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I Can Not Stand This Game, Right Now


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#41 Riyott

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Posted 23 June 2014 - 02:26 AM

View PostKay Wolf, on 22 June 2014 - 06:40 PM, said:

I am already so sick and bloody tired of all the Clan 'Mechs, I can't even express.

If the teams had an even number of Clan 'Mechs and Inner Sphere 'Mechs, say six and six per side, the game is pretty even. However, for each additional Clan 'Mech on the enemy side, our chance of winning drops precipitously. If you're not driving a Clan 'Mech, right now, you're severely limited in what you can do. This last game, on Frozen City, four Omni's came through the North opening of Cave and splashed three of us before we could even react. Three of those 'Mechs they splashed were Omni's, and then me in my little Wolverine.

This has become, I'm afraid, ClanWarrior Online; it's out of control, unfortunately. If I want to have any opportunity to save my KDR whatsoever, for a time when the game will be fixed, I have to stop playing. Was that your goal, PGI? I don't think it was. You said you had Clan 'Mechs beautifully balanced and, for about the first six hours of gameplay on Wednesday, I'm sure they seemed very much balanced. Now, however, they are far from it.

I did not purchase Clan 'Mechs, I will not purchase Clan 'Mechs, the shiny syndrome seems to have taken over many of your players, and they were not supposed to be out, you said they would not be out, until after Community Warfare. You may not have promised us anything, and I never said you have; however, that doesn't make the lie any less harmful.

I was never a really good player to begin with. I'm not quitting, entirely, but you need to put a separation between Clans and Inner Sphere, or you need to put rules in place rapidly when dealing with Clan 'Mech tonnage vs. Inner Sphere, please?

In my estimation, with the balancing you've attempted to do, I would not say Inner Sphere tonnage should be between 1.5 and 1.75 per Clan ton, but between 1.3 and 1.4 per Clan ton. I don't know if that helps, but my numbers are usually pretty straight when it comes to these sorts of things, and I think I have the right of it.

Please fix this, soon? Thank you.


aint no1curr

#42 ktKAPS

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Posted 23 June 2014 - 04:03 AM

Can't disagree more as I've crushed many Clan mechs with my IS mechs along with getting my butt handed to me from an experienced IS mechwarrior as I was running a clan mech.

#43 Bishop Steiner

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Posted 23 June 2014 - 05:06 AM

I wish I could take this seriously. But I can't.

Because Clan MEchs just are not that good. I run them in CGB. We get smacked down just as often as when we ran IS builds.


I run my IS mechs on this Account, and do better than I do in Clan Mechs. And most people I play with are the same. Clans shock and awe with all the pretty LRM volleys and such, but once you get to the nuts and bolts, they just aren't significantly better.

#44 Oni Ralas

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Posted 23 June 2014 - 05:10 AM

Now I *clearly* paid for an Extend Range I-Win Button to be installed in my Clan mech, however it doesn't seem to be functioning.

#45 NextGame

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Posted 23 June 2014 - 05:13 AM

the fruit pastille coloured blackjack that I've been playing since clans were released finds fighting against clan mechs (and sometimes being ignored by them) to be no real problem. Just get in range and pick your battles, theres no difference to business as usual before those mechs were added.

#46 Chemistry Warden

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Posted 23 June 2014 - 05:16 AM

I agree with bishop and the prevailing wisdom in this thread. Clan mechs are hit or miss. I can run my nova prime stock fairly well, but at the end of the day, it's ahunchback-4p with 2 lower, more exposed "hunches". If they get shot off, I guess I can go destruction derby on someone.

I tend to play better in my IS mechs anyways, though.

#47 Coolant

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Posted 23 June 2014 - 05:19 AM

no way clan tech is better....it spreads damage all over the place. Maybe more overall damage but it does no good if it spreads all over. Unless an enemy mech is standing still then ballistics are worse than IS. And the longer beam duration on lasers makes them worse. I dont know about missiles cause i dont use them. But after playing the last few days, my Atlas could dominate my Daishi no matter what config im running.

#48 Gordon Gecko

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Posted 23 June 2014 - 05:25 AM

We had a game in which 9 IS mechs w 3 clan mechs won over 10 clan and 2 IS mechs. The clan mechs are not OP at all. The only one to be worried about is the TW. Daishi is too slow but they might be a problem one PGI admits clan ACs are broken.

#49 Burakumin1979

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Posted 23 June 2014 - 05:26 AM

Sorry OP, I'm a terrible pilot and if I can do 1149 dmg in my favorite mech (4SP) against clanners, then so can you.

You know what's devastating to most clan mechs? The fact that you can torso twist...

#50 Bishop Steiner

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Posted 23 June 2014 - 05:40 AM

View PostGordon Gecko, on 23 June 2014 - 05:25 AM, said:

We had a game in which 9 IS mechs w 3 clan mechs won over 10 clan and 2 IS mechs. The clan mechs are not OP at all. The only one to be worried about is the TW. Daishi is too slow but they might be a problem one PGI admits clan ACs are broken.

Clan ACs are broken? Dude, they are DoT. I'd happily slap IS ACs on any of my Clan MEchs, and I can all but guarantee you most of the guys I drop with in Clan Ghost Bear would feel the same. You want to see wrecked faces, let someone slap 2-3 PP/FLD AC20s on on a direwolf with tonnage left over for support weapons.

What is "broken" is the same old song as always...boating. And the DireWolf can boat up to 6 ballistics. THAT is the issue, not the ballistics themselves.

#51 Nicholas Carlyle

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Posted 23 June 2014 - 05:44 AM

It all seems fine to me. I've elited two Clan mechs, so I've been playing a fair bit.

Most of my 4 mans have included 1 or 2 IS mechs, and they always do as well or better than the Clan mechs.

The problem in the end as always is, the match maker doesn't seem to do a good job matching ELO and doesn't take into account equipment at all.

So I'm still seeing stupid Caustic drops where one team has no ECM and the other team has 4 ECM and a bunch of LRMs.

Or Alpine where one team has 200 tons on the opposing team who has a lot of brawlers.

Or just various other stupid crap.

#52 Mott

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Posted 23 June 2014 - 05:58 AM

View PostBagheera, on 22 June 2014 - 08:08 PM, said:

Wait, so three clan mechs kill three other clan mechs + you by getting the jump on you?

Sounds to me like the only thing OP in this scenario is situational awareness.


More specifically, a complete and utter lack of it.

Since the clans dropped i haven't piloted anything else. I'm routinely getting 700+ damage matches in any of my Novas or Stormcrows and i can say unequivocally - if you EFF up in a Clan mech and get yourself into a bad situation, you are dead within 3-5 seconds of focused fire.

They are literally made of glass. I witnessed a Direwolf get focused down by 2 HBKs and a Jenner last night on Frozen City, using alphas to the rear torso - it was dead in 4 alphas.

Myself, i had a bad match where i fell off the radio tower hill in Forest Colony. Slid down the side into the path of a JM6, K2 and a DDC. I went from 99% to destroyed before my Nova's feet hit the ground.

Clan mechs aren't OP. They're very well balanced and easy to kill... if you have 1) any sense of tactics or situational awareness, 2) any ability to pilot and 3) any balls to battle.

More often than not, after my paper doll clan mech has been shot out from under me, the last guy i'm spectating is piloting a hardier IS mech.

#53 DarthPeanut

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Posted 23 June 2014 - 06:27 AM

I personally think the Clan and IS mechs are in a pretty good place right now. Been pugging it up in my IS mechs since I have no Clan mechs and it is been fun, win some/ lose some.

Clan mechs are DPS monsters. If they get the drop on you they are going to melt you.

#54 Troutmonkey

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Posted 23 June 2014 - 06:29 AM

Clan Mechs seem to be glass cannons, but heck do they pack some cannons.

I have been one hit killed on multiple occasions to Direwolves with 2xC Guass 2xC ERPPC, they're just nuts. 5xC AUC5s also shreds any armour you may have had in seconds. No IS mechs can pack as much fire power as the clans can.

I tried running my Stalkers/Misery, and they're useless now (I don't like running LRMs). So far the only successful mechs I've managed to run against clans are fast moving Jenners, Cicadas, Shadowhawks and Cataphract 3D's. I've had limited success playing my Jaegers, but get outgunned by Clanners every time.

Clan Mech's aren't completely OP, but they are noticeably more powerful and could use some balance passes.

#55 EyeOne

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Posted 23 June 2014 - 06:40 AM

My IS K/D since the June 17th is high than my clan K/D.

I was in my Griffin-1S fighting a Summoner with (2) UAC5s. My Griffin-1S goes 113kph and has 7 jump jets. With the burst mechanic of the C-UACs, my 7 JJs and 113kph he could not land enough shots to do any significant damage. He died. Speed is more important that ever for IS mechs.

A few days ago in HPG we had 2 clan mechs, the enemy had 8. We rolled them 12-1. My HKB-4SP killed a VIctor, a Kit Fox and a Timberwolf. I have a dozen other examples just like that.

I don't think the Clans are OP. I certainly don't feel OP in my clan mechs, If anything I feel too fast and underpowered (offensively) or the other way around. But it hasn't been long enough for people get a good feel for it either way. If yo you are losing a lot it could just be a bad streak for you. Hell, I've had bad streaks that lasted much longer than a week.

Edited by EyeOne, 23 June 2014 - 06:47 AM.


#56 Biaxialrain

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Posted 23 June 2014 - 06:42 AM

WARNING: INCOMING MISSILE

#57 Vassago Rain

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Posted 23 June 2014 - 06:42 AM

View PostBishop Steiner, on 23 June 2014 - 05:06 AM, said:

I wish I could take this seriously. But I can't.

Because Clan MEchs just are not that good. I run them in CGB. We get smacked down just as often as when we ran IS builds.


I run my IS mechs on this Account, and do better than I do in Clan Mechs. And most people I play with are the same. Clans shock and awe with all the pretty LRM volleys and such, but once you get to the nuts and bolts, they just aren't significantly better.


Did you seriously get an alt for your clan grab deal package?

#58 Cyborne Elemental

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Posted 23 June 2014 - 06:44 AM

You guys can shove that L2play crap right back up your ass where it belongs, with all the other ****.

#59 Scratx

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Posted 23 June 2014 - 06:54 AM

View PostVassago Rain, on 23 June 2014 - 06:42 AM, said:


Did you seriously get an alt for your clan grab deal package?


I believe so. Some people do that because, you know. Roleplaying.


(though actually I think he already had an alt in CGB or something like that so I suppose he already had the account when the clan pack was announced)

Edited by Scratx, 23 June 2014 - 06:55 AM.


#60 Ghogiel

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Posted 23 June 2014 - 06:56 AM

View PostGordon Gecko, on 23 June 2014 - 05:25 AM, said:

We had a game in which 9 IS mechs w 3 clan mechs won over 10 clan and 2 IS mechs. The clan mechs are not OP at all. The only one to be worried about is the TW. Daishi is too slow but they might be a problem one PGI admits clan ACs are broken.

I think I was in this match. If so, lets just say that alpha lance was LORDs and were the 3 clan mechs and carried.





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