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Srm Update - Feedback
#101
Posted 07 June 2014 - 10:45 AM
#102
Posted 07 June 2014 - 10:47 AM
#103
Posted 07 June 2014 - 11:20 AM
#105
Posted 07 June 2014 - 11:38 AM
 
					
					#106
Posted 07 June 2014 - 11:39 AM
 
					
					#107
Posted 07 June 2014 - 11:39 AM
 Kmieciu, on 07 June 2014 - 11:20 AM, said:
Kmieciu, on 07 June 2014 - 11:20 AM, said:
I believe they stated that Clan missiles will stream (instead of bunch) making them more prone to AMS fire. Very similar to how IS missile hard-points with a single tube operate.
#109
Posted 07 June 2014 - 11:59 AM
 Oups, my bad, i thought i was on MWO's forums, you know, the ones with rage and flame.
 Oups, my bad, i thought i was on MWO's forums, you know, the ones with rage and flame.Obviously Chrome get me lost.
Is this Star Citizen?
 
					
					Edited by XtremWarrior, 07 June 2014 - 11:59 AM.
#110
Posted 07 June 2014 - 12:23 PM
good job PGI
get a raise on the salary for those fixing that SRM bug
#111
Posted 07 June 2014 - 12:44 PM
#113
Posted 07 June 2014 - 01:23 PM
 
					
					#114
Posted 07 June 2014 - 01:25 PM
 
					
					#115
Posted 07 June 2014 - 02:26 PM
 
					
					#116
Posted 07 June 2014 - 02:27 PM
#117
Posted 07 June 2014 - 02:30 PM
Oh wait, I just posted.
Maelan
#118
Posted 07 June 2014 - 02:40 PM
 StaggerCheck, on 06 June 2014 - 11:13 PM, said:
StaggerCheck, on 06 June 2014 - 11:13 PM, said:
I'd prefer that to lrmaggeddon. At least people would have to take more risks to shoot at you.
#119
Posted 07 June 2014 - 02:49 PM
http://www.sarna.net...d-Fire_Missiles
When you remove their guidance, you can fit extra payload into those missiles.
#120
Posted 07 June 2014 - 06:32 PM
 
					
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