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The Best can overcome handicaps with better strategy. Have you tested your ability that way. Have you fought and beat the meta with sub-meta weapons and Mechs? THAT is how you know you are the best.
The first way you know you're doing it right is by not deliberately crippling yourself in the first place.
The term "deck" being bandied about for "team" reminds me of what I think might make this clearer to folks. I'm an old-time Magic: The Gathering player (Heck, I used to work for WoTC back during the Pokémon card craze).
When you build your deck, your team for competitive play, the most important thing is to be
consistent. Situational plays leave you with dead cards and dead draws, and you need to minimize those. Combos that can be disrupted easily are useless combos in a competitive deck. Efficiency also matters- a card that takes resources you may never get into play (high costs, difficult conditions) is often a dead card as well- and enough of those means your opponent gets ahead of you. Game over
LRMs in MWO are situational (the wrong map can utterly reduce an LRM boat to uselessness)- and even at their best require a combo that has numerous easy-to-use disruptions that are frequently "main decked" anyway - most notably ECM. Sure, you can NARC- but that's a longer and even more kludgy combo play. Not meta.
The meta favors what can be used effectively and consistently. It has as few situational or tough-to-play cards in it's "deck" as possible. LRMs are situational. SRMs are tough-to-play (the AC/PPC/Gauss can be "played" earlier and more often thanks to reach, see also lights with ERLL poking). ML/MG lights can "play" thanks to being able to make it easier to use those "cards" due to speed- and within that, they are also reliable, consistent weapons. (And meta heavies and even mediums don't have that resource of speed to allow easy ML/MG play, thus they stick to the long rang guns above)
HoL and company have "meta-decks", and that's what works efficiently, consistently, and with the minimum amount of disruption possible. It is sensible and effective, and given near-similar "decks", player skill and a bit of luck are the tipping points, with skill being the most consistent modifier.
HoL has meta + good play skill of their "deck". Thus,they win. A lot.