Oh boy, another set of [insert derisive epithet here] who think LRMs are skill less.
Let me set the record straight.
LRMs require a different kind of skill than directfire weapons. Sure, you could point your LRMs at a red box on the other side of terrain and pull the trigger, and you might get a hit, admittedly more-so than you could with a direct-fire weapon trying to hit the target on the other side of terrain. That much is true.
Here's where the Skill-less idea falls through though: In order to hit a target with directfire, you line up your shot on said target, lead slightly as necessary, and pull the trigger. If your fine motor skills are good, you'll likely hit. Now lets try applying that same "skilled technique" to LRMs: You line up your shot on the targeted mech with your cross-hairs, and pull the trigger. (
the same thus far) Now, the target, having received warning of your flight of missiles ducks behind a wall. Your flight hits the wall.
That is equivalent use of skill- point -> click -> profit or don't.
Here's what goes through the mind of a skilled LRM user:
LoS:
How fast is it? Is it likely to be worthwhile sending a salvo at something moving 150kph? (Probably not) How close is viable cover? How fast could he get to it? How long will I need to remain exposed for this salvo to land? Are their any [sic] ECM mechs nearby? No (move to next step) Yes is TAG use viable?
Is there anything that is going to block my salvo? (Ceiling of cave, tunnel, or landing pad)
Everything check out? Fire.
Non-LoS:
How fast is the target? (Is it likely to break the lock of whoever is targeting it.)
How reliable is the lock? (Is it someone who just hit R as they engaged something else? Is that lock going to break right after the salvo is released? Or is it a designated spotter?)
Is that target already behind cover?
Will the LRM gods answer my prayer that no ECM is nearby?
Is there any obstruction between myself and the target? (Jumpjets are wonderful for this.)
If everything checks out- click -> pray -> possibly profit.
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Direct fire weapons arguably require more fine motor skills in most cases. (When there is ECM around, the missile mech must have excellent Fine motor skills to keep the TAG trained on target, especially for faster mechs.)
LRMs require a different set of skills that direct-fire doesn't have to think about.. LRMs have to essentially predict the future based on weighing of odds. (Cover, ECM, etc...) There is much more situational awareness required in using an LRM mech. (Not the least of which is positioning yourself not to be flanked and eaten relatively defensively at point blank.)
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With all of that said: There is such thing as a skill-less LRM mech. IMO, I bristle at the waste of a mech that is the LRM Stalker/Awesome/Atlas/Banshee, because those are wastes of assault mechs. More often than not, they cannot acquire their own locks, and have little way of actually using the situational awareness skills that define a skilled LRM user. Unless they're a part of a team designed to spot for them, they are the epitome of "spray and pray." (Not fast enough to maneuver and gauge the surroundings, and do not have jumpjets to achieve the same goal...they simply spray 60 LRMs and hope it hits.)
So, don't call LRM's skill-less, they're far from it. (Salute your local Catapult/Kintaro/Trebuchet LRM boats.)
Edited by Livewyr, 09 June 2014 - 04:51 AM.