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The Non-Meta Timberwolf


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#81 JigglyMoobs

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Posted 25 September 2014 - 10:12 PM

View PostoperatorZ, on 25 September 2014 - 09:08 PM, said:

Soooo....no one else running a 4srm6 uac20 build? Seriously I will rip those med lasers off your mech and feed them to you.... The only assault I can't take consistently in this build is the DW. Of course if your UAC jams twice you usually are done but that only happens rarely. Way worth the risk for a possible 86 damage cycle. I can usually get off 3 straight cycles without overheating... 264 damage in like <20 seconds. And if I'm patient with my trigger and wait 1 second between weapons I can usually get 5 cycles before overheat

But maybe somebody else already mentioned this build


I've never actually seen anyone run your build. Most people running the TBR-C laser build stand off at 400m and calmly do 57 damage to a one or two components with one alpha, before disappearing behind cover again. I guess in your case you'd be running like the 5 er ML 4 SRM6 TBR build. But then again, that mech is going to do 35 from lasers alone in one shot with 0 percent chance of jamming and perfect convergence.

I think you probably have a dps advantages but it's hard to capitalize on considering the likely spread in damage you'll get with the UAC.

#82 Kain Demos

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Posted 25 September 2014 - 10:27 PM

Yeah I'm not big on Clan ballistics except the gauss.

#83 Golden Vulf

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Posted 27 September 2014 - 06:14 AM

^I like the sound they make.

On my Prime I'm running the side torsos from the S so I can:

2 er Large Lasers
2 Medium Pulse Lasers
2 SRM-6
2 SRM-4
Clan Active Probe.

The SRMs are all linked together to make an SRM 20. I keep the Large lasers chain fire to manage my heat. I've found that Dire Wolves walking straight at me tend to hug with their arms instead of shooting me, while I get to unload on their face. I'm not sure why they always do that. Must like giving away free kills. I think I also ruin the day of the scout ecm mechs that like to run into the middle of our groups to find that we saw them coming. Since the pulse lasers are -2 on the 2d6 roll, it's easier to hit them as well.

Yeah, the Mad Dog can carry more SRMs but the Timberwolf has more weight for the heavier laser weapons.

On my Timberwolf - S:

4 Medium Pulse Lasers - linked
4 SRM-6 - chained to manage heat
2 Machine Guns + Small Pulse Laser as the targetting beam - linked
Clan Active Probe.

Dropping the Larges to Medium Pulse Lasers gives me more weight for other stuff and let's me add them as a snap-fire weapon now that the SRMs are no longer linked. I tend to use my Prime Timberwolf more for the c-bill bonus.

On my C:

...
...
Not much success with my right arm uAC/20 wolf with 2 SRM 4, and 2 er Larges in the left arm. I'll keep at it since it's kind of a fun lopsided Mech. I just wish the clan uAC/20 was better at taking out light Mechs.

Edited by Golden Vulf, 27 September 2014 - 06:35 AM.


#84 operatorZ

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Posted 27 September 2014 - 10:32 AM

View PostJigglyMoobs, on 25 September 2014 - 10:12 PM, said:


I've never actually seen anyone run your build. Most people running the TBR-C laser build stand off at 400m and calmly do 57 damage to a one or two components with one alpha, before disappearing behind cover again. I guess in your case you'd be running like the 5 er ML 4 SRM6 TBR build. But then again, that mech is going to do 35 from lasers alone in one shot with 0 percent chance of jamming and perfect convergence.

I think you probably have a dps advantages but it's hard to capitalize on considering the likely spread in damage you'll get with the UAC.


You should try it sometime. 4SRM6 and UAC20...I'm tellin you.... it murders :)

http://mwo.smurfy-ne...f24ecff0418eb42

Yes it does suck when the UAC jams, but in a straight up brawl there are few mechs that can hang with 68 alpha with spike damage up to 88. Those laser builds are better at peak and shoot, duck back into cover but they will overheat before I do if I can get them in a brawl (1.53 heat efficiency). I usually wait till the scrum starts and then just jump in and start blowing arms and torsos off. It's spread damage but most enemies try to get away from you when your just hammering them shot after shot. Plus I have found that with the targeting computer the clan UAC is great for crits. I haven't found a better straight up brawling build for the TBR. I'm not patient enough to make the laser builds pay off I guess :)

Edited by operatorZ, 27 September 2014 - 10:54 AM.


#85 Golden Vulf

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Posted 27 September 2014 - 03:28 PM

Maybe I'll adjust my C to be more like that. Sometimes If I use my left arm to trade shots at range with the Double ER Large's I'll end up taking too much damage before I get a chance to brawl. Those -S torsos that can mount 4 SRM racks are understandably popular. SRMs are simple and dumb weapons and that's why they work so well.

#86 n r g

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Posted 27 September 2014 - 03:31 PM

View PostInflatable Fish, on 25 September 2014 - 10:25 AM, said:

your thread is based on a fallacy.

there are no non-meta Timber Wolves.


meta is a coping mechanism for bad players.

It's the word that describes any mind-set or skill-set that defeats the loser/inferior/bad (insert n^th adjective here) player.

Any weapon or strategy will always be "meta" to the inferior player who refuses/lacks the ability to improve on his own skill-set and chooses to blame others for his inferiority.

#87 Golden Vulf

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Posted 28 September 2014 - 03:28 AM

Wouldn't going against the meta by intentionally making something less effective be what a bad player does too?

Lol?

Also I'm beginning to think that the meta is SRMs, SRMs, SRMs, and more SRMs.

Edited by Golden Vulf, 28 September 2014 - 03:51 AM.


#88 Trumpetteer

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Posted 29 September 2014 - 02:58 PM

I'm not sure I've seen this one.
TBR-PRIME

#89 Kain Demos

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Posted 29 September 2014 - 10:23 PM

I know since the last round of PPC nerfs the general consensus is that they suck. I hated them for a while too and then gave them another chance and got better with them (though the speed nerfs were excessive IMO) and I keep coming back to this build that has fallen out of favor:

Posted Image

I just love it and seem to do the best with it. I just had a match on Forest Colony where I ran into a Dakka whale in the cave and WON in a 1v1 in that tight space.


I know I can put the TBR-C Right arm pod on to get the gauss out of the torso and then put both PPCs in the left arm but IMO running the gauss in the torso and having both PPCs in one arm both have pros and cons.

Edited by Kain Thul, 29 September 2014 - 10:28 PM.


#90 NeoCodex

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Posted 29 September 2014 - 10:36 PM

Non-meta timberwolf thread and what do I see at page 5? A gauss/ppc timberwolf :)

Well done guys, you win them internets.

View PostKain Thul, on 23 September 2014 - 08:18 AM, said:


I ran that for a while as well as a version that used 2 x CERLL instead which freed up 4 tons for ammo, heat sinks, TC, and CAP.

I'm liking PPCs better for the pin point damage at medium range. The combination just seems so much more "bursty" with the damage.


But, but... that defeats the whole purpose of this thread...

We were trying to figure out if the Timbie can be used well in any other builds than the meta, and we're back to gauss and ppc again :D

I'm not blaming anyone, it's the setup I run on my prime too, but the original purpose here was trying to find a less "cheaper" way to play it in pug games, where you really don't absolutely need that meta pinpoint. But it still remains the most efficient build in a serious game, without a doubt. I've noticed even when trying to laser boat it, the chassis is just not made for that (or maybe I'm doing it wrong), energy hardpoints on arms are not in a bad place, but not ideal either, and with the moderate agility (compared to that of a storm crow) it's faster and safer to use the classic one-hit weapons instead, even large pulses were exposing me for too long for my taste. I've had a mix of good and bad games with the laser boat, but in general it felt a lot more clunky and risky than using the gauss combo, so I gave up on the lasers and I'm back to where we started, too.. Well, maybe you shouldn't face attack with the lasers as you can afford with the gauss (this is where my problem of playstyle could be), because you will get hurt, so as I said earlier with that moderate agility lasers seem to work better as a flanking weapon on something like a crow, which is more suitable to flanking.

Edited by NeoCodex, 29 September 2014 - 10:44 PM.


#91 Kain Demos

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Posted 29 September 2014 - 11:02 PM

View PostNeoCodex, on 29 September 2014 - 10:36 PM, said:

Non-meta timberwolf thread and what do I see at page 5? A gauss/ppc timberwolf :)

Well done guys, you win them internets.



But, but... that defeats the whole purpose of this thread...

We were trying to figure out if the Timbie can be used well in any other builds than the meta, and we're back to gauss and ppc again :D

I'm not blaming anyone, it's the setup I run on my prime too, but the original purpose here was trying to find a less "cheaper" way to play it in pug games, where you really don't absolutely need that meta pinpoint. But it still remains the most efficient build in a serious game, without a doubt. I've noticed even when trying to laser boat it, the chassis is just not made for that (or maybe I'm doing it wrong), energy hardpoints on arms are not in a bad place, but not ideal either, and with the moderate agility (compared to that of a storm crow) it's faster and safer to use the classic one-hit weapons instead, even large pulses were exposing me for too long for my taste. I've had a mix of good and bad games with the laser boat, but in general it felt a lot more clunky and risky than using the gauss combo, so I gave up on the lasers and I'm back to where we started, too.. Well, maybe you shouldn't face attack with the lasers as you can afford with the gauss (this is where my problem of playstyle could be), because you will get hurt, so as I said earlier with that moderate agility lasers seem to work better as a flanking weapon on something like a crow, which is more suitable to flanking.


Well I've seen some people claiming that "PPCs are dead for competitive use" and "all the good players moved on from them" and that the only "meta" (**** I hate this word, can't believe I've had to use it twice today) is the laser boat/laser vomit.

Now I'm not good by anyone's definition in this game(I only PUG and my K/D and W/L are barely better than 1:1) and I certainly don't group up and play "competitively" but if the laser build is the current trend than yes I consider this to be going against the grain.

#92 NeoCodex

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Posted 30 September 2014 - 12:31 AM

Is it really? As I've said I don't think it's that good. Well yeah, I've seen some good use of it and had some good plays with it as well, but I wouldn't call it exactly superior. I'm just wondering. I've still seen some good use of PPC from players in teams and big groups, and I still feel more reliable using those than the laser vomit - at least on the timbie.

Not saying either is better, but laser vomit being fotm now... really? I know it's been popular lately but it still strikes me a bit.

Edited by NeoCodex, 30 September 2014 - 12:33 AM.


#93 Sevronis

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Posted 30 September 2014 - 11:00 AM

Guess I'm not really sure what is considered meta for a TBR. My current loadout on my Prime is:

RA: ERPPC
LA: ERPPC
RT: MPLSL, SRM6 + 1T ammo, TC 3
LT: MPLSL, SRM6 + 1T ammo, cAP
CT: JJ

And DBL HS where space and tonnage remains. My primary build even in past MW games was built with 2 ERPPC, 2 Med Pulse, 2 Streak 6 and I ran this build on MWO previously, just adjusted to include one JJ I can get from an S torso. What I listed above was the variation I made to include the targeting computer. However, with the upcoming change to JJ for clans, all I have to do is replace the TC3 with a TC2 to account for the extra JJ. Considering the heat dissapation listed for SRMs is less than the Streak versions it seems, I think I may go back to fitting dual Streak 6s again with the 2 JJs. However the downside to this build was always heat anyway, which is why I spend most of my time at range sniping, only worrying about the pulses and SRMs if someone gets close. I don't pop-tart with it either. I don't need to and I was never about that life. I fire the PPCs on separate groups (mouse button 1 & 2) and normally together when I try for a kill shot or cooled down enough.

Edited by Sevronis, 30 September 2014 - 11:07 AM.


#94 Kain Demos

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Posted 30 September 2014 - 11:03 AM

Interesting. Firing two PPCs is always instant 40-50 percent heat (range is due to map differences) so I never put any other energy weapons on two PPC builds on any 'mech. Also, you mention a JJ in the CT so is this a TBR-S loadout?

#95 Rear Admiral Tier 6

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Posted 30 September 2014 - 11:03 AM

1 ER-PPC + ASRM24 seems to be pretty good

#96 Sevronis

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Posted 30 September 2014 - 11:17 AM

View PostKain Thul, on 30 September 2014 - 11:03 AM, said:

Interesting. Firing two PPCs is always instant 40-50 percent heat (range is due to map differences) so I never put any other energy weapons on two PPC builds on any 'mech. Also, you mention a JJ in the CT so is this a TBR-S loadout?


Nope. Built on the Prime chassis with the RT of the S. There is one crit slot open in the prime CT and until PGI makes the Fixed JJ change, I can put my single JJ anywhere I want lol. I normally do so on any mech I can when I use just one JJ because on a Clan or an IS mech with a STD engine I do believe you lose the JJ if they are in the ST and it gets blown out. Then again I could be wrong on that. But still. Once they make the JJ fixed on the TBR-S torso pods, I will have to live with that. Honestly, I already have lived with that because previous MW games I wasnt able to use JJ on a TBR anyway, except maybe MW2 if I recall.

As for me adding the 2 pulse in addition to the PPCs, as I stated, I dont use them unless you get close to me, especially since I know my heat gen will go up faster if/when I toss in a PPC shot up close. Usually when I fire both PPCs from the lowest heat I have, I have enough room to squeeze in a couple pulses and the SRMs (which I chain). Then I do serpentine maneuvers til I cool down a bit. Plus I prefer some form of energy weapon in my torso too in case I lose my arms.

Now I have considered toning down the MPLS to be ERML for 2 more tons to put into DBL HS, but I haven't decided on it yet. I always liked the fast fire of the pulses from previous games but on here they aren't as fast, so I may also consider using SPLS instead for the same effect, again, for 2 more HS, but I like the range of mediums.

Edited by Sevronis, 30 September 2014 - 11:40 AM.


#97 JigglyMoobs

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Posted 05 October 2014 - 11:51 AM

View PostNeoCodex, on 30 September 2014 - 12:31 AM, said:

Is it really? As I've said I don't think it's that good. Well yeah, I've seen some good use of it and had some good plays with it as well, but I wouldn't call it exactly superior. I'm just wondering. I've still seen some good use of PPC from players in teams and big groups, and I still feel more reliable using those than the laser vomit - at least on the timbie.

Not saying either is better, but laser vomit being fotm now... really? I know it's been popular lately but it still strikes me a bit.


Concur with laser vomit being the new meta. With PPC/gauss a good game for me was 700 dmg 3 or 4 kills. With the laser vomit a good game became >1000 damage and half the enemy team.

Now, I have fairly high ping so I have to try to stand still when I shoot my alphas to get the lasers to register. Someone with low ping can shoot those alphas on the go making them even more lethal.

#98 Xoxim SC

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Posted 05 October 2014 - 12:03 PM

I personally run on my Prime:
2x Arty LRM 15s
2x ER LL
2x ER ML
2x ER SL
2x MG

Works like a charm for me, very close to the standard variant (which is what I generally always run, except for minor tweaks as you can see). I just removed the pulse lasers, changed the torso omnis around to allow for the additional torso laser, and went with a better missile setup.

#99 Isangrim

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Posted 06 October 2014 - 04:33 PM

My 3 current tbr builds.

1x U-AC10 4x er medium lasers 2x SRM 6 my brawler go to build.
1x AC20 1x AC2 3x er medium lasers - this was a test build but its pretty fun
2x LRM20+artIV 2x ER Large Lasers 2x ER Medium Lasers 80 dmg build beast

#100 LordMelvin

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Posted 08 October 2014 - 09:55 AM

I run a stock Mad Cat because I'm a bad person :D

Jokes aside, I love ears on my Kitties and LRM make for a decent support weapon especially if you can learn to dumbfire them. Nothing like driving the enemy into cover by lobbing a few salvos in front of them.

My usual build is 4x ERML 2x ERLL 2x LRM 10. I swap out ST so I can get the ERLL in the torsos and all of the ERML in the arms and I drop the LRM 15s to 10s for more heatsinks (also makes ammo last a bit longer). Then I just run around the edges of the fight blasting lights and over aggressive Daishi's.





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