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I Thought Mwo Wasn't Supposed To Be A Earthquake Simulator

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#1 Jun Watarase

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Posted 20 June 2014 - 11:00 PM

Then why do they have more impulse (cockpit shake) than AC20s, in addition to the giant balls of fires obscuring your cockpit?


IS LRMs :

Posted Image

Clan LRMs :

Posted Image

I think PGI gave clan LRMs extra large explosion effects....

#2 Nothing Whatsoever

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Posted 20 June 2014 - 11:01 PM

Indeed.

Too long to tweak impulse values.

#3 Abisha

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Posted 20 June 2014 - 11:04 PM

equip a Improved Gyros module.

Learn the game, other then QQing.

#4 Dymlos2003

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Posted 20 June 2014 - 11:04 PM

Do you always have to whine about something? It's getting old. I find the cockpit shake immersive.

#5 Corbenik

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Posted 20 June 2014 - 11:24 PM

Also when you compare why dont you not use the Thermal vision on one, make them equal screen gifs

#6 Dymlos2003

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Posted 20 June 2014 - 11:26 PM

View PostCorbenik, on 20 June 2014 - 11:24 PM, said:

Also when you compare why dont you not use the Thermal vision on one, make them equal screen gifs


Also don't be zoomed in on one of them.

#7 FupDup

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Posted 20 June 2014 - 11:26 PM

Posted Image

#8 Ardney

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Posted 20 June 2014 - 11:28 PM

View PostFupDup, on 20 June 2014 - 11:26 PM, said:

Posted Image

Beat me to it ;)

#9 Koniks

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Posted 20 June 2014 - 11:42 PM

According to Smurfy, Jun's correct. C-LRM 10-20 have .4 impulse. All IS-LRMs and C-LRM 5s have .35 impulse.

There's also a discrepancy with the C-SRMs. All IS-SRMs are .11 impulse. Clan impulse is as follows for SRMs:

2-.19
4-.11
6-.19

All streaks are normalized at .040.

Edited by Mizeur, 20 June 2014 - 11:43 PM.


#10 Jun Watarase

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Posted 21 June 2014 - 12:07 AM

View PostAbisha, on 20 June 2014 - 11:04 PM, said:

equip a Improved Gyros module.

Learn the game, other then QQing.


The funny thing is i DID have a improved gyros module....not that it affects the flames from blocking your view.

Learn2play!

#11 Lyoto Machida

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Posted 21 June 2014 - 12:11 AM

View PostJun Watarase, on 21 June 2014 - 12:07 AM, said:


The funny thing is i DID have a improved gyros module....not that it affects the flames from blocking your view.

Learn2play!


The fact that LRMs were even hitting you means you already made a mistake prior to that.

#12 Jun Watarase

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Posted 21 June 2014 - 12:13 AM

View PostLyoto Machida, on 21 June 2014 - 12:11 AM, said:

The fact that LRMs were even hitting you means you already made a mistake prior to that.


You are right i should have equipped ECM on my stalker plus the module that renders me invulnerable to CECM and TAG. My bad.

#13 Lyoto Machida

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Posted 21 June 2014 - 12:15 AM

View PostJun Watarase, on 21 June 2014 - 12:13 AM, said:


You are right i should have equipped ECM on my stalker plus the module that renders me invulnerable to CECM and TAG. My bad.


Well, don't get caught out of position and kill/chase off any spotters you see. I probably die to LRMs 1 time for every 9 direct fire deaths, so I don't see it as an issue. I don't even carry AMS on my mechs (unless they have 2 or more AMS hardpoints).

#14 Jun Watarase

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Posted 21 June 2014 - 12:20 AM

>out of position

uh look at the minimap, i had multiple friendlies within 100m of me.

>kill spotters

good luck killing a full hp heavy mech before someone starts firing LRMs on you unless you are boating UACs. Or as is common, a ECM spotter at long range where your weapons cant touch.

I dont even know why you are talking about this. What you posted has nothing to do with broken impulse values or the fact that an earthquake simulator isnt fun. You seem to think this is a thread about how much damage LRMs do. It isnt.

#15 TimePeriod

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Posted 21 June 2014 - 12:23 AM

I'm also having issues with screen shake and it is not my computer specs nor the drivers. It is the large amount of FX particle effects, screen shake and explosions in my cockpit.

#16 Kilo 40

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Posted 21 June 2014 - 12:33 AM

learn to use cover cry baby

#17 Wolfways

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Posted 21 June 2014 - 12:42 AM

The cockpit shake doesn't bother me...unless it's constant shake from multiple LRM5 spam, but that's what people use them for.
Though if i do get hit like that it's because i screwed up and got myself into a bad situation.

#18 GreyGriffin

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Posted 21 June 2014 - 01:09 AM

Getting hit by massive screen blur and having your view turned into a giant cloud of smoke and fire while being continuously hammered by LRM 5's is not a positive gameplay experience.

#19 El Bandito

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Posted 21 June 2014 - 01:15 AM

View PostGreyGriffin, on 21 June 2014 - 01:09 AM, said:

Getting hit by massive screen blur and having your view turned into a giant cloud of smoke and fire while being continuously hammered by LRM 5's is not a positive gameplay experience.


Equip AMS and stay near your teammate. How the hell is AMS not a thing by now?

Chain fired LRM 5s are not even supposed to reach your lines.

Yes, the impulse value should be toned down to 1/3 of current value, at least, but I personally was never bothered by it.

Edited by El Bandito, 21 June 2014 - 01:24 AM.


#20 r4plez

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Posted 21 June 2014 - 01:25 AM

To OP

1. Use AMS
2. Use AMS modules
3. Get Improved Gyro
4. Try to eq ECM
5. Get in range of Guardian ECM
6. Get Radar Deprivation
7. Next time if you comparing things use same envirnoment e. why only on first gif You're using Thermal Vision, also on first you are zoomed? So those gifs are biased.

There are many counters to LRM ffs, learn game than came to forum for QQ. If you want further nerf LRM's into oblivion - try harder.

Edited by r4plez, 21 June 2014 - 01:29 AM.






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