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Clan And Is Weapon Update - Feedback


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#381 Cimarb

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Posted 11 June 2014 - 05:41 AM

View PostGoldenFleece, on 10 June 2014 - 10:16 PM, said:

[/size]
Question: So, what held you back all this time to introduce a damage distribution to the IS PPCs?

Answer: the whine of the forums.

#382 God of War

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Posted 11 June 2014 - 07:49 AM

Sorry but THIS is complette and utter garbage!

splash dmg for the ER-PPC? awesome! Without the Dmg spike it´s absolute useless compared to the ER-Large(same dmg, more range, less weight, less slots, less heat) At it´s best give it a minimum range to complettey screw it up.

And not having time to remove the LRM minimal range is the pooresr excuse PGI ever brought to the table. if you are simply unbale, tell it and it´s no problem. but pushing over time issues for an absolute minmal change that could be even with your limited ressources solved in 2-3 days is just an insolence.

i hope you are not so short sightend just limit Clan gauss rifles and transfer this change over to is Gauss too.

Strike one, PGI.
Two more and you are out... :lol:

#383 Gorgo7

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Posted 11 June 2014 - 08:22 AM

View PostGod of War, on 11 June 2014 - 07:49 AM, said:

Sorry but THIS is complette and utter garbage!

splash dmg for the ER-PPC? awesome! Without the Dmg spike it´s absolute useless compared to the ER-Large(same dmg, more range, less weight, less slots, less heat) At it´s best give it a minimum range to complettey screw it up.

And not having time to remove the LRM minimal range is the pooresr excuse PGI ever brought to the table. if you are simply unbale, tell it and it´s no problem. but pushing over time issues for an absolute minmal change that could be even with your limited ressources solved in 2-3 days is just an insolence.

i hope you are not so short sightend just limit Clan gauss rifles and transfer this change over to is Gauss too.

Strike one, PGI.
Two more and you are out... :lol:


What he said...without the implied threat.

#384 IraqiWalker

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Posted 11 June 2014 - 08:24 AM

View PostGod of War, on 11 June 2014 - 07:49 AM, said:

Sorry but THIS is complette and utter garbage!

splash dmg for the ER-PPC? awesome! Without the Dmg spike it´s absolute useless compared to the ER-Large(same dmg, more range, less weight, less slots, less heat) At it´s best give it a minimum range to complettey screw it up.

And not having time to remove the LRM minimal range is the pooresr excuse PGI ever brought to the table. if you are simply unbale, tell it and it´s no problem. but pushing over time issues for an absolute minmal change that could be even with your limited ressources solved in 2-3 days is just an insolence.

i hope you are not so short sightend just limit Clan gauss rifles and transfer this change over to is Gauss too.

Strike one, PGI.
Two more and you are out... :lol:


Did you even read the post right? Or surf across this thread?

1- PPC splash has been something the community has wanted for literally (no exaggeration) years. It's also gonna probably transfer to IS PPCs once it's been stabilized on the clan mechs first. Not to mention the PPC will never be outclassed by the LL for the simple difference of PPFLD (Pin point Front Loaded Damage) vs. damage over time, that can easily miss, and will always spread.

2- Your critique of them not having enough time actually makes no sense. You basically said, hey, if you couldn't do it, just say so, and do it later. That's literally what they said. They couldn't do it on time, so it's coming with a later patch.

3- The Gauss restriction is going to be across the board.

Edited by IraqiWalker, 11 June 2014 - 08:25 AM.


#385 Gorgo7

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Posted 11 June 2014 - 08:41 AM

"Raqi"


God of War read the posting and is unhappy about it. YOU are a troll.

PPC splash damage sucks the bag coming on top of UAC machine gun fire...FOR CLANS and not IS.

I don't care what your "community" you so off-handedly refer to (I am a part of this posting community here and now) thinks about PPC's and splash damage.

Splash damage for PPC's is wrong.

This change is sudden and arbitrary only a week or so BEFORE clan gear has been released but much has been purchased.

The community you speak of is filled with unidentifiable loud mouths apparently...Because, although I have read the odd post looking for splash damage as a whole it has NOT resonated with the community at large. In fact it has been largely ignored by all but a few diehards.

Clan Missiles "streaming"? WTF is that all about? You got an answer for that? Smart guy? That was part of God of War's post.

So *pal...*

Have a lovely day!

#386 Deadeye254

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Posted 11 June 2014 - 09:40 AM

Alright guys I am so sick and tired of hearing its probably going to carry over to the IS version. Until PGI makes and official post saying this is going to happen and when. We the clan players reserve the right to call foul and unbalance, that would be like if they said no more JJs on IS mechs but clans can have them. Well maybe one day we will remove them from clans as well then we will see who cries foul.

#387 IraqiWalker

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Posted 11 June 2014 - 10:01 AM

View PostGorgo7, on 11 June 2014 - 08:41 AM, said:

"Raqi"


God of War read the posting and is unhappy about it. YOU are a troll.

PPC splash damage sucks the bag coming on top of UAC machine gun fire...FOR CLANS and not IS.

I don't care what your "community" you so off-handedly refer to (I am a part of this posting community here and now) thinks about PPC's and splash damage.

Splash damage for PPC's is wrong.

This change is sudden and arbitrary only a week or so BEFORE clan gear has been released but much has been purchased.

The community you speak of is filled with unidentifiable loud mouths apparently...Because, although I have read the odd post looking for splash damage as a whole it has NOT resonated with the community at large. In fact it has been largely ignored by all but a few diehards.

Clan Missiles "streaming"? WTF is that all about? You got an answer for that? Smart guy? That was part of God of War's post.

So *pal...*

Have a lovely day!


How about GoW post his/her own replies.

I highly doubt you've managed to surf all the threads (especially the many ones that have been deleted by now, reddit posts, twitter feed requests, and so on and so forth talking about splash damage for PPCs. Many people have been wanting a splash damage re-work on the PPC. It isn't arbitrary, and PGI didn't get the idea from the aether, people have been requesting this for years.

As for LRMs stream-firing. That one is easy, if you actually read through some CC posts, or just thought about it for a minute or two.

Clan weapons will be higher-skill weapons. They will be more effective than IS weapons, as long as you know how to use them. Stream fired LRMs means that the DPS will be better than burst fire LRMs. Simply because with stream fire there will be almost no hit-reg issues. That's from a mechanical and net code perspective. The engine has a cap on how many explosion can happen per second, and a burst shower of LRMs will usually go above that cap, causing a lot of lost damage, now clan LRMs won't have that problem, and at the same time, if you are playing right, it won't matter for you if your missiles flew as one blob, or a stream.

You've been active for almost as long as I have been, however, you have less than 200 posts, which tells me that you don't frequent the forums much. In that case, you're the one throwing the sweeping statements, when you clearly haven't spent much time with the community here.

#388 Cavendish

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Posted 11 June 2014 - 10:12 AM

View PostIraqiWalker, on 11 June 2014 - 10:01 AM, said:

You've been active for almost as long as I have been, however, you have less than 200 posts, which tells me that you don't frequent the forums much. In that case, you're the one throwing the sweeping statements, when you clearly haven't spent much time with the community here.


Now now, just because people dont feel the need to post a lot dont mean we are do not frequent the forums.

Edited by Cavendish, 11 June 2014 - 10:13 AM.


#389 BARBAR0SSA

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Posted 11 June 2014 - 10:13 AM

View PostGorgo7, on 11 June 2014 - 08:41 AM, said:

"Raqi"


God of War read the posting and is unhappy about it. YOU are a troll.

PPC splash damage sucks the bag coming on top of UAC machine gun fire...FOR CLANS and not IS.

I don't care what your "community" you so off-handedly refer to (I am a part of this posting community here and now) thinks about PPC's and splash damage.

Splash damage for PPC's is wrong.

This change is sudden and arbitrary only a week or so BEFORE clan gear has been released but much has been purchased.

The community you speak of is filled with unidentifiable loud mouths apparently...Because, although I have read the odd post looking for splash damage as a whole it has NOT resonated with the community at large. In fact it has been largely ignored by all but a few diehards.

Clan Missiles "streaming"? WTF is that all about? You got an answer for that? Smart guy? That was part of God of War's post.

So *pal...*

Have a lovely day!


I'm going to guess you play meta builds only.


They ONLY way I would accept PPC NOT having splash damage is if there was a rule in place that you would NOT group fire any weapons except Lasers and Missiles and AC2's. if there was a .5s Delay between firing PPCs then I'd accept your pinpoint 15 DMG.

or do you really really want to have a 2 ER PPC+ 2x LBX 5 or 10 slug for 40-50 PINPOINT damage?!

#390 Gorgo7

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Posted 11 June 2014 - 10:28 AM

View PostIraqiWalker, on 11 June 2014 - 10:01 AM, said:


How about GoW post his/her own replies.

I highly doubt you've managed to surf all the threads...You've been active for almost as long as I have been, however, you have less than 200 posts, which tells me that you don't frequent the forums much. In that case, you're the one throwing the sweeping statements, when you clearly haven't spent much time with the community here.

And that's your problem isn't it? You "Highly doubt". You "imagine". Some times you "feel".

Thought doesn't seem to enter into the equation.

For a guy that posts a lot you sure know very little. What kind of Clan pack did you purchase?

None. Thats what kind. You have no investment in the clan system. Am I wrong?

Clan weapons are supposed to be more "skilled" what kind of crap are you dreaming about?

You sir are what is known as a blowhard.

Blow harder...you might make some new *friends*.

Have a great day!

#391 WarHippy

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Posted 11 June 2014 - 10:45 AM

View Postshad0w4life, on 11 June 2014 - 10:13 AM, said:

I'm going to guess you play meta builds only.


They ONLY way I would accept PPC NOT having splash damage is if there was a rule in place that you would NOT group fire any weapons except Lasers and Missiles and AC2's. if there was a .5s Delay between firing PPCs then I'd accept your pinpoint 15 DMG.

or do you really really want to have a 2 ER PPC+ 2x LBX 5 or 10 slug for 40-50 PINPOINT damage?!


The only way I would accept PPC splash is if some of the damage doesn't magically disappear when you hit an arm or leg. Given their heat I see no reason for a delay between two of them.

How does 2 ERPPC + any of the ACs you listed add up to 40-50 pinpoint damage when all of the ACs for clans are burst fire? I know PGI keeps using the term slug, but what they describe isn't a slug so they should probably stop using that term since it seems to confuse people.

#392 Cimarb

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Posted 11 June 2014 - 11:18 AM

View PostGorgo7, on 11 June 2014 - 10:28 AM, said:

And that's your problem isn't it? You "Highly doubt". You "imagine". Some times you "feel".

Thought doesn't seem to enter into the equation.

For a guy that posts a lot you sure know very little. What kind of Clan pack did you purchase?

None. Thats what kind. You have no investment in the clan system. Am I wrong?

Clan weapons are supposed to be more "skilled" what kind of crap are you dreaming about?

You sir are what is known as a blowhard.

Blow harder...you might make some new *friends*.

Have a great day!

As someone who did purchase the whole clan package, and would have purchased a Gold Dire Wolf if the wife hadn't threatened to skin him alive if he did so, I can tell you that I am extremely excited about the Clan weapon changes.

See the link in my signature, which is not the first place or time I had posted my ideas for ACs and PPCs, nor the last.
While we did not ever agree on the "best" way to do it, a large portion of the community has been asking for a very long time for SOMETHING to be done about both weapon systems. We have finally been validated on all that debate through these Clan weapons.

Now, having said all the factual things I wanted to express, I would like to address your last couple posts.

You are insulting, abrasive, and very uninformed to boot. That surprises me, because I had a positive impression of you before today, based off of the limited posts I have saw of yours. Please refrain from the insults, as it only makes your argument weak and seem petty and childish.

#393 wanderer

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Posted 11 June 2014 - 01:06 PM

View PostIraqiWalker, on 11 June 2014 - 10:01 AM, said:

Clan weapons will be higher-skill weapons. They will be more effective than IS weapons, as long as you know how to use them. Stream fired LRMs means that the DPS will be better than burst fire LRMs. Simply because with stream fire there will be almost no hit-reg issues. That's from a mechanical and net code perspective. The engine has a cap on how many explosion can happen per second, and a burst shower of LRMs will usually go above that cap, causing a lot of lost damage, now clan LRMs won't have that problem, and at the same time, if you are playing right, it won't matter for you if your missiles flew as one blob, or a stream.


I disagree. And the reason is the transitory nature of exposure to damage in MWO right now.

That is, we find the most effective weapons to be FLD- and the least effective to be DoT. Thus the PPC/AC meta.

We already understand "streaming" LRMs. They don't really do more damage, because it's easier to avoid part of the stream vs. taking a full single hit from a clump of missiles. If you'd like to see what Clan LRMs are like vs. IS ones in that regard, go drop a large launcher into something with a small number of tubes- like a 4-tube LRM 15. Then go run the same number of missiles in a 'Mech that can fire the entire salvo at once. The streaming launcher is good for holding down targets and more focused damage, but tends to do less damage and eats more damage loss from AMS.

Lasers with longer burn times suffer as well, since drift and movement cause more damage to spread over a target. In both cases, longer firing times are a negative- it's a longer firing cycle, which means more opportunity to spread/cover damage away from vulnerable spots, and in the case of lasers, more time spent facing a target and eating return fire. Extended burn time for lasers also means the gun actually fires slower than the IS version as well- which tends to play hob with how much more damage (and how focused) it really is.

#394 Gorgo7

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Posted 11 June 2014 - 01:52 PM

Cimarb,

Validation of your argument through a nerfing of my purchased Clan gear sucks. I doubt it will be good for the game unless implemented widely.

I have no interest in your or anyones posted advertisement. I have not enabled it.

Insulting, abrasive and very uninformed...

I can only assume I ran off one of your sycophants? Yes/No?

Well, there is always small minded and jolly. That seems to be good at x-mass. Why not at clan time?

In any event, many people seem to have a similar feeling to mine if not so vehemently posted. See above.

Cheers!

(OMG I said "Feeling")

Edited by Gorgo7, 11 June 2014 - 01:53 PM.


#395 Fastwind

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Posted 11 June 2014 - 03:44 PM

View PostIraqiWalker, on 11 June 2014 - 10:01 AM, said:


How about GoW post his/her own replies.

I highly doubt you've managed to surf all the threads (especially the many ones that have been deleted by now, reddit posts, twitter feed requests, and so on and so forth talking about splash damage for PPCs. Many people have been wanting a splash damage re-work on the PPC. It isn't arbitrary, and PGI didn't get the idea from the aether, people have been requesting this for years.

As for LRMs stream-firing. That one is easy, if you actually read through some CC posts, or just thought about it for a minute or two.

Clan weapons will be higher-skill weapons. They will be more effective than IS weapons, as long as you know how to use them. Stream fired LRMs means that the DPS will be better than burst fire LRMs. Simply because with stream fire there will be almost no hit-reg issues. That's from a mechanical and net code perspective. The engine has a cap on how many explosion can happen per second, and a burst shower of LRMs will usually go above that cap, causing a lot of lost damage, now clan LRMs won't have that problem, and at the same time, if you are playing right, it won't matter for you if your missiles flew as one blob, or a stream.

You've been active for almost as long as I have been, however, you have less than 200 posts, which tells me that you don't frequent the forums much. In that case, you're the one throwing the sweeping statements, when you clearly haven't spent much time with the community here.


Yea Stream fire LRM's about that.I actually thought i missread that.
1 (ONE) AMS and no missile is ever gonna hit anything until the AMS runs dry of AMMO
There is a reason why you never fire less than 15 LRM's in 1 volley if you want to do dmg and stay effective
To the CERPPC's the splash mechanic isn't the real problem.
The problem simply is (as for the AC's) that ONLY the Clan variant gonna get it,thats highly unbalanced + there is no alternative low heat PPC.

#396 Pezzer

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Posted 11 June 2014 - 05:55 PM

This update brings a tear of hope to my eye. This is no small feat.

Someone at PGI knows how to balance weapons (theoretically; we'll see how these changes work in-game soon enough)! It's a miracle!

Can this magical magic man work on something to replace Ghost Heat after the Clans have been tuned? Please? :)

#397 IraqiWalker

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Posted 11 June 2014 - 10:06 PM

View PostCavendish, on 11 June 2014 - 10:12 AM, said:

Now now, just because people dont feel the need to post a lot dont mean we are do not frequent the forums.


You are correct, that was my bad. I apologize.

View PostGorgo7, on 11 June 2014 - 10:28 AM, said:

And that's your problem isn't it? You "Highly doubt". You "imagine". Some times you "feel".

Thought doesn't seem to enter into the equation.

For a guy that posts a lot you sure know very little. What kind of Clan pack did you purchase?

None. Thats what kind. You have no investment in the clan system. Am I wrong?

Clan weapons are supposed to be more "skilled" what kind of crap are you dreaming about?

You sir are what is known as a blowhard.

Blow harder...you might make some new *friends*.

Have a great day!


(and there he goes proving my point)

Daishi pack actually, would've gone for the full Masakari, but medical bills took priority.

As for your condescending statements, I'm going to ignore them as they are inane and unrelated to the topic.

If you have no valid points to raise, just accept that you are wrong. Don't drag this down into an insult match. That one, you will surely lose, as I will not play with you.

View PostGorgo7, on 11 June 2014 - 01:52 PM, said:

Cimarb,

Validation of your argument through a nerfing of my purchased Clan gear sucks. I doubt it will be good for the game unless implemented widely.

I have no interest in your or anyones posted advertisement. I have not enabled it.

Insulting, abrasive and very uninformed...

I can only assume I ran off one of your sycophants? Yes/No?

Well, there is always small minded and jolly. That seems to be good at x-mass. Why not at clan time?

In any event, many people seem to have a similar feeling to mine if not so vehemently posted. See above.

Cheers!

(OMG I said "Feeling")


You seem to have a very inflated ego, and the "I'm the only one that's right" mentality. Good luck with that.

View Postwanderer, on 11 June 2014 - 01:06 PM, said:

I disagree. And the reason is the transitory nature of exposure to damage in MWO right now.

That is, we find the most effective weapons to be FLD- and the least effective to be DoT. Thus the PPC/AC meta.

We already understand "streaming" LRMs. They don't really do more damage, because it's easier to avoid part of the stream vs. taking a full single hit from a clump of missiles. If you'd like to see what Clan LRMs are like vs. IS ones in that regard, go drop a large launcher into something with a small number of tubes- like a 4-tube LRM 15. Then go run the same number of missiles in a 'Mech that can fire the entire salvo at once. The streaming launcher is good for holding down targets and more focused damage, but tends to do less damage and eats more damage loss from AMS.

Lasers with longer burn times suffer as well, since drift and movement cause more damage to spread over a target. In both cases, longer firing times are a negative- it's a longer firing cycle, which means more opportunity to spread/cover damage away from vulnerable spots, and in the case of lasers, more time spent facing a target and eating return fire. Extended burn time for lasers also means the gun actually fires slower than the IS version as well- which tends to play hob with how much more damage (and how focused) it really is.


I personally wanted lasers to have shorter burn time. That way you have to be skilled with your aim, or you lose most of your damage, instead of miss the target, and still have time to get back on target, and STILL deal good damage.

As for LRMs, stream fire is actually going to be a bit different from slapping a big launcher in a small tube-count port. As that is still burst firing. We're gonna have to wait until the PTS is up, to see how they really handle.

View PostFastwind, on 11 June 2014 - 03:44 PM, said:


Yea Stream fire LRM's about that.I actually thought i missread that.
1 (ONE) AMS and no missile is ever gonna hit anything until the AMS runs dry of AMMO
There is a reason why you never fire less than 15 LRM's in 1 volley if you want to do dmg and stay effective
To the CERPPC's the splash mechanic isn't the real problem.
The problem simply is (as for the AC's) that ONLY the Clan variant gonna get it,thats highly unbalanced + there is no alternative low heat PPC.

Actually, 1 AMS will be able to eat up maybe 5 missiles from an LRM 20. Remember, AMS can only destroy 2 missiles per second, at best. With the current missile speed, even with ER AMS module, you'll still get showered, of course, I'm working off the assumption that Clan LRM missiles have the same HP as IS LRM missiles.

as for the PPC, it has been mentioned before and bears repeating. There has been talk of moving these implementations to the IS systems as well. Mostly for the ACs, but I think PPCs as well. The clan mechs are going to be the test bed, also, clan tech is supposed to operate at least in a different way from IS tech. So I see it as a new fun experience.

View PostPezzer, on 11 June 2014 - 05:55 PM, said:

This update brings a tear of hope to my eye. This is no small feat.

Someone at PGI knows how to balance weapons (theoretically; we'll see how these changes work in-game soon enough)! It's a miracle!

Can this magical magic man work on something to replace Ghost Heat after the Clans have been tuned? Please? :)


I would not want ghost heat to be completely gone. Not while we still have 6ppc stalkers as a possibility. Although, to be honest. Removing cool shots would help SO much!

Edited by IraqiWalker, 11 June 2014 - 10:07 PM.


#398 WintermuteOmega

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Posted 12 June 2014 - 12:23 AM

LRM5-Streams not effective???
Have you EVER had that meanie Shooting at you? They rip you appart even with AMS, since, as others mentioned, AMS can't shoot down all LRMS of a LRM5-Volley. Combine that wit virtually no heat buildup and CONSTANT shaking, you wll ern t hate them.

#399 WintermuteOmega

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Posted 12 June 2014 - 12:31 AM

So nice update!
Bundle the Weapons with JJ-Heat and tnnage related Fall damage, PGI really turned for the better.
But AFAIK there are no plans to Change the ISPPC to splash-damage. which is sad. Getting hit 2 or 3 times with the Meta kills or cores pretty much everything. A slight nerv to 7/8 Main Damage and the rest in splash would still be very appreciated from me.

#400 GumbyC2C

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Posted 12 June 2014 - 06:43 AM

A suggestion for the clan LRMs: (sorry if it has been suggested before) Since they see indirect fire as dishonorable, they could trade the no minimum for the complete loss of indirect targeting. That would give the IS players one of the tactical advantages they should enjoy over the technologically superior clans. For implementation, they could just take a much more shallow arc and lose lock if line of sight is lost.





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