Kay Wolf, on 22 June 2014 - 06:40 PM, said:
If the teams had an even number of Clan 'Mechs and Inner Sphere 'Mechs, say six and six per side, the game is pretty even. However, for each additional Clan 'Mech on the enemy side, our chance of winning drops precipitously. If you're not driving a Clan 'Mech, right now, you're severely limited in what you can do. This last game, on Frozen City, four Omni's came through the North opening of Cave and splashed three of us before we could even react. Three of those 'Mechs they splashed were Omni's, and then me in my little Wolverine.
This has become, I'm afraid, ClanWarrior Online; it's out of control, unfortunately. If I want to have any opportunity to save my KDR whatsoever, for a time when the game will be fixed, I have to stop playing. Was that your goal, PGI? I don't think it was. You said you had Clan 'Mechs beautifully balanced and, for about the first six hours of gameplay on Wednesday, I'm sure they seemed very much balanced. Now, however, they are far from it.
I did not purchase Clan 'Mechs, I will not purchase Clan 'Mechs, the shiny syndrome seems to have taken over many of your players, and they were not supposed to be out, you said they would not be out, until after Community Warfare. You may not have promised us anything, and I never said you have; however, that doesn't make the lie any less harmful.
I was never a really good player to begin with. I'm not quitting, entirely, but you need to put a separation between Clans and Inner Sphere, or you need to put rules in place rapidly when dealing with Clan 'Mech tonnage vs. Inner Sphere, please?
In my estimation, with the balancing you've attempted to do, I would not say Inner Sphere tonnage should be between 1.5 and 1.75 per Clan ton, but between 1.3 and 1.4 per Clan ton. I don't know if that helps, but my numbers are usually pretty straight when it comes to these sorts of things, and I think I have the right of it.
Please fix this, soon? Thank you.
aint no1curr



























