Bishop Steiner, on 22 June 2014 - 05:52 PM, said:
So because of an abusive MEta, Light and Medium Mechs should not be able to fire, while jumping, on the move? Way to screw my mediums even further.
Were you drinking heavily when you read my post?
You jump and fire, it shouldn't hit anywhere near what you were aiming at.
In any case, you fire multiple weapons you shouldn't expect all of them to nail the same spot you aim for repeatedly.
How does this screw lights and mediums? It INCREASES their survival because their STs, and CTs won't get blown out in 2 alphas anymore. And god forbid we make mediums other than the Sh*thawk viable again by nerfing JJ and pinpoint convergence.
I'd take "can't fire at all" for that in a heart beat with my Centurions, and Jenners, survivability instead of leaving them home and taking at lightest a Dragon into battle.
The meta is Screwed, and yes there's going to be hits. But think about it this way, the necessity of jumping in a med or light just to survive that extra 5 seconds isn't going to be necessary in the first place.
By the way you
CAN Fire on the Ascent with JJs right now. The JJ Shake actually got a serious Nerf to such a point that after a while, you can still adjust for the shake and fire as you rise. Shooting while falling presently is just mind numbingly easier.
By all rights you shouldn't hit a god damn thing firing while flying in this game. These mechs aren't fighter jets or Gunships.
I can still blow out a ST the size of a Dragons ST on ascent after four shots of tequila when I was a practiced jump sniper. Anyone saying that it takes "skill" to Jump snipe is kidding themselves, especially with the current nerfed state of Ascending JJ Shake. You won't hit dead on for what you're aiming for on Ascent presently, but once you get used to the shake, you can pretty reliably hit one of three torsos. And that's just stupid.
Even if Jump Sniping were not so ridiculously rewarding for the low effort put into it, this being the dominant meta needs to change simply to keep the gameplay fresh. DOTA changes heroes etc constantly for a reason. Starcraft retweaks units from time to time, so people uses them in different ways.
Otherwise you end up being Forza, where the meta there to break into the top 250 (out of 250,000 to 400,000 players depending on the class you want to be a Hero in) on any given track, consists of Buy Lotus Exige, Mod and dial in suspension to taste, throw down laptimes, Win. There's a reason most people move on very quickly from Forza that are comp players.
Edited by Mavairo, 23 June 2014 - 01:15 PM.