Mcgral18, on 08 June 2014 - 01:41 PM, said:
But honestly...how can you not see that poptarting is the least challenging and most rewarding playstyle? It takes very little "skill", since MWO doesn't have anything to curb it. Don't fire until you let go of the JJs, and you have no penalty. It's too easy to do.
Is poptarting easier than locking on and firing LRM's?
Is it easier than holding down the button to fire AC's and aim?
How can you say poptarting is easier than either of the above with a straight face?
Obviously, there are a lot of things in this game easier and less challenging than poptarting.
The real question is, why poptarting should be nerfed.
Claiming poptarting is the "easiest" and "least challenging" thing in the game is ridiculous & makes no sense.
Rhent, on 08 June 2014 - 01:43 PM, said:
Idiot, look at ALL of the champion ship videos, 80% of the matches were a bulk of poptarts versus poptarts. Are you that dense or inbred that you can't go: "gee, maybe if the bulk of the championship matches were poptarts" it might be indicative of an abused playstyle. Just saying or are you that stupid that you can't critically judge for yourself.
I understand not wanting to see your favorite low risk high reward tactic to get adjusted, but its needed if this game is going to continue to grow. Once you hit ELO hell, you are stuck with poptart scum like yourself. SCREW that. I'm purposely playing other builds to avoid the Victor/Highlander/3D mess. After switching to a VTR-DS to compensate for it, the play style is lame as it comes. Pop, fire, torso twist, land, move, pop, fire, torso twist, land and rinse and repeat again and again until you want to vomit. To have to play a certain build in a certain mech to be competitive is a PRIME example of a broken system.
100% of the mechs had engines! Does that mean... engines are an abused playstyle?
How many mechs carried arty strikes? Are arty strikes an abused playstyle?
One thing I noticed is a lot of the matches ended with only 1 kill on either side. Maybe, if teams in the tournaments used something better than crappy dragonslayer jump snipers they might actually have succeeded in killing more than 1 enemy mech on the other team.
If there's a complaint to be made here its that brawlers are under represented and not seen as viable at tournament level. Maybe its because no one wants to take a risk and try to rush in and brawl against meta or jump sniper builds. Whatever the reason, its unfair to say jump snipers are overpowered just because none of the teams in the tournament could find it within themselves to test brawler builds or try rushing.
On a 1 vs 1 basis, I have killed plenty of dragon slayer and victor jump sniper builds in assault/conquest/skirmish. Victor jump snipers are nothing special or worth writing home about. I killed a victor jump sniper a few days ago with a wolverine 7k. They aren't worth nerfing because they're already worthless as things stand.
Its baffling the amount of paranoia people have about jump snipers and poptarts in general.
KharnZor, on 08 June 2014 - 01:50 PM, said:

Totally clueless.
Before i put the meta aside to increase my enjoyment of the game it wasnt uncommon for me to do 800+ damage in my Highlander, rarely going below 600 damage with kill totals that varied from 0 to 9 (if i was lucky) and there are way better pilots out there now doing the same.
What your post shows is a lack of any real knowledge of whats going on with the game currently.
Now, back to the corner you go.
Plenty of people do 800+ damage and 5+ in a highlander without poptarting or having jump jets.
Are you trying to say that any mech that does 800+ damage is overpowered? What are you saying exactly?
"Poptarts are overpowered because they do more than 800 damage."
That makes no sense. Not that any of you ever came near to making sense.
YueFei, on 08 June 2014 - 01:51 PM, said:
If the poptarts you've seen wreck their own legs, they aren't that good. Good jump snipers make the shortest possible jump to get a shot, like <10 meter high jumps. The initial lift from JJs is very fast, so you can clear cover quickly to fire. To jump unnecessarily high exposes you to return fire for much longer, because you'll rise slowly after the initial lift and hang in the air longer.
The proposed leg damage mechanic overhaul is actually going to screw over non-JJ mechs and non-poptarting JJ mechs trying to get big air or make huge leaps. With the proposed mechanic, you can fall 5 meters and damage your legs. To put that in perspective, a Centurion is 14 meters tall. Basically you can fall less than waist-high and damage your legs. Non-JJ mechs won't have any way to cushion their falls. And the JJ-using mechs who aren't poptarts will injure themselves if they try to make giant leaps.
Meanwhile the skilled jump sniper just keeps on keeping on. Paul aims his nerf gun and misses again. And, as usual, hits innocent bystanders.
There aren't a lot of places on a map where you can poptart with x < 10 meter jumps.
If you watched the tournament you might have noticed poptarts stood in the same places and didn't move much. This is because the number of places they can poptart without jumping high are low.
This means: if you're doing low jumps you have to stand in the same place. If you stand in the same place its easy for someone to aim where you're going to jump and shoot you.
If you're moving and poptarting you have to jump high sometimes, because the number of places you can jump low are limited and in short supply.
If a poptart is taking fall damage its not because they're new. Its because there are only a few places on the map where they can jump low to avoid damage, and maybe most of the experienced players already know where those places are.
The way I see it, most of the people who post on the forum don't play the game.
They're people who come on the forum to troll, complain or cause trouble.
Those are the people who are the loudest voice on this forum. This forum which a lot of people deliberately avoid because they don't want to be subject to the negativity.
What sucks about this is, this forum is also where PGI and developers seem to take most of their feedback.
In essence, most of the feedback from this game comes from people who don't play the game who just come on the forum to troll, complain or cause trouble.
That doesn't seem like a good way to do things...