Sorbic, on 12 July 2014 - 05:42 PM, said:
AMS does not stack exponentially. Switch between dual and single and you'll notice almost exactly double the missiles shot down. So at times that's 6. Out of a volley of 30... Outside of the amount of ammo I think AMS is fine, I was responding to folks who pretend it's some magic shield that negates LRMs.
Yes, SOMETIMES you can still get cover when engaging other mechs and I've used big enemy's for coverage but if the opposing pilot doesn't suck you either take extra damage from him (bad idea) or take a number of the LRMS unless the LRM angle is to your favor.
The whole "do not stop" thing is wrong as there is plenty of time in which you don't need movement (unless you're a light) to stay alive. Esp when the other team is on the other side of the map.
"PBR underhive" What a silly term... I'm sorry but I often run odd builds and enjoy just having fun. My Cat C1 is 2 ppc 2 mlas 2 streak (need something to shoot up/down lol) and it's one of my favorites even though I do FAR better on many other mechs that don't have a ridiculous CT damage zone. But that being said I wouldn't want to leave bottom (besides mid/highish ELO's seem to get pretty well mixed with low) elo folks in a game that kills their fun just because I'm above it. Said with my snottiest voice.
The rest of your post seemed automated (understandable with the topic) and didn't seem to address my points which acknowledged radar dep and ECM being OP. Frankly I think the fact that ECM, AMS, Radar dep and easy/quick targeting of LRM boats drops them from large skilled groups speaks to the fact that they need tweaked as I previously said.
As I stated, LRM's aren't OP and ECM/Radar Dep needs weakened. However rare, on some games the number of LRM racks is silly and should be capped. Folks can pretend like there is nothing but buffing that needs to be done are full of it or not paying attention to other players needs.
Get 6 guys carrying AMS within range of each other, and see how much they qqn about LRMs. They won't unless they join Team Derp and just stay stationary where they can be blasted into oblivion. In which case, Team Derp will still
die faster to PPC+GR or PPC+AC anyway. 6 mechs carrying AMS last even playing Team Derp a hell of alot longer than 6 mechs do without it. It's not the game's fault that people are too stupid to carry AMS if they're in an LRM heavy environment. That's the equivalent of slapping on XL engines, in mechs with gigantic side torsos, in an environment rife with front loaded damage and pin point weaponry. You deserve what you get.
Intelligent LRM pilots will move after their initial volleys fail to land, they will know where on the map they can go to bring the rain down and have it land a new, or the enemy team will Advance while Team Derp cowers behind a building from the rain, and then get mopped up in short order. Stopping and STAYING in one position is death, for exactly this reason. In my A1 if the enemy has moved into a position on say River, Frozen, Crimson (The best maps for defending yourself via cover from LRMS) I can shift my position, and start raining death back down with my LRM30, all over again. (Fired from 2 15s) I will continue to move towards the enemy and reposition, along with the brawlers, decimating whatever gets in my way with SRM 24 backup, or firing LRM 30 directly. If the enemy makes no moves to reposition after they get shelter from the initial volleys, then they are opening themselves up for being flanked, or destroyed 90 degrees to the right or left from future volleys 90 percent of the time.
Movement and positioning is what wins games in mechwarrior, flat out. It doesn't matter if you are in a 50 kph direwhale, or a 150 kph jenner. Allowing your enemy to reposition and complete suppress you due to your timidity, will get you a nice fat loss rate.
There's a reason why you don't see LRMs en mass above the lowbie tiers. (The only time I even see them enough to be called Significant is when I'm in my Jenner, because it has less than 50 matches under it's belt and it's my only light other than my locust which lost like 20 games and won 4), because it doesn't matter how many of them you stack up and fire off, after a certain point their effectiveness completely drops off, and that was before the advent of Radar Derp, and Two AMS Modules.
If you die to massed fire LRMs you just aren't trying. Get Gud. LRMs are like the M203 grenade launcher in COD. It only really kills the bads. The draw backs of the weapon system are so numerous and heinous that against people that use a modicum of common sense while fighting can defeat them. You don't even have to go full on meta to curbstomp LRMs, Lasers, SRMs, MGs, with a smattering of PPC and AC fire will do it everytime if you don't join Team Derp.
Controlled Aggression will utterly destroy even the better LRM users, every time. Playing Stationary is EXACTLY what LRM users want you to do. Because even if you do find cover against the first few volleys, any LRM user with a modicum of intelligence is going to begin repositioning as SOON as they see the damage confirmation on their HUD stop.
Edited by Mavairo, 13 July 2014 - 06:37 AM.