I Zeratul I, on 08 June 2014 - 08:00 PM, said:
How high does my KDR need to be to see these amazing jump snipers? :T
Its only 1.26 atm. Was leveling a lot, recently. How high does it need to be?
I always select conquest, assault and skirmish in every game. And drop all 4 clases from light to assault.
Seriously. I've never had a problem with jump snipers on here. I don't think I've ever seen a dragon slayer do more than 500 damage, ever. I've seen lots of dragon slayers and killed a lot of them. I finished one earlier today and still had 92% armor left.
In that sense, I really don't know what you're talking about if indeed jump snipers are a problem.
I Zeratul I, on 08 June 2014 - 08:11 PM, said:
W/L is 489 / 435.
I'll try to get raise both higher. Then maybe I'll have a better idea of what some of you are talking about.
.
Okay, I think I have a better understanding now, and to be honest, we might be seeing right here why pop-tart balance changes are so slow in coming. You're still in a pleasant bracket, where some players are still learning the game, and most are enjoying the experimentation of varied builds. I suspect mechs are teeming with LRMs too.
I have a hair under 10,000 matches played, about 60 mechs owned (most fully mastered), and while my K/D W/L is not spectacular, the sheer volume of games and experience puts me in a tougher bracket.
When PGI looks at the statistics, they will probably see a balanced number of AC/PPC usage, kills, deaths, because maybe they are looking at the overall statistics of the game. Newer players probably prefer missiles and lasers for their ease of use, experienced players prefer ACs and PPCs. The overall numbers balance, and PGI feels they have a great game going.
They don't. Players who are merely looking to have fun, playing random builds, passionate mechs, with friends of varying skill, eventually encounter another set of players playfully known by the community as "try-hards".
"Try-hards" are players who are strictly here to
win. With military-like discipline and precision try-hards play nothing but the absolute best possible mech, whatever the game mechanics allow to be abused, with the sole purpose of winning by the greatest margin possible each and every match.
The mech of choice? Pop-tart (Dragonslayer, Cataphract, sometimes Shadowhawk/Highlander). Anything else would be a detriment to their team (light pilots will take Jenner-F or Ember). There's a reason pop-tarts are the mech of choice, it allows large amounts of FLD, speed, armour, a sheild arm, the ability to jump, shoot, hide, rinse and repeat.
Players are forced to adapt (bring a poptart of their own) or die in a ball of fire. Personally, I prefer to burn playing
my mechs (leveling Dragons right now) than to bring a "meta" mech.
I am now a detriment to my team.
There are many players like myself, as we see this pop-tart argument quite frequently. On the other side of the argument, are players like yourself who have not yet encountered elo-hell and try-hards. Also defending poptarting are try-hards who want to protect their dominance over non-meta players.
There's a reason the final match of HoL and SJR in the 12v12 tournament was mostly pop-tart vs pop-tart. There's a reason pop-tarts appear far more frequently in high elo play. There's a reason it's complained about. I'll let someone else explain the details behind the pop-tart advantage, I'm just trying to impart on you what 10,000 matches has taught me.