Gauss: Very nice change. Only a slight change and a good outcome for Boats.
But it does not limit Gauss/PPC combos or anything else.
I guess we will have to see if there is anything to fear from 2Gauss 2PPC, or if this is OK.
For now I like this enough already
LBX /AC: Good, Very Good! I feared to have FLD slugs and everyone would ignore UACs and LBX because they use burst/spread compared to a single slug of the AC.
Now you (Paul) said this is curently not for IS tech?
Why? Is the IS advantage on FLD part of the balancing? I hope not.
Burstfire solves a lot of un-balanced gameplay!
ERPPC: Great! This is the best news (next to the Burstfire ACs) for this invasion!
We asked for it a lot of times and with different ideas.
Now this is again not for IS tech? Why not?
I would put IS PPCs to 6 +2+2, and IS ERPPC to 8 +1+1.
That way you would get more out of the hotter ERPPC and still give both a place in the food chain. Heck, it could even work with 1 less heat for both in this case!
This would leave the Clan ERPPC with 10 +2.5+2.5 with a 66% FLD, the IS PPC with 6 +2+2 with 60% FLD and the IS ERPPC with 8 +1+1 with 80% FLD (but worst heat/damage ratio).
Now a quick note for skill involved in this.
Placing multipe shells into one body part needs more skill than a single shot.
Placing ERPPC into one spot where it's side-splash does not get wasted needs more skill.
Building a mech that uses more than just PPCs needs more skill.
You can use the ERPPC to crit-seek open sections.
You will use lasers to core stuff that is already stripped instead of your PPC (because you would waste damge for a lot of heat)
This needs more skill than just building pure-PPC mechs.
Thanks for these changes!
Edited by Reno Blade, 08 June 2014 - 12:38 AM.