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Bring Back Repair Cost!


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#21 Sevrid

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Posted 22 June 2014 - 02:36 PM

I highly doubt anything but a small minority actually want to deal with R&R. Maybe have some kind of c bill sink (I think they said they are) for CW, but for public everyday drops....no thanks.

#22 Roland

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Posted 22 June 2014 - 02:39 PM

The thing that was cool about repair costs was that they came paired with dramatically higher salvage rewards.

The effect was that for good pilots, you could make a mountain of cash quickly.

#23 Karson Kritz

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Posted 22 June 2014 - 02:43 PM

yelp, I am not making Cbills any slower right now than when i was when RR was on. I might be making less. because i have to fight a mountain of assault and heavys to get my kills. you think taking out direwolfs are hard do it in a jenner. but take out 5 of them is even harder. there is a huge balance issue. I want the repair cost for the main reason of tonnage balancing. you get killed by my jenner in your assault you deserve to lose some cash haha! you drop in a assault mech and only do 40 damage which i see every game almost. not only should you lose money you should be put on time out from running assault mechs. its getting old.

#24 Rebas Kradd

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Posted 22 June 2014 - 03:02 PM

R&R was removed because it was a step towards P2W - premium users could withstand R&R better.

#25 CycKath

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Posted 22 June 2014 - 03:08 PM

Ideally I'd love for R&R to come back, but I'm realist and don't expect it outside of CW. That seems like a nice compromise.

#26 Petrothian Tong

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Posted 22 June 2014 - 03:08 PM

please do a forum search for why repair and resupply was removed.



*or just look at one of my post from a very long time ago.


While OP's desire is.... valid.

Theres just no way to make it MARKET FRIENDLY (you know, PGI need to make money and all that) enough.


especially considering most players don't play more than an hour or two a day.
and given the costs of replacing components/mechs. yah.... the math is not friendly to most of the paying population who do not have 8 hours a day to play.

and then there is premium time, and premium mechs.

it is something PGI doesn't really want to touch, making the game Pay 2 play.

edit:
Also: the days with R and R, I remember most people use cheap/trail mechs to avoid paying the replacement bill for the AC20 that everybody loves to focus fire on.

yah, I don't miss it.

edit 2: also. back when we had R&R there were ALOT of AFK trail mechs/bots in matches just to farm cbills.
lets not encourage that again.

Edited by Petrothian Tong, 22 June 2014 - 03:15 PM.


#27 Pjwned

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Posted 22 June 2014 - 03:09 PM

I'm not entirely against it being put back in the game ever again but if it were just slapped back into the game without being refined I would be pretty irritated.

I agree with PGI's stance on it not happening until community warfare starts up, and even then I would want to see it done well or not at all.

#28 CG Chicken Kn

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Posted 22 June 2014 - 03:09 PM

And what fraction is my Jenner? 1/4? 3/8 ths?

#29 Harmless01

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Posted 22 June 2014 - 03:14 PM

No, just no.

It was a terrible back in closed beta, it didn't work at all well. With R'n'R cored upgraded assaults cost more to repair than they ever made during a single matched. It would cost people more to put ballistics and missiles on their mech with the cost of rearming. It encourages defensive, ultra cautious game-play, with people refusing to ever leave cover and risking a large repair bill.

Also the R'n'R would hit the losing team far harder, as well as new player, anyone how took risks, ran a brawling build, pushed or didn't spend the entire match hill-humping or poptarting and we definitely want more of that in the game.

And lets not forget all the shiny new clan mech would cost was more to repair, the QQ form those that paid out for their clan packs would be epic.

Edited by Harmless01, 22 June 2014 - 03:14 PM.


#30 TOGSolid

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Posted 22 June 2014 - 03:27 PM

The only people R&R hurts are bad and new players. Good players will keep using whatever it takes to win.

This has been covered numerous times and no one in favor of R&R has ever been able to prove otherwise.

#31 wanderer

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Posted 22 June 2014 - 03:27 PM

All R&R did was limit what 'Mechs you could play, and encouraged people to play budget-box suicide 'Mechs to grind CBills instead.

I mean, we're talking entire weapon classes being useless to non-premium players because of ammo costs, never mind things like XL engines. R&R should show up in community warfare in some form, but it should be in the form of a resource to repair that is limited to a planet, rather than people spending C-bills. Expend the resources on-world before they can regenerate, the opponent with resources remaining gets a free push towards taking over said planet as you can't go out there and fight. If you WANT to spend C-bills instead as an option, that's a possible one- but resource management should be part of CW, not general combat.

#32 wanderer

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Posted 22 June 2014 - 03:30 PM

View PostThisMachineKillsFascists, on 22 June 2014 - 03:28 PM, said:

NOt per se: if they use a fraction speciic mech and maybe a medium it wont even hurt them. Depends on how pgi might implement it


So people with higher cashflow (ie premium) use big 'Mechs, F2Peons sit there in the 55 and under crowd while the goldboys flaunt their fatness?

#33 Petrothian Tong

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Posted 22 June 2014 - 03:34 PM

View PostThisMachineKillsFascists, on 22 June 2014 - 03:28 PM, said:

NOt per se: if they use a fraction speciic mech and maybe a medium it wont even hurt them. Depends on how pgi might implement it



it was bad, I been there. it makes the game into a grindfest. back then, there was salvage system that give you bonus money for wins made R&R more bearable. you win once, you can afford to lose 1 or 2 matches.

but at the cost of really punishing the losing team.

I had people who I tried to get into MWO but left after a day or 2 after they realized there is NO ADVANCEMENT unless you always win.

"a massive waste of time" as a friend called it.

MWO is not like eve online, PGI is trying to survive and profit.

given the amount of "hardcore" arguments made by people who havnt brought any of the packs.

it does not make sense to PGI as a bussiness. <--- and thats why for pugs/normal, R&R won't comeback, if it does, it will be VERY weak that it might not be worth having at all.

it works in World of tanks cause shells costs/etc is less than earnings on a average player.

in MWO, well, losing an AC 20 is 400k... back then, on a loss the cash is almost non exsistent. you are guranteed to lose 500k+ if your 50tons hunchback gets focused fired.




***above post is short summary of all the arguements made in the last 2 years about R&R.

it does not make bussiness sense to do it.

Edited by Petrothian Tong, 22 June 2014 - 03:38 PM.


#34 wanderer

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Posted 22 June 2014 - 03:35 PM

View PostThisMachineKillsFascists, on 22 June 2014 - 03:32 PM, said:

thats a good point but i already said: There should be a fractional mech R and R off. If you are a Steiner and you are piloting an Atlas then you should get - lets say 50% off R&R.


I can deal with that kind of cheap-repair nudging if it's in-faction designs, though it should be more specific and also include planetary control.

A Steiner wouldn't get a discount for the Atlas-K, for example, and if someone took Hesperus II, the discount would become worse for them and better for someone else (as that's where the Atlas is made.

#35 Scratx

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Posted 22 June 2014 - 03:39 PM

We had RnR in the public queue once, it didn't work. Though much of the problem was implementational, the concept itself is problematic.

I think it'd work far better as part of CW, with units having to buy their own mechs and such. RnR would matter to the people who would have FUN with having the mechanic in game.

#36 Petrothian Tong

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Posted 22 June 2014 - 03:41 PM

View PostThisMachineKillsFascists, on 22 June 2014 - 03:37 PM, said:

Who said the R&R should be too expensive? Pls read above the suggestions.there has to be some bonuses for fractional mechs




Well.... people did say to "bring back" R&R... we had R&R... it was bad.

#37 Creovex

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Posted 22 June 2014 - 03:41 PM

For the Millionth time... R&R only really hurt F2P players. It did NOTHING to vets or premium members. The money loss never made a skilled/vet player choose a less desired setup but rather pissed off new players who could not afford to repair their mechs.

This game already has a steep learning curve... putting R&R back in will just dwindle the F2P ranks.

Edited by Creovex, 22 June 2014 - 03:42 PM.


#38 Scratx

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Posted 22 June 2014 - 03:46 PM

View PostCreovex, on 22 June 2014 - 03:41 PM, said:

For the Millionth time... R&R only really hurt F2P players. It did NOTHING to vets or premium members. The money loss never made a skilled/vet player choose a less desired setup but rather pissed off new players who could not afford to repair their mechs.

This game already has a steep learning curve... putting R&R back in will just dwindle the F2P ranks.


It also didn't hurt those who chose to exploit the mechanics of R&R. The automatic 75% for free was SO abused, particularly by LRM boats...

#39 Karson Kritz

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Posted 22 June 2014 - 03:47 PM

fine do some tweaking on the repair bill. and allow mechs to repair slowly over time for free. but that would make it where you run a 90 ton mech for 10 hours straight and werent pulling your own weight you gonna lose some money at the end of the day. if you are doing good and you are tearing limbs off people and blowing up mechs (what all assault mechs should be doing) then you make plenty of money for the repair bill...so increase the scavange bonus increase the kill bonus ADD repair cost.
If you suck with the atlast run a medium or light mech and let someone better handle the assaults. it could be balanced out so that if you are doing a good job and you are holding your own you wont see a penalty. if you blow you lose

#40 MadcatX

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Posted 22 June 2014 - 03:47 PM

View PostThisMachineKillsFascists, on 22 June 2014 - 03:45 PM, said:

I was there when we had R&R. As i said there are plenty of suggestions in this thread already to make it work.

newbees could even get a 100 match no R&R Bonus. by then they shouldve figured out the game mechanic, or they just choose a fraction specific mech or a lighter mech


Any of them now factor in that, in theory, clan mechs would cost a lot more to repair if R&R is based off the value of the mech?





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