Bigbacon, on 05 July 2014 - 04:58 AM, said:
light folk aren't complaining about jumping off a high cliff, even we understand that, it is the tiny little deviation in anything that cause you to lose leg armor even in spots on a map that are supposed to be well and easy to travel on.
point of whole issue is that light mechs as is, already don't have enough players. the falling damage is absolutely unavoidable and ridiculous even during basic piloting that there is even less incentive for lights to be used. Rarely see more than 1 or 2 on the team now.
The game has 4 classes of mech and really only 2 are used.
fall damage has its place, it makes sense, but from a balance and fun standpoint, it needs to be tweaked badly, especially for the fast movers.
glad they are going to look at it.
I have always said that 4x3 was a very UNoptimal way to get people to play lighter mechs. Role warfare and appropriate rewards are the only way to do that effectively. This fall damage from running around definitely does not help either.
Vassago Rain, on 05 July 2014 - 07:30 AM, said:
Just running around on alpine in my TDK, once we reached the enemy, I had lost 11% of my life total. Meanwhile, all of my shadowhawks, typically outfitted with 2 or 3 jets, never have to worry about fall damage or bump damage.
I feel this may not have been the intended effect.
I agree, as this situation was one that Alex Schmidt specifically addressed in one of the VLOGs. It was really bad in my Locust before the patch, but I honestly have not bothered to play it since.