JakeEDogge, on 20 June 2014 - 12:22 AM, said:
I completely agree. Plus the guys running around yelling "clans are supposed to be OP" clearly don't know what they are talking about. This isn't MW4, where you just upgrade from IS to clan tech. This is a multiplayer game where balance is a thing that needs to be considered. In fact, they have been detrimental to almost any argument being made about how the clan mechs are actually balanced.
pwnface, on 20 June 2014 - 03:30 AM, said:
Didn't you kill a Daishi from full to zero with your no-armor spider? That video was impressive. Same with the Masakari that followed, although that one was kinda wrecked to begin with. You should meet Wolf of the Sea, I think you two spider lunatics will be perfect together.
Roland, on 20 June 2014 - 08:32 AM, said:
Most folks really have no grasp of how balance works anyway, but even for those folks who do, it'll take a bit for better players to develop optimal configurations that really abuse the current balance situation.
For the time being, you're seeing a bunch of random stuff because most players don't really know much about mech design, and the designs of those players who do haven't been seen on the field enough for them to propagate through the ranks of the derps.
My god, I can't agree enough with that statement. People don't understand balance half the time. They care about their particular toy, and if something changes, they can't handle it and what to change things back, instead of shift and adapt.
Atheus, on 20 June 2014 - 09:20 AM, said:
They would still win with a different mech. Mostly because they know how to build mechs properly. Half the builds you've given them are just awful. Reduce their weapons, they'll put a bigger engine and more heatsinks. However, even with small lasers on a banshee (which they wouldn't do as that is just a bad decision), good players will still wreck you, one way or another.
Do you understand what reductio ad absurdum mean? Your statement by it's very nature is false. That's how this argument archetype works. Seriously, google it or something. Good players will always be good. Even in "bad" mechs (no such thing exists in the game as of yet), or poorly built ones. That mostly comes from them knowing how to pilot and build mechs.
The proper way of making your challenge isn't with reducing the weapons they can mount on a mech, it's by putting them in a different mech. For example, a locust, or a commando. They would still win, because they know how to build, and how to pilot.
Atheus, on 20 June 2014 - 09:26 AM, said:
He's not wrong though. Go brawl, and see what happens. Experimentation is a thing. Get acquainted with it.