Mizeur, on 23 June 2014 - 01:44 PM, said:
Caustic is an open field with a central point and ridges on either side. The drop points are set far enough away from the points of engagement that it's possible for each side to maneuver through cover before the other side has position to focus jumpshots on them. There are few other maps with that kind of balance--which is a subject for another thread, probably.
The tonnage restrictions on the final were tighter than other setups.
No, this is the right thread for it. Getting balance from where we're at begins with the heat system and our ability to alpha strike with near impunity. It's fundamentally broken--that's why competitive players have been stuck with the same meta for a year and a half. It's prevented every other change from meaningfully altering gameplay.
Bringing up the amount of work done in 2 years as a reason not to make change is a sunk cost fallacy. And I doubt it would take that much work to simply switch the values on the heat system, disable ghost heat, and then see where we're at.
When your DPS is triple it doesn't particularly matter that some of it is spread.
Those ridges are what make it a good sniping map. You can ask any competitive player, "Is Caustic a good brawling map?" They'll all answer no. You can ask any high elo player that too and you'll get the same answer.
No, the tonnage restrictions were not tighter. 720 tons is one of the middling tonnages for Run Hot or Die, which is the primary competitive tournament. 720 tons is also just about the most popular. It's certainly the most balanced out of the lot.
If you want to discuss changes to the heat system I'm just saying it'd probably be more of a primary topic than trying to shoehorn it in this thread. I don't think the current heat system is so messed up that we need an entirely new one, nor do I think that the proposed system will be free of unique problems.
Shalune, on 23 June 2014 - 02:46 PM, said:
All of your group's posts in this thread are full of broad generalizations based on anecdotal evidence, if that. At best you've pointed to some personal stats of yours which are affected by plenty of factors beyond the quality of the mech build, and form such a small sample size that they may as well have been anecdotal.
The only people with statistically significant data on the current balance of the game are PGI. Even this data is mostly useless as it represents the initial reactions to new mechanics without allowing time for counters or alternatives to be tested.
In short: you are excellent pilots. No amount of skill can let you declare with absolute certainty where the meta is 5 days after new mechanics. Nothing you've presented actually demonstrates your points beyond a superficial level.
We've discussed this subject with the other top team in the game, Steel Jaguar. These kinds of findings aren't made in a vacuum.
I'm also curious who you think are the ones who make those 'meta' builds in the first place...
Azrael1911, on 23 June 2014 - 03:04 PM, said:
12-man players can abuse the game however they want, but it needs to be in the context of a game that's balanced for public queue games.
tl;dr- 100% fine with weapons being broken in comp if it means it's not broken in queue.
It is broken in queue. The Mad Cat with 2xERPPC/1xGauss is a more versatile and serviceable mech than just about anything. It's already starting to be used at the same rate that jumpsniper Cataphracts/Dragon Slayers are used at.
Games aren't really balanced around comp play. It's more accurate to say that games should be balanced around 'good' play. Why would someone who doesn't understand the mechanics of the game, build their mechs properly, or have the game knowledge to position well have a say in balance?
Balancing off of people like that is why the AC2 keeps on getting nerfed. In low Elos people don't know how to torso-twist. They then get hammered by the AC2s great DPS, and die for it. In higher Elos, people eventually learn that if you get an AC2 on you, to move and use one of your arms to take the majority of the fire.
Edited by Adiuvo, 23 June 2014 - 03:13 PM.