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Proof Clan Tech And Hero Mechs Are Pay To Win


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#81 Aresye

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Posted 25 June 2014 - 01:43 AM

View PostAtheus, on 24 June 2014 - 08:44 PM, said:

I'd like to point out that it does not matter whether this hypothetical player is highly skilled, or modestly skilled. The question is whether Clan tech will improve their ability to kill enemies and/or win matches. If they can build a mech that is better suited to killing/winning using their play style with Clan tech than they can build using IS tech, they serve as living proof that Clan tech can indeed provide an advantage to certain players that currently can not be acquired with C-Bills.

Is this Clan advantage universal to all players? Maybe not. It doesn't particularly matter, though. Some players may find Clan tech does not suit their play style. That does not mean that other players can not boost their combat potential using clan tech. Thus, whether or not you feel you can personally benefit from Clan tech, you should absolutely recognize that it is a pay to win element that will continue to be just that until all of it is available for C-Bills.


To be quite honest, I was expecting a more drama infused post based on your previous posts, but since you've put forth a calm and collected post, and not necessarily raging, I'll take a bite.

As being a big fan of lasers, my main build of choice up until the Clans has been my founders Catapult with only 3 ER Large, a crap ton of heat sinks, and jump jets. I've always had a knack for smooth consistent aim across multiple PC games and consoles. Most often taking sniping rolls in various FPS games using weapons that are not one hit kills, but rather less powerful guns that require precise aim to do well, such as the Scout rifle in Counter-Strike, or the M40 in SOCOM for those familiar.

Long story short, I have fairly good aim, and I like to use weapons that challenge me while capitalizing on my strengths at the same time.

It would be a lie to say I'm unbiased with the Clan mechs, but my bias primarily comes from the fact that the way Clan weapons work is exactly the kind of play style I've wanted. A chance to finally be rewarded for good aim, instead of my Catapult laser build where even with 100% perfect aim I'm not doing jack s*** to an assault or the current meta. They just simply didn't do enough damage nor have enough psychological impact on the enemy player to stop or halt their advance.

So now comes the question of whether or not Clan mechs are pay2win...

In as unbiased of an opinion as I can muster, based on my own experiences in Clan mechs and watching my fair share of other players, I have to say no, and by that I mean, for the average MWO player there is very little to no advantage they will get with Clan mechs.

To break this down further, let's look at lasers.

Now, it's true that Clan lasers don't really have that much of an extra duration than their IS counterparts, so it seems that the advantage would go to the Clans, but that doesn't take into account the fact that lasers weren't (and still aren't) a primary weapon of choice, with the exception of light mechs. Most players I've watched seem to struggle just to keep IS lasers focused for the entire duration, so having an even longer duration means that most of those players will likely do even less damage with Clan lasers than IS lasers.

When it comes to the meta builds, the Clans are at a disadvantage, because the meta builds revolve around PPC/Gauss combinations, whereas the IS ones revolve around PPC/AC5.

The only way to really perform well with the PPC/Gauss combo is to utilize macros to time the release of the gauss with the firing of the PPCs, but that's an issue with how macros impact gameplay, and not necessary about the weapons themselves.

If it came down to choosing a meta Victor, or meta Timberwolf, my primary choice would be the Victor. I don't run macros, so trying to manually time PPC and Gauss together is a convoluted process at best, often resulting in many missed shots. I've played the meta Timberwolf, I've put all weapons on one side, and I just don't like it. Don't like the feel, don't like the heat, and don't like the fact I'm being, "that guy."

I've seen some of the better players excel with the Timbertart, and I've seen some of the better players fumble with it. The real game changer comes from using macros that simplify the process, but once again, that's a problem related to the impact of macros on balance, not the weapons themselves.

I do think that some of the Clan weapons do need balance adjustments, but it's very, very close. Any issues with balance regarding Clan poptarts is not an issue with the Clan mechs themselves, but rather the same PP FLD issues we've had for as far back as most of us care to remember. Clan mechs just highlight the issue more because the main poptarting builds for Clans are on some of the most agile mechs, and the only way to truly balance the whole poptart meta to begin with has nothing to do with nerfing chassis or weapons themselves.

So in the end, Clans are more like pay2play for those who don't want to run the meta. I hate the meta, but I hate losing streaks more. Now I can finally utilize the weapons I've always enjoyed and actually get rewarded for having good aim. The folks that have always wanted more of a brawling type game will also enjoy being rewarded for their efforts in Clan mechs, as IS mechs have been nerfed to such an extreme that the only viable type of game play for IS pilots is to play the meta. That's the way it was before the Clans rolled out, and that's the way it still is.

Clans are pay2play for those that want to do well without having to resort to the only effective IS play style of PP FLD jump snipers, but in order to do well in Clan mechs, a player must already have solid skills in brawling and accuracy, and without a distinct advantage being afforded to your normal everyday MWO player with average aim, the Clans are therefore not pay2win.



With that said, I'll leave you with a couple questions:

Do you think that maybe there were IS players who were good players but didn't have much of an impact on games because they didn't run meta builds? What if the Clan mechs just simply made different play styles viable, and what you're actually seeing in-game are actually really good players to begin with, who (until now) would have never been noticed before?

#82 qki

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Posted 25 June 2014 - 01:44 AM

I'm not assuming that they wouldn't be helpful. I'm just saying that you have OTHER options to use.

Crying "see? that guy did better with clan mechs than without, half life 3 confirmed!" is not a reasonable argument.

Just ask yourself this:

Without clan mechs, can you hope to be among the best players on your team, or can you only hope that your team gets more of the "good players" and they settle it between themselves, while you do something of no consequence?

#83 Zervziel

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Posted 25 June 2014 - 01:47 AM

View Postqki, on 25 June 2014 - 01:44 AM, said:

I'm not assuming that they wouldn't be helpful. I'm just saying that you have OTHER options to use.

Crying "see? that guy did better with clan mechs than without, half life 3 confirmed!" is not a reasonable argument.

Just ask yourself this:

Without clan mechs, can you hope to be among the best players on your team, or can you only hope that your team gets more of the "good players" and they settle it between themselves, while you do something of no consequence?


Um, yes. Clan mechs may be good but, the IS mech excels at dumping a LOT of focused damage in one freaking salvo.

#84 Vassago Rain

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Posted 25 June 2014 - 01:52 AM

View Postqki, on 25 June 2014 - 01:28 AM, said:


Or they can use other options.

It's not unreasonable to expect the clan machs to be good at something, and I understand, that clan mechs will take some top spots away from IS mechs, limiting the options of those players who didn't buy them.

But limiting is not the same as elliminating. Just because you have fewer top contenders doesn't mean you are out of the fight.
And I'm not paying for an advantage you don't have - I'm paying to have more good options than you.

Now, obviously, since I'm coming from the side of the barricade that has clan mechs, my statement comes with a certain level of bias.

The closest I can come up with an equivalent is the phoenix package. At a time when the shadowhawk was considered hands own the best meium, and one of the best mechs in the game, and still not available for c-bills at that time.
I did not buy the phoenix package, but I understood that while this limited my options somewhat, leaving me to play the "second best" centurion, or the JR7-F (considered the best light then), it was fair.

The people that pay help keep this game running, and they deserve something for it. I'm not saying they should be made more powerful than those who can't (or won't) pay, but again - I'm getting more good options than free players, not the "only good options that free players can't have at this time".

That's where I make the distinction on p2w.


>more good options isn't pay to win.
>it's not the same as paying for an advantage, because I say so.
>I deserve to be better than you because I pay.

Please stop.

Edited by Vassago Rain, 25 June 2014 - 01:52 AM.


#85 Keira RAVEN McKenna

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Posted 25 June 2014 - 01:55 AM

two things apparent from this Thread

The OP likes the sound of his or her sermons.

The OP likes to be a pariah.

#86 Zervziel

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Posted 25 June 2014 - 02:17 AM

View PostKeira_NZ, on 25 June 2014 - 01:55 AM, said:

two things apparent from this Thread

The OP likes the sound of his or her sermons.

The OP likes to be a pariah.


You don't know the sheer pain and agony he must go through from being always right! Lording it over those filthy Space-rich really takes it out of ya.

#87 Keira RAVEN McKenna

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Posted 25 June 2014 - 02:28 AM

This is what the OP hears as he preaches to us the evils of PGI and those that finance their wicked ways



#88 Levon K

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Posted 25 June 2014 - 02:48 AM

Wow, that's one stubborn OP.

Set in his ways, poor listening skills, no business sense.

No understanding of how difficult it is to develop, balance, and manage a gigantic online game such as MWO.

Just sheer "PGI is evil, they make it P2W to extract funds from its players". Complete nonsense.

To be honest with you, those "top tier super elite" players deserve themselves. They deserve to run all meta mechs all the time against each other. They deserve to be required to pay for Dragon Slayers and Embers.

Us normal players who are enjoying the game for what it is, will continue to pilot a variety of machines. I usually choose hero mechs only if I'm looking to gain C-Bills faster. Otherwise there is enjoyment in piloting everything. And I usually find a non-hero chassis to be more powerful than a hero.

#89 Ngamok

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Posted 25 June 2014 - 05:40 AM

View PostLordKnightFandragon, on 24 June 2014 - 11:13 PM, said:

If anything was P2W in the clan packs, it was Radar Dep....

Those were given to the guys who bought the really expensive packs...and its a downright amazing module, apparently its the go to module now. Get it or GTFO is the general feeling im getting when people ask about modules. Its kinda OP imo....leave LoS, insta target loss....


Eh? I own it as many other people own it who didn't get it for free.

View PostLordKnightFandragon, on 24 June 2014 - 11:17 PM, said:


Yeah, after dumping 15K into the skill then 6mill to actually have it.

Whereas the clan pack guys got it for free didnt they?


15k GXP really? Like I said, I bought it and still have 97k GXP left over. I know people who have 400k GXP and I am sure there are people with even more. Complaining about 15k GXP is wrong because it's attainable.

#90 Gyrok

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Posted 25 June 2014 - 05:47 AM

View PostBartholomew bartholomew, on 24 June 2014 - 09:01 PM, said:

Thought the DS became popular because it was the only one left that could turn worth a hoot. Frankly some of the others have better mounts. But are atlas matched in speed now. even though they are many tons lighter.


Nope, they were all nerfed in turning/arm movement/twist, etc. equally.

This thread is P2W because you had to buy a DS to play "meta".

Seriously though, shut up. If you want to see P2W look at WoT and golden ammo. There is nothing like that in this game. P2W is only in your mind.

You want to know what is P2W in any game? Skill, player skill is F******* OP! It is ******** OP!!!! If you want to be OP, then I suggest you L2P...it will do you far more good than sitting in this forum posting ramblings about BS that nobody cares about, and makes no difference. Things as they are now are in a good place...ESPECIALLY the TW. Considering the DS can mount 42T of weapons/JJs/DHS with XL350 in it, meanwhile the TW can mount just 26.5, and the CTF can mount ~40-41T of guns with the typical meta setup...

So do not talk to me about P2W...look at my thread...

#91 Ngamok

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Posted 25 June 2014 - 05:49 AM

View PostVassago Rain, on 25 June 2014 - 12:48 AM, said:


I'll be able to buy them for c-bills starting in august, one robot per month. Madcat in 6 months.

So it's only P2W for 6 months, is what you're saying, and that's totally fine? Oh, okay.


2 per month, Mad Cat in November.

#92 Bobzilla

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Posted 25 June 2014 - 06:03 AM

The best mech can only be purchased with MC at the moment. It's a slight advantage over it's cbill variant. I don't think they did this purposefully, but they did however capitalize apon it. I also think it will change.

Then again, if you are worried about min/maxing or competing at the highest levels of play, where the slight difference matters, you probably are spending money anyways.

So it's really only an issue of principal amongst any who are affected by it. And pricipals get pretty much thrown out the window at that level of play.

#93 ImperialKnight

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Posted 25 June 2014 - 06:06 AM

the only pay2win mech is the 50alpha/60 dmg dual gauss/erppc Dire Wolf

#94 RussianWolf

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Posted 25 June 2014 - 07:05 AM

View PostAtheus, on 24 June 2014 - 09:14 PM, said:



This is not something you should be saying to a Founder. It makes you look like a jerk.

How about if I say it?

#95 EyeOne

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Posted 25 June 2014 - 07:11 AM

View PostAtheus, on 24 June 2014 - 08:44 PM, said:


Is this Clan advantage universal to all players? Maybe not. It doesn't particularly matter, though. Some players may find Clan tech does not suit their play style. That does not mean that other players can not boost their combat potential using clan tech.


You just summed up your argument by describing the Clans as not at all P2W. Oh, it's a play style thing? I thought it was always better.

#96 Mercules

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Posted 25 June 2014 - 07:31 AM

View PostAtheus, on 24 June 2014 - 10:29 PM, said:

It doesn't require a total consensus on what is the best mech in the game for this theory to be correct. Players can choose the CTF-3D as their best mech without changing the fact that the ones who chose the VRT-DS felt individually that was their very best option for their team, or their team felt that way; and that option has a price tag in real dollars.


So wait a second.... If I love the Commando chassis and use it better than I use say a Jenner, but have always lamented the fact that I couldn't fit 4 energy weapons on it, the Death's Knell would become P2W by your estimation?

#97 RussianWolf

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Posted 25 June 2014 - 07:52 AM

View PostAtheus, on 25 June 2014 - 12:33 AM, said:

. The only assumption that you have to accept to accept the hypothesis is that SOMEONE can benefit from clan tech. That's a pretty freakin' low bar. If you accept that assumption, the theory does not fall apart.


That settles it guys. He has proven without a shadow of a doubt that because I derive an advantage when I drive Pretty Baby, it is in fact P2W despite everyone else saying it is a terrible mech.


Back to reality.

The fact that one person finds something advantageous does not make something P2W. If the majority saw an advantage, then MAYBE. But implying that if Someone, ANYONE finds an advantage it becomes P2W is silly.

I'm running a mix of Stock clan mechs and stock IS mechs right now. Frankly, I'm doing better in the IS than the Clans.

We heard the same P2W claims about the Battlemaster when it came out and those who paid, like myself, had it 4 months earlier than the cbill release. 7 PPCs?!??!?!?!?! OP/P2W. That build lasted about 1 day. Looking back, it wasn't pay to win. It was pay to get to figure out what wouldn't work first. People coming in later got the benefit of knowing what was worth getting and what wasn't.

And yes, I love my Baby and do very well when I take her out. She is one of my favorite rides for a reason.

#98 1453 R

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Posted 25 June 2014 - 07:59 AM

I'm surprised Atheus is capable of reasoning and rational discussion. I will admit, your reasoning is generally sound and your conclusion follows from your premises readily enough.

Unfortunately, the overall argument you're working towards, as well as the general tone of your post and many others you've made over the Clans, is not something I can agree with. That and there's a hole in your reasoning you might want to address.

Given your premise - that anything different is potentially an advantage or a disadvantage based on player preferences and abilities somewhere, with the Dragon Slayer being a very standout example - every hero 'Mech is pay-to-win, because someone in the game at some point somewhere does better with that particular machine's configuration than they would with a regular variant. According to your analysis, which attempts to discard the overall standings, opinions, and abilities of the userbase as a whole in exchange for a theoretical player somewhere which derives advantage from the stuff you want for free, Huginn is P2W. Huginn is pay to win, because I'm pretty certain there's a player out there somewhere, at least one, who has been waiting for a combination of jump jets, mass ballistics for machine guns, and SRM launchers his entire MWO run, and then he got exactly that in Huginn and it has since become his best 'Mech.

This, of course, does not jive at all with the generally accepted consensus that Huginn is easily the worst Hero 'Mech in the game and is almost entirely inferior to all three regular Ravens for almost every player - but you're not arguing from that standpoint, are you? You're arguing from the standpoint of the small handful of players for whom Huginn fits like a glove, and thus derive an advantage from Huginn they cannot duplicate with in-game effort.

See how silly that sounds, when applied to Huginn rather than to the Timber Wolf or the Dragon Slayer? By your reasoning all current Hero 'Mechs need to be made available for C-bill purchase - or rather, for free to all players - immediately, and the practice of creating and releasing Hero 'Mechs - any Hero 'mechs, all Hero 'Mechs - needs to be completely discontinued. The Clan 'Mechs also need to be made immediately available for free to all players, and those who paid their shot to Piranha in order to gain access to them (Note I use simply the word 'access', not early access. I don't care about the early part, I just wanted to play with these suckers for less money than the general release, and also for not-six-months of C-Bill grinding) get to just suck it up and deal. After all, we got warhorns and bonus modules and custom-geometry'd prime variants and other stuff - that's worth two hundred and forty bucks, right?

Oops, wait a sec. yeah, that's right...the PRIME (I) variants have that Hero bonus available to them, don't they? Whelp, best make sure the Prime (I) fits are available to all players for free as well, since the C-bill/XP boost is an advantage to the player that cannot be replicated via in-game means.

Are we seeing how ridiculous this all is now? Either pony up your money like I did, or pony up your time. You do not have the right to demand that this crap get handed to you on a silver friggin' plate because you can raise a forum stink, even one as surprisingly well-executed as this one. I sunk my dollars into the preorder deal not to rub it in y'all's faces that I could play with the shiny new toys and you couldn't - I did it so I wouldn't have to spend the next year using what limited free game time I have for MWO to grind billions of C-bills to get to the 'Mechs I wanted to play. Who are you to demand that it all just be handed out like Halloween candy in order to assuage the next round of forum butthurt?

#99 Cord78

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Posted 25 June 2014 - 08:04 AM

View PostNgamok, on 25 June 2014 - 05:40 AM, said:


Eh? I own it as many other people own it who didn't get it for free.

15k GXP really? Like I said, I bought it and still have 97k GXP left over. I know people who have 400k GXP and I am sure there are people with even more. Complaining about 15k GXP is wrong because it's attainable.


Who got radar deprivation for free?? Yes the $240 Masakari bundle came with 4 free bonus modules but none of them were Radar Deprivation.

View Postknightsljx, on 25 June 2014 - 06:06 AM, said:

the only pay2win mech is the 50alpha/60 dmg dual gauss/erppc Dire Wolf


I have run this build for several matches, while strong it is not that great. You get caught in a brawl and the long cycle times for the weapons with the high PPC heat and you are done.

View Post1453 R, on 25 June 2014 - 07:59 AM, said:


Oops, wait a sec. yeah, that's right...the PRIME (I) variants have that Hero bonus available to them, don't they? Whelp, best make sure the Prime (I) fits are available to all players for free as well, since the C-bill/XP boost is an advantage to the player that cannot be replicated via in-game means.



Don't forget that would also mean any and all founder's mechs he has would have to be made free immediately as well to the game population.

Edited by Cord78, 25 June 2014 - 08:08 AM.


#100 RussianWolf

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Posted 25 June 2014 - 08:10 AM

View PostLordKnightFandragon, on 24 June 2014 - 11:17 PM, said:


Yeah, after dumping 15K into the skill then 6mill to actually have it.

Whereas the clan pack guys got it for free didnt they?

Yeah, after dumping $260 over and above the actual mechs ($240) in the pack. It was FREE. If you can call that free????

It was an "exclusive" only for the Gold packs. I still don't have it, and I'm in no rush to get it.

I'm coming to the conclusion that some would complain even if the Clan mechs were released for cbills on the 17th. I mean they would actually have to grind the Cbills to get them. That's pay to win since the people paying didn't have to take the time to do that.





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