Abivard, on 23 June 2014 - 02:11 PM, said:
It seems you are missing the MAIN point, PP FLD, we fix that then there would be very little need to come up with all these elaborate JJ schemes would there?
TBH, I don't expect PGI to address pinpoint, since it is beyond their abilities. If there was even some sort of inaccuracy penalty as suggested by Homeless Bill based on the alpha or whatever, then I'd be for that... that's all I've got.
Think about it for a moment though... if you are a Cataphract or Victor and CANNOT LOOK DOWN FAR ENOUGH TO SHOOT at your opponents, then it's a bad position to take. This amounts to getting a "more precise shot" based on your current position.
There was this godawful match that ended in a tie... it was like an Adder/Puma + Madcat vs a lone Jenner up on one of the HPG walls. The Puma died because he was crit CT, but the Madcat was healthy. He was really stupid enough to "hump the wall" of the HPG instead of BACKING UP to fire the ERPPC at the Jenner and trying to JJ up the wall (just really bad decision making). In order to hit the Jenner at ANY level, you need to get a proper angle to shoot the weapons to the target. In a sense, restricting motion often reduces your ability to hit stuff. You'd have to get "extraordinarily good positioning" to fire downwards.
Try firing down from your torso mounts on mechs far below you on Alpine. Only the arm mounted weapons are designed for this... and most poptarts carry weapons on the high mounted torsos. Once you restrict the range of motion, it changes how you approach your target. That is why lasers (or PPCs for that matter) on arms are extraordinarily popular instead of putting it on your torso (unless you have no other choice).
Edited by Deathlike, 23 June 2014 - 02:20 PM.