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Attn: All "clans Op! Nerf Now!" Players

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#81 Jacobei

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Posted 30 June 2014 - 10:31 AM

This will happen when it is released to the public!

#82 KAT Ayanami

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Posted 30 June 2014 - 10:45 AM

View Post1453 R, on 20 June 2014 - 03:56 PM, said:

All hyperbole and grandstanding aside…shut your blasted claps for a month and wait. See how things shake out, see what sort of builds and tactics develop. Metas don’t mutate overnight, answers aren’t found in an hour. This is the biggest single features release since the game became playable – did you really think it wasn’t going to be a wild ride? Either sit down, strap in, and enjoy the rumble, or take a damn break already!



- So people need to stop posting but you can come and write that HUGEWALLOFTEXT that you expect us to read?

- Also, you want users to wait? Until when? Until they are available to everyone else for free? Then when users return as much fire fire as you serve you want PGI to act about it?

- Also, as TIRED as you and other Clan users are about "NERF" topics. IS Mech user are tired of "You lack skillz NoOb" comments.

I do not care if clans are OP. They should be OP. But it pisses me off how Clan Users try to turn around and say "no, they are even. The DW has a 90 alpha, but walks slow. Totally even mang".

And regarding the "L2P" comments. Comparing mechs is not a matter of Skill. Its a matter of "You vs Yourself on 2 different mechs, and who would win".

I do not think that anyone would beat himself by using IS mechs against CLAN mechs (of the same tonnage).

#83 shadN

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Posted 30 June 2014 - 10:47 AM

This thread is going OT! Can't allow for that to happen.

1. If You don't want to spend money on mechs then just don't. But stop complaining about certain clan mechs being stronger than IS *****.

2. Why don't you just get a decent paying job!? 200 bucks is roughly 2 days of work or less. Shouldn't be a problem, right? Then you can buy clantech too and stop complaining.

3. So PGI is a Company trying to earn money. Whoa, stop it. Maybe the NOPE ppl just can't understand that because they don't earn decent money. Then just get yourself a job and buy clantech!!!!

4. Plus, 240 bucks for a game like MWO is absolutely not too expensive considering the work that PGI invested until now. Just buy clan mechs and stop complaining!!!

Edited by shadN, 30 June 2014 - 10:53 AM.


#84 CygnusX7

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Posted 30 June 2014 - 10:50 AM

Insert any clapping gif here ><

#85 Perilthecat

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Posted 30 June 2014 - 11:00 AM

View PostRoland, on 30 June 2014 - 08:04 AM, said:

I just wasn't having that problem, and I was playing against folks who most certainly could hit it if I showed it to them.

The mech's overall torso is large, but it's also got large arms. I wasn't having much trouble soaking damage into my sides and arms by twisting away from the shooter, especially when including the mech's JJ's.

I'd actually say the dragon has an easier to hit CT since it sticks out all alone from the front of the mech, while the TWolf's side torsos protect its CT.


So you finally ended up buying into the Clans! Are you finding them fun so far?

I'm actually really curious about what convinced you to finally buy-in? You were really vocal about Clan mechs being P2W, and expressed worries about how this might hurt the game. I honestly never thought that you would come over to the dark side of (alleged) P2W.

Now that you have a broader perspective do you still feel the same way? And do you think there is a strong enough advantage to be damaging to the game balance even when the cbill versions come out?

Cheers

#86 Perilthecat

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Posted 30 June 2014 - 11:07 AM

View PostshadN, on 30 June 2014 - 10:47 AM, said:

This thread is going OT! Can't allow for that to happen.

1. If You don't want to spend money on mechs then just don't. But stop complaining about certain clan mechs being stronger than IS *****.

2. Why don't you just get a decent paying job!? 200 bucks is roughly 2 days of work or less. Shouldn't be a problem, right? Then you can buy clantech too and stop complaining.

3. So PGI is a Company trying to earn money. Whoa, stop it. Maybe the NOPE ppl just can't understand that because they don't earn decent money. Then just get yourself a job and buy clantech!!!!

4. Plus, 240 bucks for a game like MWO is absolutely not too expensive considering the work that PGI invested until now. Just buy clan mechs and stop complaining!!!


While I agree that you need to play them to really appreciate how well they are balanced (considering the timeframe PGi had to work with), I'm not sure that the rest of your comments are made with an awareness of other people's circumstances.

There are tons of people struggling to make ends meet, and $200 is a lot of money. It's great that you live in a place where people can so easily find work and make enough to cover their other bills.

But it isn't like that everywhere. "Just get a job" shows a lack of sensitivity and awareness of circumstances that people face all over the world. For a lot of people, a game is not a viable expense when they need to pay rent and buy food. I say this from the perspective of a whale by the way.

#87 TheFlannelBeard

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Posted 30 June 2014 - 11:19 AM

View PostBy Dysentery, on 20 June 2014 - 04:40 PM, said:

And again:

Clam tech can be OP as much as it wants.
I want a gameplay nerf.

10 clammers vs 12 IS ones.
Plus objectives.

Then you can all pet your superior control sticks for 200$ and feel good about it, while normal players have fun too.


Before I got my clan mechs I had 0 problems taking out clan mechs. In fact I took on a gold 6 c-uac5 clan mech direwolf with an ac40 jjdd build of mine.

Either you suck entirely, dont know how to play the game and rage against those who do (and utilize clan mechs correctly, mind you...), or you simply dont understand that the cost of the mech has nothing to do with how OP or not-OP the mech is.

I guarantee you some 12 year old bought all the clan mechs and die immediately every time they run the clan mechs.... they are only OP if you know how to use them. Same can be said for the IS mechs.

But then again, they play very, very, very differently. But you wouldn't know about that now, would you ;)

Edited by TheFlannelBeard, 30 June 2014 - 11:19 AM.


#88 Roland

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Posted 30 June 2014 - 11:21 AM

Quote

From a high-end meta standpoint, the Timberwolf is definitely a solid top tier mech. Does it outclass a Dragonslayer? Or even a 3D? I dunno. It has advantages - it's faster, and can withstand more punishment thanks to the Clan XL, but it's also hampered by being forced to use CERPPC's instead of IS PPC's. The extra 10 heat matters.

I think the DS is certainly comparable, but it's also 5 tons heavier and an assault mech (so with the new matchmaker, you won't even need to choose.. bring 3 of each!).

The 3D though? For me, I'd take the TWolf any day of the week. Having additional speed AND survivability just make it dramatically better in my opinion. I kind of expect it to just straight up replace the 3D for anyone who has the choice to drive either. It seems like it does everything better.

The IS PPC's are nice for many engagements, the ER PPC's do still get benefits in exchange for their extra heat. They're one ton lighter than the IS PPC, do better damage at long range, and have no short range limitation. It's useful if a light mech gets up in your face to be able to unload on him with the full alpha.

Overall though, I feel they did a decent job with the ERPPC in terms of balance. I don't feel that it's just overwhelmingly better than the IS PPC (although it's clearly better than the IS ERPPC).

I've always been a huge fan of the PPC as a weapon, using them even back in closed beta because my ping was generally low enough to get consistent damage even before the hit detection was fixed up... so part of me is kind of sad that the clan ERPPC isn't the absolute beast that it is in BTech, dumping all that damage on a single point (effectively, a 6 ton energy gauss rifle). But I am forced to recognize that it really would be ridiculously broken if the clan ERPPC's did 15 damage to a single location.

That's my feeling so far, most of the clan stuff is pretty solid. Good mechs that play differently, but not necessary better or worse than the overall selection of IS mechs.

Even the TWolf isn't crazy OP or broken or anything... but it IS pretty strong, and definitely one of the best mechs in the game at the moment. Probably the best Heavy chassis (I can't really think of another heavy chassis which is better at least).

That, in itself, is really not bad. There's nothing that says the clans' can't have the best mech in at least on of the classes. Presumably, they would.

The problem at this point is that you have what is probably the best heavy chassis in the game, locked away behind a paywall for MONTHS. That seems problematic to me, and I fear it may lead to it being nerfed harder than it otherwise would be. You simply can't have the best heavy chassis in the game unavailable to the general public for such an extended period of time.

EDIT: Website totally barfed up my post

Edited by Roland, 30 June 2014 - 11:23 AM.


#89 TheFlannelBeard

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Posted 30 June 2014 - 11:21 AM

View PostPerilthecat, on 30 June 2014 - 11:07 AM, said:

While I agree that you need to play them to really appreciate how well they are balanced (considering the timeframe PGi had to work with), I'm not sure that the rest of your comments are made with an awareness of other people's circumstances.

There are tons of people struggling to make ends meet, and $200 is a lot of money. It's great that you live in a place where people can so easily find work and make enough to cover their other bills.

But it isn't like that everywhere. "Just get a job" shows a lack of sensitivity and awareness of circumstances that people face all over the world. For a lot of people, a game is not a viable expense when they need to pay rent and buy food. I say this from the perspective of a whale by the way.


This. <3

#90 1453 R

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Posted 30 June 2014 - 11:33 AM

View PostKAT Ayanami, on 30 June 2014 - 10:45 AM, said:

- So people need to stop posting but you can come and write that HUGEWALLOFTEXT that you expect us to read?


Yep! Deal with it! You want to post on the forums? Do so in a calm and reasonable manner, presenting logical analysis and solid reasoning for your point. Or be funny. Have you seen many “CLANS OP PRANA PLZ NERF” players doing either?

Well, some of them are funny. But being funny is hardly their intention!

View PostKAT Ayanami, on 30 June 2014 - 10:45 AM, said:

- Also, you want users to wait? Until when? Until they are available to everyone else for free? Then when users return as much fire fire as you serve you want PGI to act about it?


I recall mentioning a figure of one month, for starters! Certainly longer than THREE FLIPPIN’ DAYS! Massive metagame shifts are not digested in the space of a few hours! Note: all I was calling for was PATIENCE, not a cessation of all balance updating.

View PostKAT Ayanami, on 30 June 2014 - 10:45 AM, said:

- Also, as TIRED as you and other Clan users are about "NERF" topics. IS Mech user are tired of "You lack skillz NoOb" comments.


And if I’d ever made that comment to you, or to anyone else, you’d have a point. I haven’t. I argue that we don’t know yet if the Clans’ forced inefficiencies are a sufficient drawback for the superiority of their XL engine and whether or not their weapons’ increased face-time requirements make up for their lighter, tighter nature. We don’t know, and we won’t know until things’ve had some time to settle, hmm?

View PostKAT Ayanami, on 30 June 2014 - 10:45 AM, said:

I do not care if clans are OP. They should be OP. But it pisses me off how Clan Users try to turn around and say "no, they are even. The DW has a 90 alpha, but walks slow. Totally even mang".


‘Walks slow’ is hardly an apt description of the Dire Whale’s mobility issues. That thing gets outmaneuvered by underground bunkers. Certainly if you find yourself in front of it you’re in for a world of torment, and good Dire Whale pilots will try and force that situation whenever they can – Dire Whales in the tunnels of (insert tunnel map here) are a new tactical problem people have not discovered a reliable answer for – in most any other situation you’ll have had plenty of chance to not wind up in front of the Dire Whale.

Also. Contradicting yourself in 3…

View PostKAT Ayanami, on 30 June 2014 - 10:45 AM, said:

And regarding the "L2P" comments. Comparing mechs is not a matter of Skill. Its a matter of "You vs Yourself on 2 different mechs, and who would win".


2…

View PostKAT Ayanami, on 30 June 2014 - 10:45 AM, said:

I do not think that anyone would beat himself by using IS mechs against CLAN mechs (of the same tonnage).


1. There it is. Clearly you do care about balancing issues.

Now I challenge you – defeat your doppelganger in an Adder whilst using a Jenner or Firestarter. Or even a Raven. Defeat a Kit Fox whilst in a Spider. Defeat a Summoner while in a Cataphract.

There are several instances of ton-for-ton match-ups actually being in the Inner Sphere’s favor. Certainly the Timber Wolf has some serious advantages over the Orion, but many cases have been made for the Orion being a better in-the-rough, slug-it-out-with-fisticuffs brawler than the Timber Wolf is. I generally believe them. The Timber Wolf and the Stormcrow are also the only two ‘Mechs widely considered to be upper-echelon competitive – the Dire Whale is an issue only in Puglandia, and the rest of the crop have some hardwired flaw somewhere that keeps them on the level just fine.

So! Now that I have educated, it is time to get that clap clamped! We’ve only had half a month so far, the time period of wait-and-see has not elapsed yet! ATTN, my man! ATTN!

#91 Roland

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Posted 30 June 2014 - 11:34 AM

View PostPerilthecat, on 30 June 2014 - 11:00 AM, said:

So you finally ended up buying into the Clans! Are you finding them fun so far?

I'm actually really curious about what convinced you to finally buy-in? You were really vocal about Clan mechs being P2W, and expressed worries about how this might hurt the game. I honestly never thought that you would come over to the dark side of (alleged) P2W.

Now that you have a broader perspective do you still feel the same way? And do you think there is a strong enough advantage to be damaging to the game balance even when the cbill versions come out?

Cheers

Well, first, my decision to give PGI some money stemmed largely from their decision to finally make good on their promise over a year ago to let us play with our friends easily. I felt like I wanted to reward PGI for doing something right.

Beyond that, I personally don't mind buying mechs.. I already bought every other mech in the game, barring most of the hero mechs. I don't wear the little forum tags, but I contributed at the top tier for the clans and the phoenix stuff. I have plenty of disposable income, so it was never an issue of not having the cash for it.

Finally, I was a bit tired of folks saying, "You haven't played the clans, so you can't possibly understand how they work." The reality is, you really don't need to actually drive the clan mechs to understand the balance issues with them... And folks who think you do are either fooling themselves, or don't really grasp how mech balance works.

My views regarding the clan balance really has not changed at all after having driven the clan mechs (although to be fair, I've only focused on the ones I found to be the strongest, given I have a billion new mechs now... I haven't gotten a chance to drive them all). The TWolf is most definitely a strong mech, and my opinion of putting such a mech behind a paywall doesn't change just because I'm on the other side of that pay wall...

Even though I have spent real money to purchase various mechs, I am still of the opinion that anyone should be able to earn any mech in the game through in-game means. It's of my belief that such a practice benefits the overall game's community. And honestly, it wouldn't change whether someone like me paid money for those mechs.


One thing to bear in mind here though, is that I never believed that the clans as a whole were P2W. My general feelings are that they are fairly well balanced, and the construction mechanics of the omnipods are well done. PGI honestly did do a good job with them. (although god DAMN the mechlab interface hurts to use...and having a ton of new mechs to config really highlighted how painful it is)

Even the outliers, like the TWolf, are not crazy OP... but it's probably the best heavy chassis at the moment (by a slim, but not trivial margin), and having the best chassis of any weight class behind a paywall is bad for the game.

I'd rather they made the mechs available for a large amount of CBills (like, a REALLY large amount compared to any IS mech), rather than just nerf them into the ground. And unlike some, I would not feel bad at all that some players could choose to spend 100 million cbills to buy a clan chassis. It wouldn't make my expenditure of dollars somehow less useful.

#92 TheFlannelBeard

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Posted 30 June 2014 - 11:54 AM

View PostKAT Ayanami, on 30 June 2014 - 10:45 AM, said:


I do not care if clans are OP. They should be OP. But it pisses me off how Clan Users try to turn around and say "no, they are even. The DW has a 90 alpha, but walks slow. Totally even mang".



Most DW players act as an assault, when they are clearly not able to toe-to-toe with a backed-up Atlas BH or DDC.

Sure, 90+ alpha. Sure, 6 uac5s. But you're missing a dire point here (hah).

Most clanners who are average tend to play their Clan Mechs as they do their IS mechs, or even worse - as Assaults. If you see a Direwolf leading the charge you can hit him once in the gut or side and soften him up to the point where his bloated mentality shrinks and he starts back peddling, feeling the cold chill of mortality (or their oxygen supply being obliterated... same thing.)

Now if you see a Direwolf in mid-pack, and stays consistently mid-pack fighting like a medium would... watch out. Those are the good players who know the role.

If you see a Direwolf not doing the above strategy, flex your muscle and take him out.

Problem solved. Quit griping.

#93 Gyrok

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Posted 30 June 2014 - 12:16 PM

View PostRoland, on 30 June 2014 - 11:34 AM, said:

Well, first, my decision to give PGI some money stemmed largely from their decision to finally make good on their promise over a year ago to let us play with our friends easily. I felt like I wanted to reward PGI for doing something right.

Beyond that, I personally don't mind buying mechs.. I already bought every other mech in the game, barring most of the hero mechs. I don't wear the little forum tags, but I contributed at the top tier for the clans and the phoenix stuff. I have plenty of disposable income, so it was never an issue of not having the cash for it.

Finally, I was a bit tired of folks saying, "You haven't played the clans, so you can't possibly understand how they work." The reality is, you really don't need to actually drive the clan mechs to understand the balance issues with them... And folks who think you do are either fooling themselves, or don't really grasp how mech balance works.

My views regarding the clan balance really has not changed at all after having driven the clan mechs (although to be fair, I've only focused on the ones I found to be the strongest, given I have a billion new mechs now... I haven't gotten a chance to drive them all). The TWolf is most definitely a strong mech, and my opinion of putting such a mech behind a paywall doesn't change just because I'm on the other side of that pay wall...

Even though I have spent real money to purchase various mechs, I am still of the opinion that anyone should be able to earn any mech in the game through in-game means. It's of my belief that such a practice benefits the overall game's community. And honestly, it wouldn't change whether someone like me paid money for those mechs.


One thing to bear in mind here though, is that I never believed that the clans as a whole were P2W. My general feelings are that they are fairly well balanced, and the construction mechanics of the omnipods are well done. PGI honestly did do a good job with them. (although god DAMN the mechlab interface hurts to use...and having a ton of new mechs to config really highlighted how painful it is)

Even the outliers, like the TWolf, are not crazy OP... but it's probably the best heavy chassis at the moment (by a slim, but not trivial margin), and having the best chassis of any weight class behind a paywall is bad for the game.

I'd rather they made the mechs available for a large amount of CBills (like, a REALLY large amount compared to any IS mech), rather than just nerf them into the ground. And unlike some, I would not feel bad at all that some players could choose to spend 100 million cbills to buy a clan chassis. It wouldn't make my expenditure of dollars somehow less useful.


I have no issue with them coming out for cbills, at all. Just not yet. We paid for early access. PERIOD. Otherwise, nothing else we got is worth terribly much. Sure some mech bays, and a bit of premium time, woo...that is not $240 worth though. Additionally, the one module everyone wanted came with gold mechs, so I had to pay the GXP and buy it anyway...even after dropping $240. If Joe Q Public can buy them now for cbills, honestly, I would imagine the players asking for a refund would probably cripple the studio and the publisher.

You have an established model, the phoenix package. Deviating from that model at this point would break the established expectations of the players who paid. Does it suck that Timmy Hasnomoney cannot get whatever mech until X release date? Sure, it does suck...however, no one QQ'ed this much about the Shawks when they hit, and they were behind a pay wall for a while as well. Additionally, they are still arguably the best medium in the game...(Stormcrow is definitely not far off the mark if any though...)...Why was that? Because medium mechs do not get people worked up or excited like assault and heavy mechs, especially the TW and DW. This is basically a bunch of people crying that they cannot have them now for free...when they absolutely should not have them now for free.

I would be ok with releasing them for MC right now if they were $50 worth of MC per 3 variants and you had to buy all 3 variants for MC. Totally cool with that...release them for cbills and make TWs 250 mil cbills each...ok...cool with that too...I suppose. It means that no one who is whining would have them though, so why even bother?

#94 1453 R

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Posted 30 June 2014 - 12:40 PM

View PostRoland, on 30 June 2014 - 11:34 AM, said:

I'd rather they made the mechs available for a large amount of CBills (like, a REALLY large amount compared to any IS mech), rather than just nerf them into the ground. And unlike some, I would not feel bad at all that some players could choose to spend 100 million cbills to buy a clan chassis. It wouldn't make my expenditure of dollars somehow less useful.


As this last portion was directed pretty much squarely at me…

I don’t have an issue with my purchase necessarily being less useful, Roland. That was poorly articulated of me before, and I apologize. What I meant was that making Hero ‘Mechs widely available for an insignificant C-bill price or moderate-at-best grind cheapens the very concept of a Hero ‘Mech. These aren’t regular sub-variants to be thrown around at a whim, they’re supposed to be iconic or exemplary specimens of their particular chassis, and they should be difficult or unwieldy to obtain. Whether that ‘difficulty’ is opening up one’s wallet, or putting in time to master the rest of the chassis first, …

(Recap for other folks: my preferred proposal is that one has to unlock the master module slot for three ‘Mechs of a given chassis before one unlocks the ability to pay C-bills for the Hero of that chassis, and even then the C-bill price would generally include at least one more digit than the C-bill prices for the regular ‘Mechs of that chassis. Want the Death’s Knell for no money? A’ight – master the rest of the Commandos first, and then pay 15m C-bills for the Knell itself, prior to upgrades or modifications. And that’s for the Knell. C-bill prices for the Dragon Slayer or Boar’s Head? Good luck, buddy.)

…one way or another, Hero ‘Mechs should feel suitably heroic. Simply saying “Here! Buy the DS for 50% over the regular C-bill price of a 9S!” is absolute junk and would invalidate the very concept of a Hero ‘Mech, as well as seriously, seriously cheesing off folks who laid out some hefty MC costs for these suckers, and also does not actually accomplish Roland's desired goal of getting Li’l Billy to put in the hours and provide opposition and play experience for the rest of us.

As I’ve said numerous times now – you need to either pony up your money or pony up your time. I don’t at all mind people paying their way with their time – it’s what I did for quite some time before landing actual work last year, I totally sympathize with folks who can’t afford much cash injection in their gaming habits – but the fact of the matter is, you cannot whine and cry and pitch a fit to try and bypass both requirements. Piranha frequently puts out pretty deep sales for Hero ‘Mechs – wait for the one you want to hit sale, just like you wait for the Steam sales before giving up on paying rent for the next four months.

Edited by 1453 R, 30 June 2014 - 12:42 PM.


#95 Perilthecat

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Posted 30 June 2014 - 12:46 PM

View PostRoland, on 30 June 2014 - 11:34 AM, said:

Well, first, my decision to give PGI some money stemmed largely from their decision to finally make good on their promise over a year ago to let us play with our friends easily. I felt like I wanted to reward PGI for doing something right.

Beyond that, I personally don't mind buying mechs.. I already bought every other mech in the game, barring most of the hero mechs. I don't wear the little forum tags, but I contributed at the top tier for the clans and the phoenix stuff. I have plenty of disposable income, so it was never an issue of not having the cash for it.

Finally, I was a bit tired of folks saying, &quot;You haven't played the clans, so you can't possibly understand how they work.&quot; The reality is, you really don't need to actually drive the clan mechs to understand the balance issues with them... And folks who think you do are either fooling themselves, or don't really grasp how mech balance works.

My views regarding the clan balance really has not changed at all after having driven the clan mechs (although to be fair, I've only focused on the ones I found to be the strongest, given I have a billion new mechs now... I haven't gotten a chance to drive them all). The TWolf is most definitely a strong mech, and my opinion of putting such a mech behind a paywall doesn't change just because I'm on the other side of that pay wall...

Even though I have spent real money to purchase various mechs, I am still of the opinion that anyone should be able to earn any mech in the game through in-game means. It's of my belief that such a practice benefits the overall game's community. And honestly, it wouldn't change whether someone like me paid money for those mechs.


One thing to bear in mind here though, is that I never believed that the clans as a whole were P2W. My general feelings are that they are fairly well balanced, and the construction mechanics of the omnipods are well done. PGI honestly did do a good job with them. (although god DAMN the mechlab interface hurts to use...and having a ton of new mechs to config really highlighted how painful it is)

Even the outliers, like the TWolf, are not crazy OP... but it's probably the best heavy chassis at the moment (by a slim, but not trivial margin), and having the best chassis of any weight class behind a paywall is bad for the game.

I'd rather they made the mechs available for a large amount of CBills (like, a REALLY large amount compared to any IS mech), rather than just nerf them into the ground. And unlike some, I would not feel bad at all that some players could choose to spend 100 million cbills to buy a clan chassis. It wouldn't make my expenditure of dollars somehow less useful.


Cool beans! We have different ideas about P2W of course, but I always appreciate a well thought out and intelligently written opinion. Having experience on both sides lends credence to your argument with a lot of people, even though it's possibly not a necessity when identifying balance issues. An interesting discussion point on 100 million cbill mechs could highlight another "paywall" because there are two sides to the value scale here: time and money.

Most importantly (and it's something a lot of people forget about) you seem to be enjoying the game and I think that's great! I know that's what keeps me engaged and it's why I'm here ;)

#96 Kin3ticX

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Posted 30 June 2014 - 12:48 PM

The Timberwolf 89kph 45 alpha jump sniper is overpowered and the 60 alpha Dire Wolf is overpowered. Other than that I think the balance work went better then expected. Well, I also think the ER Large and ER Mediums shoot a tad too far and the C/ER PPC cooldown should be increased.

#97 Damocles69

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Posted 30 June 2014 - 12:50 PM

Dude. Thy are going to get nerfed. Get over it.

Timberwolf could really use a good nerfbat cracking.

If you don't realize that it is the best mech in the game by a wide margin I can't help you

#98 Vercinaigh

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Posted 30 June 2014 - 12:51 PM

View PostKin3ticX, on 30 June 2014 - 12:48 PM, said:

The Timberwolf 89kph 45 alpha jump sniper is overpowered and the 60 alpha Dire Wolf is overpowered. Other than that I think the balance work went better then expected. Well, I also think the ER Large and ER Mediums shoot a tad too far and the C/ER PPC cooldown should be increased.


those lasers also do more damage per tick than is, too. So matter how long you held the laser on, IS held for the same time does less damage. Their uac's have much higher DPS, aswell, the only thing they can't do with ac's is jump snipe, lol. Plus clan XL's....I dunno how much more obvious it has to be...

#99 TheFlannelBeard

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Posted 30 June 2014 - 12:57 PM

View PostDamocles69, on 30 June 2014 - 12:50 PM, said:

Dude. Thy are going to get nerfed. Get over it.

Timberwolf could really use a good nerfbat cracking.

If you don't realize that it is the best mech in the game by a wide margin I can't help you


Theyre properly balanced and can be taken out very, very easily. Surely you know this...

#100 Ragnar Darkmane

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Posted 30 June 2014 - 01:00 PM

Interesting to see that the "IS players suck and have no idea what balance is" straw man circlejerk actually turned into a discussion with valid arguments on both sides. Mind blown.





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