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Lrms Need To Be Nerfed


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#161 Nova Latios Storm

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Posted 10 June 2014 - 12:42 AM

If you want them to nerf everything then i gyess we will be fighting with foam darts.

Nerfed LRM's will look like this.

Posted Image

#162 Scurry

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Posted 10 June 2014 - 01:15 AM

Well.....a lot of the perceived OP-ness of LRMs comes from the ability to focus fire more easily than with direct-fire.

Maybe they should make it so that other Mechs cannot lock LRMs onto your target, unless you have the Command Console/TAG/NARC - but in exchange, LRMs become fire-and-forget, to better compete with direct-fire insta-damage weaponry?

Edited by Scurry, 10 June 2014 - 02:52 AM.


#163 El Bandito

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Posted 10 June 2014 - 01:24 AM

View PostScurry, on 10 June 2014 - 01:15 AM, said:

Well.....a lot of the OP-ness of LRMs comes from the ability to focus fire. Maybe they should make it so that other Mechs cannot lock LRMs onto your target, unless you have the Command Console/TAG/NARC - but in exchange, LRMs become fire-and-forget, to better compete with direct-fire insta-damage weaponry?


LRMs cannot hope to compete with direct fire weapons until ECM is reworked. Once ECM is back to canon GECM functionality, then I don't mind LRM changes.

Edited by El Bandito, 10 June 2014 - 01:26 AM.


#164 wanderer

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Posted 10 June 2014 - 02:48 AM

Quote

Well.....a lot of the OP-ness of LRMs comes from the ability to focus fire.


This just in: Multiple targets firing on one is OP.

Nerf teamwork.

#165 Scurry

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Posted 10 June 2014 - 02:52 AM

View Postwanderer, on 10 June 2014 - 02:48 AM, said:

This just in: Multiple targets firing on one is OP.

Nerf teamwork.


Dammit, typing faster than my brain works again.

Perceived OP-ness would be a better term. And make that focus fire easily - as compared to direct-fire.

Edit: On second thought, saying anything further is probably gonna make me stick my foot in my mouth again. Carry on, everyone.

Edited by Scurry, 10 June 2014 - 02:53 AM.


#166 Wild Hamster

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Posted 10 June 2014 - 03:04 AM

Perhaps instead of nerfing LRMs, the devs could consider placing more cover in maps that don't have a lot of it i.e. Canyon, alpine, etc

#167 wanderer

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Posted 10 June 2014 - 03:21 AM

Quote

Perceived OP-ness would be a better term. And make that focus fire easily - as compared to direct-fire.


Better. What LRMs bring earliest to the table IS focus fire, at skill levels where players aren't normally exposed to it otherwise. Focused fire wins games, thus newbies howl about OPness, never having experienced the utter reaming that is a co-ordinated lance firing the usual meta suspects on a single exposed target.

#168 Lynx7725

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Posted 10 June 2014 - 03:29 AM

View Postwanderer, on 10 June 2014 - 03:21 AM, said:

Better. What LRMs bring earliest to the table IS focus fire, at skill levels where players aren't normally exposed to it otherwise. Focused fire wins games, thus newbies howl about OPness, never having experienced the utter reaming that is a co-ordinated lance firing the usual meta suspects on a single exposed target.

Put another way: "If you can't deal with the low-level focus fire that is LRM, how the hell are you going to deal with the high-level focus fire that is coordinated Direct Fire attacks?"

#169 Wesxander

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Posted 11 June 2014 - 12:28 PM

LRMS are not overpowered. Do keep in mind that they have the worst ammo per damage usage out there. As far as skilless not anymore so than many of you point click and hit something at 1100 range or more. Historically in 3050 there was only a few weapon with more range than LRMS the x2 laser range buff and x3 ac range buff shredded that game core rule a long time ago.

3025 mechs most mechs carried lrms.
3050 a lot clan front liners carry lrms.
3055 sees a revival of innershpere LRMS with c3 and indirect targeting (something effectively already in use now)

Those of you saying LRM pilots are skilless need to back up and realize weapons convergence gives you a huge skilless edge. Shoot a series of weapons while moving at moving target and they all hit the same exact location every time. yea that's skills.

#170 Varik Ronain

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Posted 11 June 2014 - 02:01 PM

View PostPhoenixFire55, on 09 June 2014 - 11:50 PM, said:


That goes for every weapon, doesn't stop people from b!itching about LRMs, PPCs, ACs, Gauss, SSRMs and any such. Meta is born by cowardness and hiding behind corners and teammates. When a team loads up on SRMs/AC20s and charges the enemy together, all those meta jumpers and LRM spammers die within seconds.


Directed premade LRM lances with a spotter can cause a lot of damage quickly on maps such as caustic, alpine, canyon network, frozen city and forest colony. Tag, narc, uav or plain LoS will make any mech hate life quickly. Teamwork is so OP that it can even make LRMs pretty devastating. Anyone who uses teamspeak or plays with a regular group with voice chat has a great advantage. It plays out something like this.

member 1: enemy fire from c6 with ecm coverage
member 2: deploying uav
a few seconds later
member 1: enemy ecm is a ddc
member 3: delta delta delta is the target
rest of the team: confirmed, engaging delta

Delta aka the poor ddc in this story will soon be hating life if he does not have solid cover... and if he does have cover we/they simply move to the next biggest threat.

Sure it may not be as effective as that pro pin-point lance in the high elo brackets but it can just wreck average range on down with impunity if the map permits. Most maps have some form of decent cover and the more you win the harder it is to land lrms on easy mode. People find spots where you cant hit them from above like in tunells, under bridges, in pipes on forest colony, rock overheads on tourlamine desert, walkways in canyon network, most of HPG manifold has ample cover. Even terra therma has bridges you can cower under or soaring mountains to shield you from LRMs. River city has undergroundish passage and sky scrapers to take cover in if you just know the way the LRMs are coming at you.

Look I understand some people want to brawl and for many that is CHARGE! with reckless abandon covering land quickly and most often in the open... but what I think they want is to not have to worry about where they engage. They yolo at some lrm boat and in the process wander out of ecm cover or past the ridge that was sheltering them a moment ago and find themselves being picked apart by lrm fire and FLD fire as well but blame it on LRMs because of betty and the screen shake.

LRMs dont need nerfed and they sure as hell do not ruin the game for anyone. If you dont like that you have to use cover and/or snuggle with your local ECM mech then tough. Poptarts with pinpoint FLD would force you into cover as well and be much more dangerous alone than a single LRM boat. Many people understand that FLD is king in this game and we see many a dragon slayer or other poptart friendly builds a heck of a lot more than LRM boats.


I love running with my unit in my LRM 30 cat with tag,bap,uav and narc. A big engine and jumpjets to be mobile. Narc has the ability to make short work of poptarts in many situations because typically if the cover is short enough to jump over and get a shot off means it is not tall enough to block a missile salvo. He pops up while you wait for them like clockwork about 400 meters away and it is easy to stick a narc on them. 100% bonus to tracking strength TYVM!

#171 CrushLibs

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Posted 11 June 2014 - 02:10 PM

RMs will be nerfed when the module that makes your lock goes away as soon as visual is lost.

Radar Deprivation avail soon

#172 Varik Ronain

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Posted 11 June 2014 - 02:16 PM

View PostCrushLibs, on 11 June 2014 - 02:10 PM, said:

RMs will be nerfed when the module that makes your lock goes away as soon as visual is lost.

Radar Deprivation avail soon


The module that adds range and duration to narc will make up for it. Narc is not just for scouts anymore without target decay my fellow LRM pilots better start to practice with narc now along with your tag and uav. You cannot rely on a pug to press r half the time anyways let alone keep a los or break ecm for you.

#173 R Razor

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Posted 11 June 2014 - 02:24 PM

Maybe a restriction on the number of tubes per team in a given match would be a better solution? Claim the logistics of getting the massive amounts of ammunition to the front lines means you can't field as many..........then you don't have to nerf anything while at the same time you needn't worry about running into 4 or 5 boats on a map like Caustic where cover is effectively non-existent, especially if they have tag and narc lights under ECM out there.

#174 dario03

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Posted 11 June 2014 - 02:38 PM

View PostWesxander, on 11 June 2014 - 12:28 PM, said:

LRMS are not overpowered. Do keep in mind that they have the worst ammo per damage usage out there. As far as skilless not anymore so than many of you point click and hit something at 1100 range or more. Historically in 3050 there was only a few weapon with more range than LRMS the x2 laser range buff and x3 ac range buff shredded that game core rule a long time ago.

3025 mechs most mechs carried lrms.
3050 a lot clan front liners carry lrms.
3055 sees a revival of innershpere LRMS with c3 and indirect targeting (something effectively already in use now)

Those of you saying LRM pilots are skilless need to back up and realize weapons convergence gives you a huge skilless edge. Shoot a series of weapons while moving at moving target and they all hit the same exact location every time. yea that's skills.


LRM ammo does 198dmg/ton compared to 140-150dmg/ton for AC ammo. You can get into accuracy ratings if you want but that depends on the user and there is AMS but LRM ammo can do quite a bit more damage per ton of ammo.

Edited by dario03, 11 June 2014 - 02:41 PM.


#175 wanderer

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Posted 11 June 2014 - 02:44 PM

View Postdario03, on 11 June 2014 - 02:38 PM, said:


LRM ammo does 198dmg/ton compared to 140-150dmg/ton for AC ammo. You can get into accuracy ratings if you want but that depends on the user and there is AMS but LRM ammo can do quite a bit more damage per ton of ammo.


>implying that per-shot, LRMs actually deal full damage.

Basically, I toss part of every shot into the ground with any significant spread or movement, and part into locations that literally do not matter if I want a target cored.

The same accuracy with an AC would get me multiple Donutmechs (with a crispy hole in the middle).

#176 dario03

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Posted 11 June 2014 - 03:00 PM

View Postwanderer, on 11 June 2014 - 02:44 PM, said:


>implying that per-shot, LRMs actually deal full damage.

Basically, I toss part of every shot into the ground with any significant spread or movement, and part into locations that literally do not matter if I want a target cored.

The same accuracy with an AC would get me multiple Donutmechs (with a crispy hole in the middle).


Which is why I brought up accuracy. You won't hit the component that you want everytime with LRMs or ACs.

#177 blackicmenace

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Posted 11 June 2014 - 03:01 PM

Its not terrible hard to avoid damage from LRMs unless you get caught out in the open or get Narced and even then (depending on map) its not hard to make the pain stop by taking cover and breaking lock. AMS, cover, and ECM are your friend if you hate LRM's so much. Nothing wrong with fire support and suppression weapons. Move along, nothing to see here.

#178 KamikazeRat

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Posted 11 June 2014 - 03:56 PM

A thought occured to me...talking about avoiding LRMs while dropping solo. everyone says ECM and cover are the answer, and i don't disagree with that, but cover i can find on my own. ECM you need to bring....that makes 5? mechs viable options, commando, spider, raven, cicada and the D-DC. And unless your playing a light mech, its hard to "stay with" 4 of the 5 options. So that means for ECM to be effective, the light mechs need to stay with the group, which rarely happen, or If you're with a D-DC the game become hug the D-DC's backside.

I (and many people) don't run those 5 options. So its a crapshoot if ECM is on the field. I suppose if you drop with a team its a different story. :) But there are so many other flavors of mechs, it seems sort of sad to get stuck into fielding 1 variant each of 5 mech chassis when we have somewhere around 30 mechs (more to come with clans) each one with 3-5 variants not counting hero and champions.

So i guess this post is less a comment about LRMs and more of a complaint about lack of a variety of mechs that can carry ECM.

#179 blackicmenace

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Posted 11 June 2014 - 04:24 PM

View PostKamikazeRat, on 11 June 2014 - 03:56 PM, said:

A thought occured to me...talking about avoiding LRMs while dropping solo. everyone says ECM and cover are the answer, and i don't disagree with that, but cover i can find on my own. ECM you need to bring....that makes 5? mechs viable options, commando, spider, raven, cicada and the D-DC. And unless your playing a light mech, its hard to "stay with" 4 of the 5 options. So that means for ECM to be effective, the light mechs need to stay with the group, which rarely happen, or If you're with a D-DC the game become hug the D-DC's backside.

I (and many people) don't run those 5 options. So its a crapshoot if ECM is on the field. I suppose if you drop with a team its a different story. :) But there are so many other flavors of mechs, it seems sort of sad to get stuck into fielding 1 variant each of 5 mech chassis when we have somewhere around 30 mechs (more to come with clans) each one with 3-5 variants not counting hero and champions.

So i guess this post is less a comment about LRMs and more of a complaint about lack of a variety of mechs that can carry ECM.


I run solo all of the time. Look for a ECM battle buddy and if none exist better luck next time.

#180 Jolly Llama

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Posted 11 June 2014 - 04:49 PM

Nope, don't nerf them. Buff everything else by removing ghost heat. Let me alpha one of these no skill boats with a bunch of er larges or ppcs.





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