Edited by ManDaisy, 01 July 2014 - 05:06 PM.
Narc + Lrm Spam: It Needs A Transmission Radius Cap
#1
Posted 01 July 2014 - 05:06 PM
#2
Posted 01 July 2014 - 05:07 PM
#3
Posted 01 July 2014 - 05:10 PM
#4
Posted 01 July 2014 - 05:13 PM
#5
Posted 01 July 2014 - 05:27 PM
Just wanna play, on 01 July 2014 - 05:13 PM, said:
Actually if you're in an ECM bubble then NARC stops working, although if the ECM mech is hit with NARC then it still works.
#6
Posted 01 July 2014 - 05:36 PM
It's fine. For the first time in Creation it's actually seeing reasonable use. Leave it alone.
#7
Posted 01 July 2014 - 05:39 PM
#8
Posted 01 July 2014 - 05:41 PM
#9
Posted 01 July 2014 - 05:43 PM
Edited by crossflip, 01 July 2014 - 05:49 PM.
#10
Posted 01 July 2014 - 05:45 PM
crossflip, on 01 July 2014 - 05:43 PM, said:
Thats assuming it has infinite transmission range. I think finding a sweet spot where it stops sending targeting information beyond a certain range will do MUCH in balancing it and keeping its power.
Edited by ManDaisy, 01 July 2014 - 05:46 PM.
#11
Posted 01 July 2014 - 05:50 PM
ManDaisy, on 01 July 2014 - 05:45 PM, said:
Thats assuming it has infinite transmission range. I think finding a sweet spot where it stops sending targeting information beyond a certain range will do MUCH in balancing it and keeping its power.
And you suggest that setting that transmission range at HALF the range of the systems it's supposed to spot for is the ticket? That requiring the LRM machines the NARC unit is spotting for to get CLOSER TO THE TARGET THAN THE NARC UNIT HAS TO is, somehow, a viable solution?
Pardon me for being dismissive, but...PFFFFFT. You have to actually be wary of NARC now, as opposed to completely ignoring it before. Don't like it? Identify enemy NARC spotters and hammer them. Also, don't get NARC'd. Also Mk. II, find/bring ECM. Also Mk. III, AMS. Sure, it requires teamplay to completely counter NARC with most of those, but you know what? It requires teamplay to make use of NARC in the first place.
#12
Posted 01 July 2014 - 05:50 PM
It needs to be worth 3/2 tons+ammo.
#13
Posted 01 July 2014 - 05:52 PM
Mcgral18, on 01 July 2014 - 05:50 PM, said:
It needs to be worth 3/2 tons+ammo.
Plus a missile hardpoint. Can't forget that it's taking up a hardpoint that might otherwise have gone towards an SRM launcher, or some more Lurmtubes.
#16
Posted 01 July 2014 - 05:58 PM
In what alternate universe did NARC + LRM replace pop-tart snipers as the the overused meta-build?
#17
Posted 01 July 2014 - 06:29 PM
HlynkaCG, on 01 July 2014 - 05:58 PM, said:
In what alternate universe did NARC + LRM replace pop-tart snipers as the the overused meta-build?
This universe obviously. Just stick you head into a mid tier elo pug match and see how many missile are in the air.
Now before anyone puts any words in my mouth:
Missiles ARE FINE.
Missiles + Infinite Line of site at any range narc = NOT Fine.
Why?
Reason number 1: Narc missiles arch change causes a lot of cover to not be viable. Even behind a cliff if you narced missiles will travel at a higher arch and come down steep to go over any obstacles;
Reason number 2: Narced mechs are subjected to ALL the missiles from the enemy side. No matter what the distance.
If narc range broadcast had a limit, then only SOME of the mechs within range would have missile line of site. This translates into less missiles in the air comming at you the farther you are away. No more at 900 meters if you get narced 300+ missiles raining down. Only if your within a reasonable vicinity of missile launching mechs will 300+ missiles rain down on you.
Reason number 3: Adding a limit to narc range broadcast and let mechs outrun the narc becon... kind of. If something is narced withing 500meters of a missile launching mech that does not have line of site, then if they can run 501 meters away, they can escape the missile death storm, instead of being guaranteed a (CHEAP) death.
Reason number 4: 750 meter launcher SHOULD NOT EQUAL the narc range broadcast. Simiply there is no reason why both have to be equal. I can shoot a wifi router out of a cannon to the moon. It doesn't mean I will have wifi all the way to the damn moon.
Edited by ManDaisy, 01 July 2014 - 06:32 PM.
#18
Posted 01 July 2014 - 06:32 PM
Then it's perfectly fine.
#19
Posted 01 July 2014 - 06:33 PM
ManDaisy, on 01 July 2014 - 05:41 PM, said:
Your problem is that you don't know how to take cover. 80% of the few people I am able to NARC JUST HIDE BEHIND COVER. And if you're too slow to get into cover after being NARC'd, you're obviously an Assault who should've been more careful or whose offensive rush was successfully countered. Welcome to the world of Tactics, where everything is (in theory) balanced by everything else.
Only changes I would suggest would be to the actual maps. if some of the cover was heightened, LRMs would be even less of a problem and this thread wouldn't exist. And by map changes, I mean only to a few obvious offenders such as the map in my sig and Alpine Peaks.
Edited by Pezzer, 01 July 2014 - 06:48 PM.
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