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Clan Is Op Or You Guys Are Blind ?


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#461 KuroNyra

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Posted 19 July 2014 - 01:13 PM

View PostAdiuvo, on 19 July 2014 - 01:09 PM, said:

I was talking about corner peeking at long range which is done as an alternative to ridge peeking since that is rarely possible nowadays without JJs.


Meeehhh!
I was talking about the brawl at short distance....

#462 Rhent

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Posted 19 July 2014 - 06:30 PM

View PostAdiuvo, on 19 July 2014 - 09:15 AM, said:

The Warhawk is superior to the Stalker in that config.

http://mwo.smurfy-ne...879564c936120a0

vs.

http://mwo.smurfy-ne...d26df85e39b0904


Why would you place all ERLL on a stalker? No one did that before Clan release and if you do it now you are going to hose yourself due to the inherent heat of ERLL. Are you daft? You equip 5 LL on a stalker and you run them in groups of 3 and 2 with a half second delay between them to get the most amount of damage while exposing yourself for 2 seconds of time in an IS Stalker. If you tried to do that with a Clan mech, you are going fry yourself because the Clans only have CERLL, they don't get LL.

Did you even play a Stalker LL boat before clans and did you have any success at all in killing IS mechs? Because your build you listed is a pile of shite for a Stalker. In some very limited scenarios, people ran 2 ERLL and 2 LL, but the heat generated made those builds garbage.

#463 Adiuvo

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Posted 19 July 2014 - 06:42 PM

View PostRhent, on 19 July 2014 - 06:30 PM, said:


Why would you place all ERLL on a stalker? No one did that before Clan release and if you do it now you are going to hose yourself due to the inherent heat of ERLL. Are you daft? You equip 5 LL on a stalker and you run them in groups of 3 and 2 with a half second delay between them to get the most amount of damage while exposing yourself for 2 seconds of time in an IS Stalker. If you tried to do that with a Clan mech, you are going fry yourself because the Clans only have CERLL, they don't get LL.

Did you even play a Stalker LL boat before clans and did you have any success at all in killing IS mechs? Because your build you listed is a pile of shite for a Stalker. In some very limited scenarios, people ran 2 ERLL and 2 LL, but the heat generated made those builds garbage.

People played ERLL Stalkers quite a bit before hill climb was put in.

The heat is also hardly bad on that... it has a heat efficiency of 57% once elited...

#464 Rhent

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Posted 19 July 2014 - 06:45 PM

View PostAdiuvo, on 19 July 2014 - 06:42 PM, said:

People played ERLL Stalkers quite a bit before hill climb was put in.

The heat is also hardly bad on that... it has a heat efficiency of 57% once elited...


Whenever I saw someone running ERLL on a stalker they fell in the BAD category immediately. They are overheating themselves for less damage to get slightly more range. If they knew how to use cover and crest they don't need the ERLL. I'm running my 3 LL 2 PPC Misery and it eats clan mechs for lunch.

#465 Roland

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Posted 19 July 2014 - 07:03 PM

View PostRhent, on 19 July 2014 - 06:45 PM, said:


Whenever I saw someone running ERLL on a stalker they fell in the BAD category immediately. They are overheating themselves for less damage to get slightly more range. If they knew how to use cover and crest they don't need the ERLL. I'm running my 3 LL 2 PPC Misery and it eats clan mechs for lunch.

I think maybe your understanding of the weapon stats is out of date.

Since being buffed, the erll only has 1.5 points more heat than the standard version, and gets a ton more range in exchange for it.

There's basically no reason to run standard inner sphere large lasers.

#466 IraqiWalker

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Posted 19 July 2014 - 07:10 PM

View Postbluepiglet, on 19 July 2014 - 07:00 AM, said:


Are you sure the newer data will aid your case?

The Clan ER PPC makes you so sad, because it's identical to the IS counterpart, except for 50% extra splash damage, and being 17% lighter...... Such depressing for you, isn't it? :P

Like I said, some players are willing to say anything now, to keep the broken game broken so they can have an edge in weaponry to make up what they are lack in skill.

Posted Image

Again, clane energy weapons are still hotter.
The PPC generates 15 heat, while dealing only 10 PP damage, and between 2.5 to 5 splash damage, isnce it can lose half of it magically if the beam hits an arm.

Are you sure the data supports your arguments?

So far you have presented none that actually stand up to the data. Especially since the only thing you like to focus on is the energy weapons, and you still ignore factors like heat, ghost heat, beam duration, and so on and so forth. That's JUST with the weapons, we haven't even gotten into the mechs themselves. Actually we haven't even gotten into the other weapons.



You've focused on the weight and slot cost of the energy weapons, and due to that one factor have declared clan mechs OP.

View PostBiaxialrain, on 19 July 2014 - 08:15 AM, said:

Hey, they didn't spend $55-500 to lose, right?

I'm often told that the Clans are supposed to be OP.

According to, I guess, lore, but so what?


Biaxial, you have been a lost cause for months, since regardless of what information we present to you, you magically seem to miss, and continue to stubbornly claim that clan mechs are OP.

Also, anyone that says clan mechs are OP because they are supposed to be, is an idiot.

Not to mention your first line is just flat out wrong. You don't seem to understand the concept of pay to win. Clan mechs are definitely not P2W. Especially not when they lose and get killed like everything else.

View Postbluepiglet, on 19 July 2014 - 08:41 AM, said:


Right, bringing your skill into the mech comparison is totally scientific and smart, the later part could be true and intended. :ph34r:


Your hypocrisy is phenomenal. You are doing the exact same thing by ignoring so many factors that should be considered. At least his skill can be evaluated by elo, and is comparable to what he should be facing. (Mavairo, I am assuming you are male, feel free to correct me if you want to).

View PostHobgoblin I, on 19 July 2014 - 09:56 AM, said:


You forget that those heat sinks only take up 2/3 of their IS counterparts.
You forget that the stalker in question is also an energy boat..is this somehow not a fair comparison?
You talk about ammo is pointless when we were taling about a stalker laser boat vs. a warhawk laser boat.
You forget that the fastest any stalker will ever go is 65kph while the warhawk does 71.3.
I have no idea why you mentioned a 4 PPC anything.


You're still cherry picking.

You forget that the stalker can CHOOSE not to do that silly loadout. You forget that the stalker has INFINITELY better hitboxes than the Warhawk, and that it can switch engines, upgrades, internal structure slots, and heatsink amount. The stalker can carry a lot more firepower than the Warhawk any day of the week. While the Warhawk will have more mobility for less firepower.

Why is it that people always structure their arguments so at least one party is completely stupid?

View Postbluepiglet, on 19 July 2014 - 10:05 AM, said:


Not sure if serious.... you are comparing HPS in a 1v1 comparison?

IS LL has a damage/heat value of 1.06 vs Clan's 1.32, which means for each heat unit generated, the Clan LL about 30% extra damage over IS one, combined with 10% high DPS, which means in the scenario you described while the WHK might overheat first, by the time it happens a lot more damage would have been done to the STK, and even when the damage output of both meches are bottlenecked by the heat, WHK still have a 30% advantage over STK simply because the D/H value is so.

And I don't even want to start on the range issue here.

And don't you dare mention PPFLD as long as the 2 CL-Gauss + 2 CL-ERPPC DireWolf is still out there.

Good job, you have a problem with the Direwolf's worst build? If you have problems with that, you have bigger problems than worrying about stats. It's high heat, low slung arms, and extremely immobile. Unless you stand in front of it, you should have no problems dealing with it.

Also, unless both parties are brain dead and would just sit there and open fire like idiots at each other, the stalker wins that duel. It doesn't have the huge CT problem the WHK has.

That's before factoring in the high mounts on the stalker which would make any duel over uneven terrain a forgone conclusion in favor of the STK.

View PostAdiuvo, on 19 July 2014 - 10:05 AM, said:

None of that matters if we're comparing specific configs that would make use of the forced equipment anyways. Which, in this case, is between ERLL boats. The Warhawk is flat out better than the Stalker in that config, whether in 12s or pubs.

You know as well as I do that ridge humping becomes more important in coordinate drops, and high mounted energy weapons are preferred to low mounted ones. The STK still has the advantage in hitboxes, energy mountings, and customizability. The WHK has the advantage over it in mobility.


View PostHobgoblin I, on 19 July 2014 - 10:53 AM, said:

Are you mental? The topic is about clantech being overpowered or not. Or in your desperation to make a point did you just acknowledge that the warhawk is superior?
I expected PGI would make clantech superior, but in the context of community warfare and at a numbers disadvantage. In mixed matches without the numbers disadvantage they are overpowered without any mechanism to balance them out.

Clan tech is not superior my cherry picking friend. In fact, I'm willing to go down with you point by point and show you exactly how wrong you are. The point made by the person you're quoting is still valid. Why are you not complaining about the AWS vs. STK comparison? The reason the complaints are actually being made is because the clan mechs are still not available to people. That's why.

Not to mention your grasp on the concept of balance is very tenuous. You seem to think that balance means everything should work the same way. That clan DHS should be 3 slots like IS DHS. When in fact 2 slot Hardwired fixed slotted DHS is a valid tradeoff.

View PostHobgoblin I, on 19 July 2014 - 11:22 AM, said:


fixed some stuff :(

cute, but flat out wrong. Since anyone engaging in these types of combat will be doing that around <700 Meters anyways. Good try on the range difference, wrong tactic to try it with.

View Postbluepiglet, on 19 July 2014 - 11:22 AM, said:


Banshee, along with Highlander currently is the best IS can offer to take on Dire, mostly because they can both bring some fairly high alpha damage. 45 unsustainable burst damage is still behind Dire's constant 50+10(splash), but that's what you get for nothing paying 55 bucks while your opponent does.

Are you forgetting the Atlas? AC20, 3SRM6, +MLs is the standard build for any Atlas that has been dropping DWFs left and right in close range combat. Or maybe the DS that can kill it with a couple of jump shots without any fear of retaliation.


View PostRoland, on 19 July 2014 - 07:03 PM, said:

I think maybe your understanding of the weapon stats is out of date.

Since being buffed, the erll only has 1.5 points more heat than the standard version, and gets a ton more range in exchange for it.

There's basically no reason to run standard inner sphere large lasers.

1.5x5 = 7.5 heat without calculating ghost heat, and that builds up fast, considering your heat threshold is in the 40s.

#467 Thunderfrog

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Posted 19 July 2014 - 07:19 PM

Quote

Something else to think about: Those who didn't buy mechs are likely teenagers who can't afford them, but can spend 10 hours a day playing, 7 days per week. Those of us who DID shell out the money are those who get 3 to 6 hours per week to play. We can't afford the grind, but we have jobs. One day, hopefully those who cry foul will have jobs too.


One of the dumbest things I've read from a clan defender yet.

I've sunk more than the price of your clan package into this game, but drew the line at clan mech prices when PGI has DONE NOTHING WITH THE MONEY THEY HAVE FLOCKED FROM IT PLAYERS OTHER THAN CREATE NEW MONEY FINDING INITIATIVES.

Have they paid more designers for maps? Community Warfare? Fixed Map Glitches?

No. They took every dollar and used it to make clan mechs so they could sell THEM for big dollars. Until there's a full game, PGI gets no more money.

To assume a non-clanner is a broke teen with no money and nothing but time reveals you to be a petty and shortsighted individual who couldn't reasonably think his way out of a port-a-potty.

#468 Sandpit

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Posted 19 July 2014 - 07:32 PM

View PostRhent, on 19 July 2014 - 06:30 PM, said:


Why would you place all ERLL on a stalker? No one did that before Clan release and if you do it now you are going to hose yourself due to the inherent heat of ERLL. Are you daft? You equip 5 LL on a stalker and you run them in groups of 3 and 2 with a half second delay between them to get the most amount of damage while exposing yourself for 2 seconds of time in an IS Stalker. If you tried to do that with a Clan mech, you are going fry yourself because the Clans only have CERLL, they don't get LL.

Did you even play a Stalker LL boat before clans and did you have any success at all in killing IS mechs? Because your build you listed is a pile of shite for a Stalker. In some very limited scenarios, people ran 2 ERLL and 2 LL, but the heat generated made those builds garbage.

STK-5M
613 matches played
345 wins
650 kills
371 deaths
There's more than a few players who would disagree with you about LL stalker boats sir

#469 Roland

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Posted 19 July 2014 - 07:35 PM

View PostIraqiWalker, on 19 July 2014 - 07:10 PM, said:

Not to mention your first line is just flat out wrong. You don't seem to understand the concept of pay to win. Clan mechs are definitely not P2W. Especially not when they lose and get killed like everything else.

You don't seem to understand what P2W means.

It does not, as you seem to think, mean that you are purchasing guaranteed victory.

Within the gaming industry, P2W means that you are purchasing an advantage, which is not accessible to players who have not spent real money on the game.

I'm not sure why this has to be repeatedly explained, as it's a fairly simple idea.

#470 Rhent

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Posted 19 July 2014 - 07:37 PM

View PostSandpit, on 19 July 2014 - 07:32 PM, said:

STK-5M
613 matches played
345 wins
650 kills
371 deaths
There's more than a few players who would disagree with you about LL stalker boats sir

The build you linked is the standard LL Stalker build without ERLL, which is one of the LL builds I run. So how are you disagreeing with anything I wrote.

#471 Sandpit

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Posted 19 July 2014 - 07:41 PM

View PostRhent, on 19 July 2014 - 07:37 PM, said:

The build you linked is the standard LL Stalker build without ERLL, which is one of the LL builds I run. So how are you disagreeing with anything I wrote.

I also run ER LLs on it. That mech alternates between the two builds. I can regularly put out 600+ damage using either ER or standard LLs.

(sorry meant to actually put that in the first post lol)

STK-5M

that's the ER LL build I run

#472 Mazzyplz

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Posted 19 July 2014 - 07:45 PM

the clans suck! lol

i'm always stomping them - at the beginning it was hard because they were all new and i didn't know the chassis; but here's a quick way to make sure you win


1 - avoid the dire wolf's line of sight, either by killing it, running away, keep him under pressure... whatever
2 - KILL THE STORMCROW, it seems stormcrow is the best clan mech, if not kept in check it will do insane ammounts of damage
3 - now that you got that out of the way, deal with the timberwolves best you can; they're tough but it's just a heavy mech! you can do it.
4 - leave the summoner, warhawk, kit fox and nova for last - your IS weapons are superior to theirs and you shouldn't be intimidated at all

#473 Yokaiko

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Posted 19 July 2014 - 08:04 PM

View PostMazzyplz, on 19 July 2014 - 07:45 PM, said:

the clans suck! lol

i'm always stomping them - at the beginning it was hard because they were all new and i didn't know the chassis; but here's a quick way to make sure you win


1 - avoid the dire wolf's line of sight, either by killing it, running away, keep him under pressure... whatever
2 - KILL THE STORMCROW, it seems stormcrow is the best clan mech, if not kept in check it will do insane ammounts of damage
3 - now that you got that out of the way, deal with the timberwolves best you can; they're tough but it's just a heavy mech! you can do it.
4 - leave the summoner, warhawk, kit fox and nova for last - your IS weapons are superior to theirs and you shouldn't be intimidated at all


2 - Stormcrow is a helpless little flower of less utility than a hunched hunchback.

:(

#474 Nik Reaper

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Posted 19 July 2014 - 08:04 PM

Oki, there are 2 factual things out there: one is an extencive post showing that clans are about 5-14% more powerful than IS mechs , and the W/L resoults of the ninja pure clan vs IS games that pgi set up .

From the amount of weapons they mount and all that .. discused to death , yes they are more powerful , about 5-14% more powerful it seems , depenting on the build and mech in question. Is it game breaking? , so far not so much, Leagues don't use them till they are Cbill available and pugs get mixed matches. We don't know for a fact if there power is unbalanced or not, but so far we know there is a definite power difference ( as I think there should be ) in favor of clans, it's just that the pug experiance is too much a mixed bag , with some what pore elo matching.

One problem is how we define OP , does it have to be game breaking or just better then the rest, because we had the dragon slayer up till now and we knew it was more powerful than the rest but we didn't make too much noise about it , and it will never be "free" to play , if PGI feels that we need to suffer through clan superiority a few months to make sales a success, so be it, we were here for a year of boring jump/sniping meta game , I can take a few months of clans, and when clan vs IS is the norm ( heh pgi time, eventually ) they mentioned some kind of a reballance pass ( probly several where the first two target the wrong thing and after a lot of forum noise the third might get close to some kind of ballance :( ) .

Edited by Nik Reaper, 19 July 2014 - 08:05 PM.


#475 IraqiWalker

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Posted 19 July 2014 - 08:11 PM

View PostRoland, on 19 July 2014 - 07:35 PM, said:

You don't seem to understand what P2W means.

It does not, as you seem to think, mean that you are purchasing guaranteed victory.

Within the gaming industry, P2W means that you are purchasing an advantage, which is not accessible to players who have not spent real money on the game.

I'm not sure why this has to be repeatedly explained, as it's a fairly simple idea.


That is where you are wrong sir. Pay for an advantage is not the same as pay to win. Pay to win guarantees a win. Play any of the thousands of games on Kongregate like Wartune, and you will understand what I am talking about.

Time savers, and advantage are not the same as pay to win. Of the two I mentioned the clan packages fall under "time savers". That's it.

Edited by IraqiWalker, 19 July 2014 - 08:11 PM.


#476 Mavairo

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Posted 19 July 2014 - 08:23 PM

IraqiWalker: I'm male so you're spot on there.

Also, given the sample size I have up to this point, I can safely say that my Fang (and several other screens that I've posted in the past) are far from aberrations.

Clan mechs are great if you're facing people that don't know how to really face down a laser boat, or use mobility.
Clan mechs are not something you Stand And Deliver on. There's exactly ONE clan mech that can run a proper meta setup with a large degree of anything above mediocrity. And that's the Timberwolf. The only other clan mech that can run the GR+PPCs is the DW, and it's VERY slow AND lacks in jump jets. The Warhawk can quasi do it, except that it'd be mounting the GR and PPC on VERY different hardpoint locations (arms)

Beyond that Total Comp Setup, which are about equal to IS meta mechs (inferior since IS can do it with more JJ and across more weight classes)
Clan Weapons have longer durations, Clan mechs tend to run hotter over their weapon payloads, (due to the # of weapons mounted, and longer durations which means less time to cool off during Off Cycles), and the Clan Mechs themselves have much poorer brawling hit boxes.
Their LRMs...ripple fire. And we all know how well Ripple fire fares against counter measures. (it doesn't)

Clan Mech Power comes down to exactly 2 mechs out of the entire bunch.
1 the Timberwolf. What gives it power? It's not it's metasetup (which is mediocre compared to the IS 3D Phract, and is actually about on par with a 9SE Bolt by the time it's done). It's it's 89 KPH speed. It's armor is mitigatable due to a combination of hitboxes, and the fact that EVERY other weapon but the GR+PPC combo is a Duration or Short Range weapon which means to be effective on offense it exposes itself to fire far longer than an IS mech. Those so called "only slightly longer durations"? Stack up real fast when there's 8 to 12 guys turning and bearing down on you to retaliate.
and 2 the Storm Crow, which outclasses every medium in the game except for the Shawk. The Shawk can run Meta. The Crow can't. The nova's just terrible.

The Direwolf? No ECM, low slung weapons, no JJ, Pitiful... Even Worse than Atlas Speed.
Warhawk? Not enough punch for it's weight and lack of speed. A properly built BLR or Stalker moves as fast, or about as fast, and carries heavier hitting firepower.
Kitfox? 97 kph, light mech that is the size of a cicada... does any more need to be said here?
Adder... 97 kph... Commando... that's the size of a Jenner...
The Summoner? Other than Targeting Computer Equipped builds? Is utterly terrible, all the way around.

Edited by Mavairo, 19 July 2014 - 08:40 PM.


#477 Sandpit

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Posted 19 July 2014 - 08:24 PM

View PostIraqiWalker, on 19 July 2014 - 08:11 PM, said:


That is where you are wrong sir. Pay for an advantage is not the same as pay to win. Pay to win guarantees a win. Play any of the thousands of games on Kongregate like Wartune, and you will understand what I am talking about.

Time savers, and advantage are not the same as pay to win. Of the two I mentioned the clan packages fall under "time savers". That's it.

agreed
premium time would be P2W by a lot of the definitions on the forums. It provides an advantage over free players

clans have some advantages
so do IS mechs in comparison though

ACs pinpoint vs. burst
XL engines vs. STD (I can lose both side torsos and still be combat effective in an IS mech)
Missiles in waves as opposed to all at ounce
Heat vs low heat options (I can save heat by not going with ER lasers)

There's plenty more

#478 Nik Reaper

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Posted 19 July 2014 - 08:35 PM

View PostSandpit, on 19 July 2014 - 08:24 PM, said:


"agreed
premium time would be P2W by a lot of the definitions on the forums. It provides an advantage over free players"



Well you do realise that if R&R was still a thing , yes it would be a blatant PTW?
Clans will need a bit more of ballance to not overpower IS ( wich they should in lore , but so bad for gameplay unless 10v12 .. torn on that ) when Clan vs IS gets here.
The numbers and the experiance so far shows they have a tangible advantage at this point , and sence you have to pay to play them right now , they kinda are pay for an advantage , yes this game doesn't have gold ammo but this is kinda like that , at least it's a time limited advantage , but still hope somehow IS get's back to par.

Edited by Nik Reaper, 19 July 2014 - 08:35 PM.


#479 Green Mamba

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Posted 19 July 2014 - 08:38 PM

Relax everyone ,once the Clan Mech sales start to dwindle they will nerf them

#480 Mazzyplz

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Posted 19 July 2014 - 08:47 PM

View PostGreen Mamba, on 19 July 2014 - 08:38 PM, said:

Relax everyone ,once the Clan Mech sales start to dwindle they will nerf them



so temporary p2w is good? i'm not saying the clans are P2W, but telling people to relax, due to a shady business practice, is puzzling to say the least!

if this is true, and i'm not saying it is; then pgi is one of the worst companies whose product i have used. if not THE WORST.
this should come with an award in forbes or something but it goes unnoticed because it's a "nerd" past time





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