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Why We Can't Have Nice Debates - Player Archetypes In Mwo


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#101 N0MAD

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Posted 25 June 2014 - 05:30 AM

Great read OP, well written.
Ive seen all those names in games.
A good game caters for all those names.


View PostMavairo, on 24 June 2014 - 03:55 PM, said:

I'm a Johnny at heart, Now. I used to be a Spike.
It's ALL about style and panache. Or damn well should be.
I was a Spike, in several games, and notched more wins under my belt (races won, and top 2% lap times in Forza, pvp Stomps Won in Star Trek Online to such an extent I had a 98.4% match victory rate, just two name the 2 I put the most effort into) than I care to think about. I discovered one thing, once I got to the top of the heap or near it in STO in particular.


I played against you quite often in STO, you were a Highly regarded player.

Edited by N0MAD, 25 June 2014 - 05:35 AM.


#102 Latorque

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Posted 25 June 2014 - 05:32 AM

View PostDarkonFullPower, on 24 June 2014 - 06:46 PM, said:

I got one! How about:

That one guy who still uses a Dragon.

He's a team player, he does everything he can to help his buddies out. He's friendly to both his enemies and allies.
(unless critical stupidity happens. He is still human)
He's a god on the battlefield, with perfect aim and positioning on anything that he sets his eyes upon.
Truly, if someone could take on a 12 man alone, it's him.



Too bad he pilots a Dragon.


Why thank you. Though i can't fathom out why you would object to me piloting a DRG-Flame. ;) (Really, it's quite good)

#103 Dolph Hoskins

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Posted 25 June 2014 - 05:41 AM

Solution to the drama:

-When creating a profile register as a Timmy, Johnny, or Spike.

-Timmy's will be given boat loads of OP weapons with such low TTK's that they will all be regularly satisfied at their own awesomeness on a regular basis. They will mostly be happy. except for their occasional outcries to buff their weapon of mass destruction of choice on the forums.

At which point they will be corralled into their own special Timmy district where they will be told by auto-responding devs that, Yes! Your weapons will be buffed. Enjoy your super awesomeness!

-For Spikes. Instantly round them all up and pit them into their own world with all of the other spikes. They will hate and kill each other non stop all day every day in the pursuit of their unachievable winning spree of uber leetness.

-All forum and automated responses to each and every spike will be in agreement and praise of each and every special snow flake's skills. All Spikes shall be referred to as master spike, or king spike.

- Convince the Spikes that, yes, the world is watching you. They care about how well you play this game. You are the best.

-For Johnny's and Johnny variants they could probably just play the game for what it is amongst other Johnnies and get a good amount out of it. Johnnies would be limited by the options, creativity, and expansion of the game and their bretheren. Thus the johnnies should be the only ones allowed human interaction with the (possibly human) creators of the matrix...I mean MWO.

/log.

#104 Lily from animove

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Posted 25 June 2014 - 05:45 AM

MTG is a bad example for this, because there you can choose who you wanan play with/against. But in MWO you throw all people too often randomly wihin each other.

When Spikes would go vs Spikes, they would have what they need. When Timmies come vs Timmies, they would laos have a laods of fun. Timmies and Johnnies may fit together as well since they are not driven that epically to win, because they want to win with specific conditions.
But too many forced matches vs Spikes will make Timmy and Johnny stop playing the game sooner or later.
And thats the Issue for Modern Online games, They need to maintain enough palyerbase to cover costs + profit.

Look at Counter Strike, the dedicated Servers allow Johnny, Timmy and Spike to roam around until they find "their place". But in MWO wer are forced to bring them alltogether which will never be convinient for all of them.

if we all would be Spikes, PGi could easily delete 80% of the features in this game, becaue they do not have place in the "meta" and then the game would be a boring useless piece of a game that even the Spikes wouldn't ever have started playing.

#105 1453 R

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Posted 25 June 2014 - 06:46 AM

View PostThe Ripper13, on 25 June 2014 - 05:41 AM, said:

Solution to the drama:
...
/log.


Fantastic job of missing the point, my man. Might want to do more research on the subject.


View PostLily from animove, on 25 June 2014 - 05:45 AM, said:

MTG is a bad example for this, because there you can choose who you wanan play with/against. But in MWO you throw all people too often randomly wihin each other.

When Spikes would go vs Spikes, they would have what they need. When Timmies come vs Timmies, they would laos have a laods of fun. Timmies and Johnnies may fit together as well since they are not driven that epically to win, because they want to win with specific conditions.
But too many forced matches vs Spikes will make Timmy and Johnny stop playing the game sooner or later.
And thats the Issue for Modern Online games, They need to maintain enough palyerbase to cover costs + profit.

Look at Counter Strike, the dedicated Servers allow Johnny, Timmy and Spike to roam around until they find "their place". But in MWO wer are forced to bring them alltogether which will never be convinient for all of them.

if we all would be Spikes, PGi could easily delete 80% of the features in this game, becaue they do not have place in the "meta" and then the game would be a boring useless piece of a game that even the Spikes wouldn't ever have started playing.


Heh...ye know, I'm starting to see why this doesn't come up as often as it should.

Spikes enjoy having fun as much as the rest of us, Lily. Just because winning is their deepest, most satisfying fun doesn't mean that the rest of having fun is no longer fun. Many Spikes do, in fact, have an appreciation for Awesome, it's just distinctly secondary to winning. Just like there's very few players who don't like winning better than losing - even Timmy prefers to win when he can, he's just got a different core idea of Fun than the Spike does. A boring win is still boring, while an awesome defeat is still awesome - but an awesome victory is the best game of all. It's less about whether you like winning or not and more about what satisfies you about the game - what it is about MWO, or any other game, that speaks to your soul and fulfills whatever it is you started playing that game to do.

It's why you get a lot of people identifying as Jonny whenever the subject comes up, despite their actual predilections being closer to Timmy or Spike - Timmy is seen as the cheerful idiot who has fun doing whatever he's doing but isn't actually any good or really worth playing with/against (all manner of untrue, I have played some rippingly awesome Timmy-type players out there, but it's still the popular perception), while Spike is usually held up as an example of everything that's wrong with ultracompetitive gaming. I'm as much Spike as Jonny - do I sound like a coldly inhuman Interwebs bully to you guys? ;)

Timmy would like to win with awesome, Jonny would like to win with cleverness, and Spike would like to win, end sentence. That doesn't really mean that a cleverly awesome win wouldn't be something all three would strive for, hm?

Edited by 1453 R, 25 June 2014 - 06:46 AM.


#106 Kitane

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Posted 25 June 2014 - 06:47 AM

I really prefer Explorer/Killer/Achiever/Socializer archetypes of http://en.wikipedia....iki/Bartle_Test to this. They are not perfect, but they can express various player archetypes much better than this.

There is a pretty important difference between small group of Spikes(Explorers/Killers) that research the game and actively test things in order to find best weapons, best builds and best tactics, and a large group of Spikes (Killers) that simply use the most effective builds, weapons and knowledge researched by the first group in order to win.

When a top competitive player comes here and tells us how the game should be balanced, we really need to know if he belongs to the first group (and his opinion is worth listening to), or to a second group (just another regular dude with an opinion).

Spikes don't have an exclusivity on Explorers either, anyone can posses the inner drive to gain a deep understanding of the game for his own purposes, be it a search for an awesome match, a weird challenge or a pure dominance over others.

#107 Dolph Hoskins

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Posted 25 June 2014 - 06:53 AM

View Post1453 R, on 25 June 2014 - 06:46 AM, said:


Fantastic job of missing the point, my man. Might want to do more research on the subject.


Aww. I was just trying to express my views on the matter with a bit of humor.

I think I get your point. Gamer unity and peace, holding hands and singing kumbaya and all of that stuff. ;)

#108 1453 R

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Posted 25 June 2014 - 06:54 AM

View PostKitane, on 25 June 2014 - 06:47 AM, said:

I really prefer Explorer/Killer/Achiever/Socializer archetypes of http://en.wikipedia....iki/Bartle_Test to this. They are not perfect, but they can express various player archetypes much better than this.

There is a pretty important difference between small group of Spikes(Explorers/Killers) that research the game and actively test things in order to find best weapons, best builds and best tactics, and a large group of Spikes (Killers) that simply use the most effective builds, weapons and knowledge researched by the first group in order to win.

When a top competitive player comes here and tells us how the game should be balanced, we really need to know if he belongs to the first group (and his opinion is worth listening to), or to a second group (just another regular dude with an opinion).

Spikes don't have an exclusivity on Explorers either, anyone can posses the inner drive to gain a deep understanding of the game for his own purposes, be it a search for an awesome match, a weird challenge or a pure dominance over others.


Another very worthwhile subject to go and bone up on for a better understanding pf player psychographics, and definitely better for MMOs, but generally not as widely applicable as T/J/S in my experience. The Bartle test is much more keenly focused on the regular MMO sphere and sorta misses out on Timmy altogether. T/J/S was built for competitive games like MWO while the Bartle test is configured more for cooperative(ish...durned Killers >_>) games. It's hard to get the Socializer in competition, though Piranha's made a big step in that direction with the upcoming big group queues, and frankly the Achiever's got nothing to do in MWO at all.

#109 Reported for Inappropriate Name

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Posted 25 June 2014 - 06:58 AM

This thread. What a horrifying monstrosity of edginess and self indulgence.

Edited by Battlecruiser, 25 June 2014 - 07:00 AM.


#110 qki

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Posted 25 June 2014 - 07:02 AM

And neither should have a problem.

Sadly, Timmy and Johnny often get upset that Spike doesn't follow their self-imposed rules, and Spike often thinks the others should play the game his way, or they might as well not play at all.

#111 cleghorn6

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Posted 25 June 2014 - 07:14 AM

I'm seriously considering creating some alts, just so I can like this OP more than once.

Well played, sir. Well played indeed.

#112 Malleus011

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Posted 25 June 2014 - 07:25 AM

What we REALLY need is a way for the Matchmaker to blend the archetypes ... say 4 Timmy, 4 Jonny, and 4 Spikes in every drop ... we could call it 4x3.

#113 Zerberus

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Posted 25 June 2014 - 09:11 AM

Waitasec, I always though scrubs and tryhards were subsets of the same people, simply failing and trying hard but failing are still both failing....

So we now have

Steering Wheel Underhive
Cryhards
Scrubs
Tryhards
...
Competitive Players
"High-Elo" players

Isn`t there something colorful for the people in the middle that play and play well, but are neither elitist jerks ("I just started downloading, never played, but I play in a unit already so I must be the best there ever was and am therefore god`s gift to the forums)" nor clueless trolls???

"Fun loving, mech shooting, **** your opinion posting *******", perhaps?

Edited by Zerberus, 25 June 2014 - 09:14 AM.


#114 tucsonspeed6

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Posted 25 June 2014 - 09:21 AM

This makes sense about a lot of people's perception of changes implemented and proposed. A Timmy like me sees 3PV as a feature that has no use other than to see your awesome paint job. A Spike sees an exploit that makes the game unplayable.

Likewise, faction play limiting you to only the mechs of your faction: Spike says "Meh. Faction is just a avi, and I mostly play private matches anyway." Johnny says "Cool! They're following lore and I can make any mech work." And Timmy (me) says "WTF?!? Most of my mechs are locked out? This ruins CW for me. "


Lessons to be learned: Can we get rid of the term "White Knight?" Nobody is cluelessly defending the faults of this game. It's all a matter of perception of what designates a fault. 3pv wasn't game breaking to many of us. You can't blame us for not jumping aboard your PGI SUX bandwagon over what we perceived as a non-issue.

#115 Zerberus

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Posted 25 June 2014 - 09:23 AM

View Posttucsonspeed6, on 25 June 2014 - 09:21 AM, said:

Lessons to be learned: Can we get rid of the term "White Knight?" Nobody is cluelessly defending the faults of this game. It's all a matter of perception of what designates a fault. 3pv wasn't game breaking to many of us. You can't blame us for not jumping aboard your PGI SUX bandwagon over what we perceived as a non-issue.

Keep it, it lets us know who is actually capable of rational debate and who likes to fling insults and buzzwords instead while babbling on incoherently in defense of asinine reasoning. .. Kind of like a noob filter for the forums ;)

Edited by Zerberus, 25 June 2014 - 09:23 AM.


#116 verybad

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Posted 25 June 2014 - 09:34 AM


WHY WE CAN'T HAVE NICE DEBATES =internet


#117 Sprouticus

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Posted 25 June 2014 - 09:34 AM

Excellent write up. Should be required reading weekly before posting.


I was going to say I am a Johnny, but in reality I am not sure.

I play to win, but I don't like using PPC/Ac's because using uber optimized loadouts annoys me on principal annoy me. I also play them because I am BAD at them. (I do make use of an Ac20 BJ which is generally considered part of the meta for competative play)

does that make me a Spike who is bad or a Johnny/Spike


And as has been stated elsewhere, we are ALL Timmy's when it comes to BT/MW. We would not have stuck around as long as we have and still be posting here otherwise.

#118 Varent

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Posted 25 June 2014 - 09:35 AM

View Post1453 R, on 24 June 2014 - 01:24 PM, said:

All right, this has gotten out of hand.

In large part due to the horrible miscarriage of conversation in this thread right here (and because that thread moves at lightning speed and I've long since lost track of it), I’m going to engage in a fruitless endeavor here and try to bridge the gap in viewpoints between the two sides that have once again arisen in this debate (‘scrubs’ vs. ‘tryhards’), since it is also my firm belief that a fundamental break in understanding is responsible for not only the vitriol in Heim’s thread, but for much of the vitriol between Scrubs and Tryhards everywhere.

First of all, a highly, highly relevant pair of articles:
Timmy, Jonny, Spike
TVTropes on Player Archetypes (pursuant to TJS, above)

Read those. They’re important.

.

..



Back? Good.

Now. The reason you read all that is because there is no such thing as a scrub, and no such thing as a tryhard. What you’re talking about are Timmies and Spikes respectively, and the reason these two can never see eye to eye is because they want completely different things out of the game. I'm going to tell you what those things are, try and break down what each side is actually trying to get out of any given match of MWO, and then maybe - just maybe - we can start moving beyond Scrubs and Tryhards and get to the work of actually helping to fix the game?

The Competitive View: Spikes in MWO

Players like Heim, Adiuvo, and literally everyone else in the RHoD tournament are primarily Spikes. They’re in the game to win it – not because they hate fun, hate originality, and hate you, but because to a Spike, the most satisfying portion of the game – the best and most entertaining fun – is to demonstrate mastery. They want to be the very best, like no one ever was.

A Spike does not have any real emotional attachment to or personal investment in his ‘Mechs, the way a Timmy or Jonny does. They’re tools to Spike, a means by which the real important part of the game – his own personal skill, knowledge, and ability, and the combined talent of the team he surrounds himself with – can be put to the test. Spikes buy the Dragon Slayer because it’s an optimal chassis – they didn’t give it a cool name when they bought it, and they didn’t bother with zippy colors to put on it either. The ‘Mech is unimportant save as a means by which the player’s mastery of the game can be demonstrated – it’s why you hear ultracomp-bracket players talk about specific pilots in their games rather than specific ‘Mech designs or weapon systems. In their section of the game, what you play is not even remotely important. It’s who you play, both with and against, how good they are, and what that says about your own talents and abilities.

A Spike can’t put away the poptarts and run ‘what’s fun’ any more than a Timmy can put away his mixed-armaments Battlemaster and run ‘what’s good’ – to a Spike, a ‘Mech such as a 6xSL, 1xLL, AC/10, LRM-5 Battlemaster interferes tremendously with his own abilities and denies him the chance to show how good he is. It’s not fun to pilot a poorly optimized ‘Mech. He’s better than you are in such a ‘Mech, but being better than his opponent is only really tangentially important to most Spikes. They want to be the best they can be, and to do that they use the best tools the game gives them and fight the best opponents they can turn up. Anything less, and there’s just no point to it, no improvement, no mastery.

Spikes exist at all skill levels, but the ones at the top catch a lot of flak in many online games because their in-it-to-win-it nature, by necessity, makes them rather insular – you don’t see top-end Spikes in the general game population because there’s nothing of interest to them in the general game population. They’re divorced from the issues of the so-called ‘Steering Wheel Underhive’ (nice one by the way, ultracomp guys – what a great way to ensure that everyone else hates you even more than they already do), and tend to see the problems or issues of the general populace as petty and significantly less important than they’re made out to be.

These are the proponents of top-down balance, and they don’t particularly care if the play experience on the way to the top is fun or not or if the game has any kind of new player retention, training, or tutorials. In the eyes of an ultracomp Spike, nothing matters beneath the highest levels of competition. If you’re not playing to win, and to be the best you can be, then it shouldn’t matter to you what you’re using or how good it is/isn’t. Play whatever you like, do however you do in it, and let the game do whatever. If you don’t like it, there’s a solution already built into the game, and that solution is Git Gud, Son. If you don’t want to Git Gud, then there’s no reason the game should pander to your badness – you already have all the tools you need to deal with your problem yourself, why should the devs compromise top-level performance for you?


Party Night: Timmies in MWO

Now for the other side of things. Nothing drives a Spike crazy faster than trying to argue with a Timmy (as you’ve no doubt noticed, just a time or two, here on the forums), because the Timmy doesn’t care about the Spike’s demonstrated mastery of the game. A Timmy does not give the remotest flap that the House of Lords won the Beta Invitiational. The rankings, leaderboards and other competitive standings tools that Spikes use to measure themselves against their peers are all so much smoke to Timmies. They don’t care, they can’t care. It’s not in their make-up to bother with all that stuff, because that stuff isn’t part of the game to them.

A Timmy’s in the game for the experience of it. He’s in it for the AWESOME. They’re in the game for that one match in twenty where all the stars align and that crazy Battlemaster I laid out above goes hog-wild and pulls down 600 damage and four kills, because that is by God a match to remember! Timmies put lines in their signature commemorating that game where they were in a legged Cicada and yet still managed to kill two Cataphracts and a Stalker before losing to base cap (I’m a Jonny/Spike rather than a Timmy, but c’mon – we all have a little Timmy in us somewhere, right next to our Captain). Timmy is in the game to play the game – he wants to take his big stompy robot out and shoot at other people’s big stompy robots, he wants to laugh and BS with his friends while he does it, and he may very well have a drink or two at his side when he’s at it.

A Timmy’s ‘Mechs are his buddies. They’re good friends he’s had good times with; he has stories for each of them. They have snazzy paint jobs, awesome names, and the thought of selling one is usually pretty painful for a Timmy once he’s decided he likes a given ‘Mech. He wants his ‘Mechs to have personality, character, and most of all he wants them to be AWESOME, because AWESOME matches can only be had in AWESOME ‘Mechs. Whether or not they’re actual Awesomes is another story – but Timmies are the most likely candidates for the cockpits of any Awesomes out there, because c’mon, let’s face it – how can it not be awesome if it’s literally named the Awesome?!

Timmies can and do chime in on gameplay balance, to the eternal frustration of Spikes, because a 12-2 rollover is not awesome, regardless of which side of it the Timmy’s on. If something is way out of whack, to the point where it’s ruining matches and making it difficult for Timmy to find those matches where he can do his thing and enjoy the thrill of a really awesome game, then he’s going to go and try to get the devs to fix it so he can get back to finding the awesome. ‘Gitting Gud’ is not a solution for Timmy, because Gitting Gud is not awesome. In a Timmy’s eyes, any two-bit jackwad can slap two PPCs and two AC/5s on a Dragon Slayer and Git Gud – but winning matches that way is boring as snot and completely not worth the Timmy’s time, money, and effort.

Timmies, obviously, don’t care about balance at the highest levels. They don’t necessarily want to impede it, just as Spikes don’t actively want to impede the lower-level play experience, but if the game is a torturous slog to play up until one Gits Gud, then the game has nothing to offer Timmy and he’ll leave. The public queue play experience is all Timmy cares about – the ultracomp leagues aren’t even worth watching or paying attention to. If he wants to watch a bunch of mechanical pogo sticks jump out of boxes and try to potshot each other to death, he’ll drag two Whack-A-Mole machines next to each other and give them Nerf guns.

To put it in the most succinct, oversimplified TL;DR manner as possible: Spikes don’t remember/care about the match, they remember the result of that match, because the result is what proves the capabilities of the players therein. Timmies don’t remember/care about the result of a match, they remember the match itself. Because it was awesome.


Man in the Middle: Jonnies in MWO

This section is going to be shorter, because the Jonnies are much easier to explain and also because they’re often the mediators between Timmies and Spikes, since a Jonny is in many ways a blending of the Timmy and Spike mentalities. And also because they’re not really important to the discussion at hand, but damnit I’ma write it anyways.

A Spike wishes to demonstrate mastery. A Timmy wishes to find the AWESOME. A Jonny, on the other hand, wishes to demonstrate mastery of AWESOME. We’re the schmucks going out there in Dragons trying to buttstab you to death, the schlamiles in 385XL Victors with AC/20s (pre-Giganerf, anyways) doing the same thing we did in Dragons but with more armor and jump jets. We’re the ones trying to get Spike to stop lobbying for kill-it-now Timber Wolf nerfs because the Timber Wolf is one of the most insanely versatile ‘Mechs in existence, and thus a perfect tool for Jonny. Jonnies take meta chassis and give them non-meta armaments, or take non-meta chassis and try unique, nearly-but-not-quite meta armaments on them, because a Jonny’s desire is to win with style.

Winning with the bog-standard ultracomp meta Dragon Slayer is no win at all for a Jonny. Our ‘Mechs are pieces of ourselves – the ‘Mechlab is our real test, beating the meta is our cause. Koniving is likely the most well-known Jonny on the board – he has ALL the ‘Mechs, and he’s constantly looking for new ways to use bad ‘Mechs in new, surprisingly good ways. And then making videos of it. To put it simply, a Jonny is one who is inclined to try and Git Gud, but on his terms rather than the metas. Some players end up seeing Jonny-type players as the champions of both the Timmy and the Spike causes – Timmies see Jonnies as Crusaders For Justice, spitting in the meta’s eye and winning games regardless of the fact that they’re using so-called ‘terribad builds’ (we don’t, actually – or at least not with any expectation of success. We’re just more flexible in how we define success than a Spike, and more willing to accept a loss provided we learn from it), while Spikes see (top-end) Jonnies as the guys who create the meta in the first place. Somebody has to conceive the top-end meta builds in the first place, and it’s usually the rare ultracomp Jonny/Spike who does so.

NOW.

Why did you just read three and a half pages of this crap?

Because Timmy can’t solve Spike’s problems, Spike can’t solve Timmy’s, and both sets of problems are equally valid. Neither side can truly grok the other’s desires; each can only see what the behaviors of the other mean to someone on their own side of the game. To a Spike, Timmies are Scrubs – a bunch of no-talent idjits with no skill, no understanding, and no basis for opinion. The Timmy’s issues don’t matter to the real point of the game, and half his problems could be solved by simply Gitting Gud.

And to a Timmy, Spikes are Tryhards – those puffed-up, full-of-themselves jerkbags who’re constantly, constantly, constantly trying to take the AWESOME out of the game. They have no appreciation for the wild, glorious chaos of a truly AWESOME match, and if they bring up their tournament history one more time as some weak, misguided justification for trying to de-AWESOME the game Timmy’s going to punch him straight in the dong.

What you all need to do is remember that people are fundamentally different. There are no such things as scrubs, and no such things as tryhards. Try to see any issue you’re weighing in on from the viewpoint of all sides, and if you can’t do that, then at least remember that there are other viewpoints beyond your own, and the guys who see from them are your fellow MWO players as much as anyone else is.

Well. Unless the guy’s one of those N.O.P.E. hipsters. In that case, let ‘em have it, Charlie.

*has discovered that the MWO forum administrators are bassholes who've disabled the ability to reserve the first post after the OP for additional clarifications/comments down the line. Stop merging my posts, you jerks!*


Your post reminds me of a similiar post I made awhile back.

http://mwomercs.com/...rds-to-balance/

TLDR: There are 3 types of gamers in mwo, Online shooting gamers that want balance and a fluid environment and argue against anything that upsets that. Battletech lore players who want to feel immersed and dislike anything thats not straight from the books. And mechwarrior players who feel this game should function just like previous Mechwarrior titles and disagree with variation.

Realistically all three have valid points and values. Everyone deserves their say. To allow this, everyone needs to be willing to give and take. This game has two many players with two many differing views to just be ONE game. People need to understand its a diverse game with a diverse player base and they will enjoy the game alot more and hopefully be more respectful towards others opinions.

#119 Agent of Change

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Posted 25 June 2014 - 09:53 AM

View PostZerberus, on 25 June 2014 - 09:23 AM, said:

Keep it, it lets us know who is actually capable of rational debate and who likes to fling insults and buzzwords instead while babbling on incoherently in defense of asinine reasoning. .. Kind of like a noob filter for the forums :D


Soooo you are in favor of ignoring the white knights? I just want to be sure of you position in case of future posting reference. ;)

View Postverybad, on 25 June 2014 - 09:34 AM, said:


WHY WE CAN'T HAVE NICE DEBATES =internet


That's what I said.

#120 Belorion

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Posted 25 June 2014 - 09:55 AM

The reason is:

http://psychcentral.com/personality/





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