curb poptarts, it is going to fail. It is going to be a more severe penalty to mechs that use numerous JJ for terrain travel, by far, then for mechs that use them to hop up and down because, again, more JJ in MWO simply = more duration/fuel bar to get the longer jump distance. Linear heat +more duration= linear heat*jump distance.
Mechs already pay a tonnage and slots cost to get longer jump distances. Now they will pay a heat cost as well. Linear heat reinforces, with a hammer, the pattern of only putting one jet(or maybe 2 max) on a mech loadout. IF you go through with this linear heat scale change, i strongly suggest you look at ACCELERATION SCALE AND MAKE IT LINEAR ALSO, COMBINED WITH FLAT CAP ON FUEL BAR so that fuel bar/fire duration is the same on one jet or 20.