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Lrms Need To Be Nerfed


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#561 Wolfways

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Posted 22 July 2014 - 05:54 AM

View PostShinVector, on 21 July 2014 - 11:11 PM, said:


I don't think you play that game enough to realise the change in tactics.
ECM is being rended useless thanks to the improved NARC.

And yes ever since the speed buff.. LRMs are a whole lot more effective on lights. Now ECM can prove to be liability for pilots who don't realise they should not be messing with Light carrying NARC.

I play enough to know not to bother firing at lights unless there are no other targets and maybe not even then, and that even when I'm NARC'd LRM's still cannot hit me.
I also know that due to AMS it took me 8 shots to get 1 NARC to stick.

View PostKjudoon, on 21 July 2014 - 11:37 PM, said:

I love my Raderp. Just Looooooooooove it! Drives me crazy when others have it because it breaks those locks at critical moments and lets me get away with murder. Just gotta use it with cover and time it right. But when I hear that squee of it breaking locks... I know someone's just wasted their missiles on me.

Raderp works great for my money... and even more frustrating on my Raven 3L

I meant pointless for me. I don't get hit by LRM's anyway. Of course when others are using it and I'm using LRM's it is a complete PITA :)

#562 Fut

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Posted 22 July 2014 - 05:56 AM

View PostSug, on 21 July 2014 - 11:38 PM, said:

As far as my matches go LRMs only seem to matter on Caustic. They need to add some fluff about the atmosphere being too thick/hot/toxic and nerf LRMs on that map.


Really hope this is a joke.
"LRMs only matter on one map, please make them useless there"

#563 Wolfways

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Posted 22 July 2014 - 05:57 AM

View PostSug, on 21 July 2014 - 11:38 PM, said:

As far as my matches go LRMs only seem to matter on Caustic. They need to add some fluff about the atmosphere being too thick/hot/toxic and nerf LRMs on that map.

lol, LRM's actually work somewhat on Caustic so on that map they should be nerfed....Okay :)

#564 Sug

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Posted 22 July 2014 - 08:03 AM

Yeah, on Caustic the team with the most LRMs wins. Every other map they're balanced.

#565 ShinVector

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Posted 22 July 2014 - 01:29 PM

View PostWolfways, on 22 July 2014 - 05:54 AM, said:

I play enough to know not to bother firing at lights unless there are no other targets and maybe not even then, and that even when I'm NARC'd LRM's still cannot hit me.
I also know that due to AMS it took me 8 shots to get 1 NARC to stick.

I meant pointless for me. I don't get hit by LRM's anyway. Of course when others are using it and I'm using LRM's it is a complete PITA :)


I was much less successful tonight.. Quite a few losses.

NARCING 3 ECM Mechs.. And I got killed in the end... Job hazard...
I was certain I narced the 2 DDCs and their ECM field was still up... ! I did get the 3rd dude the ECM Raven in the end though.



This one is kinda hilarious referring to 7min 45secs..
I didn't realise this end of the match but this Griffin was calling people dumb for 'standing still' and getting Narc'ed...
LOL.... He didn't realise he got NARCed too.. And it only took me 1 sub-second poptarting NARC shot to get him... Much much easier than other direct fire weapons since you just have to hit any part of the mech. ;)


Edited by ShinVector, 22 July 2014 - 01:30 PM.


#566 Wolfways

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Posted 22 July 2014 - 01:33 PM

View PostShinVector, on 22 July 2014 - 01:29 PM, said:


I was much less successful tonight.. Quite a few losses.

NARCING 3 ECM Mechs.. And I got killed in the end... Job hazard...
I was certain I narced the 2 DDCs and their ECM field was still up... ! I did get the 3rd dude the ECM Raven in the end though.



This one is kinda hilarious referring to 7min 45secs..
I didn't realise this end of the match but this Griffin was calling people dumb for 'standing still' and getting Narc'ed...
LOL.... He didn't realise he got NARCed too.. And it only took me 1 sub-second poptarting NARC shot to get him... Much much easier than other direct fire weapons since you just have to hit any part of the mech. :)



I feel that you're trying to make a point. I'm just not sure what it is.

#567 Foxwalker

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Posted 22 July 2014 - 03:06 PM

View PostWolfways, on 21 July 2014 - 06:16 PM, said:

I find it strange that the Spider needed your ECM.
Very few people fire LRM's at a light, and even less lights get hit by LRM's because they have the speed to get into cover fast.


Narc plus LRM will kill the Spider pretty fast these days.

#568 Wolfways

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Posted 22 July 2014 - 03:11 PM

View PostFoxwalker, on 22 July 2014 - 03:06 PM, said:


Narc plus LRM will kill the Spider pretty fast these days.

Completely depends on the Spider pilot.

#569 zortesh

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Posted 22 July 2014 - 05:00 PM



neither the narc nor lrms are op, there both situationally strong weapons, overlapping ecm will negate them completely, even on the map Where there actully a really strong weapon system like cuastic.

I play a narc mech alot, infact every mech that goes over 80kph and has missiles has a narc beacon, its a satisfying weapon to use, and the only weapon that'll get random players thanking you for doing a good job.

A narced spider will die fast, especially if lrm boats are smart enough to nuke the ecm light the second its narced, that said on 90% of the maps that light could find cover if there competent.

However narcs/lrm combo has many many weaknessess.... firstly the narc is the largest, slowest projectile in the game, your average heavy mech could sidestep it if they were alert and looking in the right direction... a lightmech looking at you when you fire the narc has to be not paying attention to be hit.

Overlapping ecm... a narcers worst nightmare, but theres easy ad hard mode, getting narcs on 3 ecm atlai is easy as piss, getting narcs on 3 ecm lights that are moving and hanging at the back of a pack? one of the hardest things to pull off in mwo...

And then there maps which require incompetence on the enemys part for lrms to work, crimson straits or to a lesser extent river city and a even lesser extent terra therma( given lrms are good around the edges of terra therma, they suck near the center where the fight always happens.)

#570 Yokaiko

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Posted 22 July 2014 - 05:28 PM

View PostSug, on 22 July 2014 - 08:03 AM, said:

Yeah, on Caustic the team with the most LRMs wins. Every other map they're balanced.


Get off the caldera on caustic.....the hard cover is one the sides.

#571 Y E O N N E

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Posted 22 July 2014 - 05:41 PM

There's that nice rocky outcropping where E2, E3, F2, and F3 all meet. That's a great position to avoid LRM fire, but nobody ever goes there.

Edited by Yeonne Greene, 22 July 2014 - 05:42 PM.


#572 Sandpit

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Posted 22 July 2014 - 06:13 PM

View PostSug, on 22 July 2014 - 08:03 AM, said:

Yeah, on Caustic the team with the most LRMs wins. Every other map they're balanced.

View PostYokaiko, on 22 July 2014 - 05:28 PM, said:


Get off the caldera on caustic.....the hard cover is one the sides.

View PostYeonne Greene, on 22 July 2014 - 05:41 PM, said:

There's that nice rocky outcropping where E2, E3, F2, and F3 all meet. That's a great position to avoid LRM fire, but nobody ever goes there.


unless you do something other than sit in the wide open caldera area... :)

#573 Yokaiko

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Posted 22 July 2014 - 06:24 PM

View PostSandpit, on 22 July 2014 - 06:13 PM, said:


unless you do something other than sit in the wide open caldera area... :P



Who knew

#574 Be Rough With Me Plz

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Posted 22 July 2014 - 08:44 PM

I've mentioned this before, but I would like the ability to indirect fire be tied to mechs with the Command Console/Targetting computer equipped. It think it would also be acceptable for a spotter with Narc/Tag to forgo the CC/TC, but the person firing the LRM's indirectly, not directly, must have it equipped. Indirect clouds of LRM's never made sense to me.

I had an LRM boat once... which I sold after a handful of matches because holy **** that is boring as hell to use... I just wanted the assist achievement. LOL Got to 11 before I couldn't take it anymore... SO CLOSE!

Edited by Be Rough With Me Plz, 22 July 2014 - 09:29 PM.


#575 Kilo 40

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Posted 22 July 2014 - 09:26 PM

View PostWolfways, on 22 July 2014 - 01:33 PM, said:

I feel that you're trying to make a point. I'm just not sure what it is.


I'm glad I wasn't the only one

#576 ShinVector

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Posted 22 July 2014 - 10:10 PM

View PostWolfways, on 22 July 2014 - 01:33 PM, said:

I feel that you're trying to make a point. I'm just not sure what it is.


View PostKilo 40, on 22 July 2014 - 09:26 PM, said:


I'm glad I wasn't the only one


A lot of LRM spammers have no idea that LRMs work tremendously better in teams (with NARC)...
Providing video evidence which even shows ECM can be taken down with proper teams...

And this was done in SOLO queue.
LRM have no need to be super strong on their own... (Referring to any wishes to buff them further.)

#577 MischiefSC

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Posted 23 July 2014 - 12:36 AM

LRMs are in a good place now. So much so that you see them on more mixed builds - LRMs and PPCs and lasers and the like.

They are not as common as lasers or ACs but they're getting there.

That's not a bad thing nor a sign they are OP; it's a sign they have uses.

Don't get narced on Caustic or Alpine. Use Radar DERP. Laugh ironically when dropping on Crimson and River City.

#578 Black Ivan

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Posted 23 July 2014 - 12:48 AM

LRMs are must have for the win. Team with more LRMs wins. Since most ECM lights mean to suicide themselfs instead of protecting their team LRM death is not uncommon anymore

#579 Wolfways

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Posted 23 July 2014 - 09:16 AM

View PostShinVector, on 22 July 2014 - 10:10 PM, said:




A lot of LRM spammers have no idea that LRMs work tremendously better in teams (with NARC)...
Providing video evidence which even shows ECM can be taken down with proper teams...

And this was done in SOLO queue.
LRM have no need to be super strong on their own... (Referring to any wishes to buff them further.)

They work very well solo or in a team...if the enemy let themselves be killed by LRM's. NARC makes no difference if you use terrain. I.e. LRM's do and will probably always be useless as long as they have such a ridiculously slow travel speed and an incoming missile warning.

No matter what people say, or how many vids they show it does not change the fact that bad players get killed, or even take damage regularly from LRM's.
Good players just do not get hit by them very often and very rarely if ever die by them.

Currently LRM's are a joke.

#580 Kjudoon

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Posted 23 July 2014 - 09:19 AM

View PostBlack Ivan, on 23 July 2014 - 12:48 AM, said:

LRMs are must have for the win. Team with more LRMs wins. Since most ECM lights mean to suicide themselfs instead of protecting their team LRM death is not uncommon anymore


Try it in a competition and you will lose inside of 5 minutes. I've done 12man drops testing this against good teams and it results at best at 12-2 roflstomps by the direct fire team. Even with Narc and BAP and tag the LRM team loses. They lose even faster if the opposing team goes AMS crazy or has more than 1 ECM mech (which they always do).

Good teams do not die to LRMs. Good pilots do not die to LRMs unless they make mistakes or get extraordinarily unlucky.

Till I see LRM teams rofl stomping pro teams like the House of Lords or Sword of Kentares... ON A REGULAR BASIS... the "LuRMs are OP" arguments are all fallacious jokes that should be mocked.

Edited by Kjudoon, 23 July 2014 - 09:20 AM.






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