

#1
Posted 07 June 2014 - 06:49 PM
-Splatcats
-Streatcats
-4/6 PPC stalkers
And yet we still got the jumpsnipe. For 2 crit slots and 2 tons, you can have the ability to expose yourself for 1-2 seconds, do a quit shot AND get great increased torso turning while in the air to make return fire pointless and you can land with limited to no damage to your legs w/o JJ's.
So far the only "balance" might be an upcoming increase to leg damage. Jumpsniping is at the point now that if you aren't playing one, you are effectively nerfing your team and yourself. When that happens with a tactic, there is something seriously wrong with gameplay.
#2
Posted 07 June 2014 - 07:32 PM
Rhent, on 07 June 2014 - 06:49 PM, said:
Jumpsniping is at the point now that if you aren't playing one, you are effectively nerfing your team and yourself.
Have you ever tried jump sniping?
Jump jets cause you to rise slowly. Especially if you have only one or two of them. Even with full jumpjets you're still not going to gain much height quickly.
Jump snipers are vulnerable until their jets carry them high enough for their torso & arms to clear whatever they're standing behind.
The first part of their mech to come into view is the head, then shoulders. Someone who is fast can shoot a jump sniper in the head or upper body before their jets raise them high enough to return fire.
A lot of jump snipers inflict more damage on themselves than enemies by jump sniping.
I'm not seeing a reason why its worth complaining over. :T
Edited by I Zeratul I, 07 June 2014 - 07:33 PM.
#3
Posted 07 June 2014 - 07:45 PM
I Zeratul I, on 07 June 2014 - 07:32 PM, said:
Have you ever tried jump sniping?
Jump jets cause you to rise slowly. Especially if you have only one or two of them. Even with full jumpjets you're still not going to gain much height quickly.
Jump snipers are vulnerable until their jets carry them high enough for their torso & arms to clear whatever they're standing behind.
The first part of their mech to come into view is the head, then shoulders. Someone who is fast can shoot a jump sniper in the head or upper body before their jets raise them high enough to return fire.
A lot of jump snipers inflict more damage on themselves than enemies by jump sniping.
I'm not seeing a reason why its worth complaining over. :T
Yeah, its exceedingly easy. I run it in my DS and to a lesser extent in my Shadowhawks. It reminded me of when I was playing splatcats. Its so damn easy to use and the defense on it is unmatched by anything in the game. In short, its the current low risk high reward tactic.
#4
Posted 07 June 2014 - 07:51 PM
Rhent, on 07 June 2014 - 07:45 PM, said:
Yeah, its exceedingly easy. I run it in my DS and to a lesser extent in my Shadowhawks. It reminded me of when I was playing splatcats. Its so damn easy to use and the defense on it is unmatched by anything in the game. In short, its the current low risk high reward tactic.
lol.. "Exceedingly easy, splatcats, so damn easy to use, unmatched by anything in the game."
You sound like you're pitching a marketing campaign. One even you don't believe.
How man jump jets do you run?
You said you run 2? That isn't enough to be an effective jump sniper.
#5
Posted 07 June 2014 - 07:51 PM
I Zeratul I, on 07 June 2014 - 07:32 PM, said:
Have you ever tried jump sniping?
Jump jets cause you to rise slowly. Especially if you have only one or two of them. Even with full jumpjets you're still not going to gain much height quickly.
Jump snipers are vulnerable until their jets carry them high enough for their torso & arms to clear whatever they're standing behind.
The first part of their mech to come into view is the head, then shoulders. Someone who is fast can shoot a jump sniper in the head or upper body before their jets raise them high enough to return fire.
A lot of jump snipers inflict more damage on themselves than enemies by jump sniping.
I'm not seeing a reason why its worth complaining over. :T
Ummmm no, Do you jump snipe?
Whats fun is jump sniping in a Jenner doing 150 KPH with 6 ML's

Edited by Darian DelFord, 07 June 2014 - 07:52 PM.
#8
Posted 07 June 2014 - 07:55 PM
Quote

#9
Posted 07 June 2014 - 07:56 PM
Deathlike, on 07 June 2014 - 07:53 PM, said:
It doesn't sound like you run them, or run them well.
2 on a Shadohawk and Cataphract is already "generous" by this game's standards.
Having 1-2 jump jets doesn't work anymore after the last nerf.
I guess the question is, have any of you actually played the game within the last few months after jump jets were nerfed to prevent people from using minimal jump jets.
#10
Posted 07 June 2014 - 07:59 PM
I Zeratul I, on 07 June 2014 - 07:56 PM, said:
Having 1-2 jump jets doesn't work anymore after the last nerf.
I guess the question is, have any of you actually played the game within the last few months after jump jets were nerfed to prevent people from using minimal jump jets.
Yes, patch day of that, and many more past that date until the most recent patch day.
I still use 2 on the Shadowhawk. It realy doesn't take much. If anything, even Russ (or whoever @ PGI) admitted that the Victor+Highlander got the biggest nerfs, but the lighter mechs, not so much. This actually includes the Shadowhawk.
#11
Posted 07 June 2014 - 08:00 PM
I Zeratul I, on 07 June 2014 - 07:56 PM, said:
Having 1-2 jump jets doesn't work anymore after the last nerf.
I guess the question is, have any of you actually played the game within the last few months after jump jets were nerfed to prevent people from using minimal jump jets.
Yup, little impact hence the reason they are still dominating the battlefields.
Edited by Darian DelFord, 07 June 2014 - 08:00 PM.
#12
Posted 07 June 2014 - 08:05 PM
Darian DelFord, on 07 June 2014 - 08:00 PM, said:
PGI Team Tourney must've been a lie amirite?
IIRC, all of the mechs fielded were JJ capable. More than half of them were poptarts.
Spidey sense tingling: Underhive Detected?
#13
Posted 07 June 2014 - 08:07 PM
Friggin bunny-hoping lights and mediums.
Point blank range with AC/20s and the shots pass through them cause HSR can't make sense of a 2 second JJ burn.
#15
Posted 07 June 2014 - 08:16 PM
I Zeratul I, on 07 June 2014 - 07:32 PM, said:
Have you ever tried jump sniping?
Jump jets cause you to rise slowly. Especially if you have only one or two of them. Even with full jumpjets you're still not going to gain much height quickly.
Jump snipers are vulnerable until their jets carry them high enough for their torso & arms to clear whatever they're standing behind.
The first part of their mech to come into view is the head, then shoulders. Someone who is fast can shoot a jump sniper in the head or upper body before their jets raise them high enough to return fire.
A lot of jump snipers inflict more damage on themselves than enemies by jump sniping.
I'm not seeing a reason why its worth complaining over. :T
If you are having problems with survivability and aiming for jumpsniping, there isn't a lot I can tell you to help you out man. About the only way you can lose is if you stay in the exact same spot jumping up and down allowing people to focus on your spot. I mean if you are that bad, there is nothing anyone can do to help you with the low risk high reward tactic of jump sniping.
#16
Posted 07 June 2014 - 09:17 PM
By your reasoning light mechs should be eliminated from the game.
They should be eliminated because its a "low risk, high reward" style of gameplay.
That makes no sense to me.

Truth be told, I kill jump snipers all the time.
I kill lights that run from behind cover all the time.
I don't see any reason why someone would say either of those things are overpowered.
Maybe you can explain it?
#17
Posted 07 June 2014 - 10:16 PM
I Zeratul I, on 07 June 2014 - 09:17 PM, said:
By your reasoning light mechs should be eliminated from the game.
They should be eliminated because its a "low risk, high reward" style of gameplay.
That makes no sense to me.

Truth be told, I kill jump snipers all the time.
I kill lights that run from behind cover all the time.
I don't see any reason why someone would say either of those things are overpowered.
Maybe you can explain it?
I've already explained it, are you slow? A tactic where you expose your self for 2 seconds and have greatly enhanced torso turn ability to shield yourself from damage while in the air is a low risk high reward tactic. If you wonder why there are so many posts against Jump Sniping, go back to Sept 2013 and think back to all the threads on splatcats and streak boats. You'll notice the exact same amount of hate against that low risk high reward tactic.
#18
Posted 07 June 2014 - 10:22 PM
Rhent, on 07 June 2014 - 10:16 PM, said:
I've already explained it, are you slow? A tactic where you expose your self for 2 seconds and have greatly enhanced torso turn ability to shield yourself from damage while in the air is a low risk high reward tactic. If you wonder why there are so many posts against Jump Sniping, go back to Sept 2013 and think back to all the threads on splatcats and streak boats. You'll notice the exact same amount of hate against that low risk high reward tactic.
Well, to be frank.. Splatcats to a degree were becoming high risk-high reward once Alpine was added. Mind you that's not the best example, but Splatcats did tend to overheat too.
In any case, carry on.
#19
Posted 08 June 2014 - 12:30 AM
>low risk, high reward
Uh...all their weaponry was in the super easy to shoot off arms, they were useless outside a 270m range and the SRMs were terrible for killing anything except slow assaults.
The only people who insist jump sniping is hard are, not so coincidentally, the same people who use it all the time and think they are good. Its like asking a CEO whether he is overpaid, hes obviously not going to say no...
#20
Posted 08 June 2014 - 05:29 AM
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