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Has The 3,3,3,3 Concept Failed?


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#1 HellJumper

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Posted 02 July 2014 - 09:50 PM

okay i have not been able to play the game since the patch last night so what i am going to put down is based on reading some feedback here and their about the 3,3,3,3 concept.


with people claiming to see 5 assaults or 6 heavies on one team and less number of the other team pretty much nullifies the whole idea of 4X3 model that PGI was going about. and by reading enough comments i am getting the idea that it is not working as they thought it should have. now in the patch notes they said that the current MM is the most complex backend they have got right now but if thats the case why is the 4X3 model not working?? is it one of the reasons below?

1. not enough players
2. its a failed concept which wont work.

so what are your views about it. i would prefer to read comments from people who have experienced the game since the patch last night, this can give a decent idea about the 4X3 model and if its a success or failure..

#2 orcrist86

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Posted 02 July 2014 - 09:55 PM

Its working fine. Matches are close, or are decided by better tactics. If you do end up in a match with ultra heavy tonnage the other team has a similar mass. No biggie. The system was designed to gracefully "decay" and widen the field if pure 4x3 couldn't be done. Working as intended, and seems fine to me.

#3 EgoSlayer

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Posted 02 July 2014 - 09:55 PM

It's working with better wait times than the previous attempts, but because the players are still running ~60% heavies and Assaults they get more weighting in the match maker once the 4x3 restriction is lifted to meet wait time requirements. So they are still over represented in matches but overall it's still better than before as the teams get equal numbers of classes.

Until they have some incentive rewards for using the lower used classes I don't expect the players are going to change.

Edited by EgoSlayer, 02 July 2014 - 09:56 PM.


#4 CycKath

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Posted 02 July 2014 - 09:56 PM

In a similar position, finish work in thirty minutes, so very interested. That said, photographic evidence of victory/defeat screens since patch rather than just people stating things would be ideal...

#5 Bhael Fire

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Posted 02 July 2014 - 09:58 PM

They have already admitted that the player base does not support a strict quad 3's 24/7 when making a match...that's why they built release valves into the MM.

SO basically, it will TRY to build a match using 3 of each weight class, while at the same time trying to balance Elo.

So far this is working as intended.

Right now the group queues feel awesome. Had many really fun matches in groups tonight. However, solo players have once again gotten the shaft...some of the worst solo PUG matches I've had in months. I mean it was bad for the last couples weeks since the last patch, but now playing solo is HORRENDOUS because it seems like it's not even trying to match the Elo scores of the 2-4-man groups that get thrown into the "solo" queue.

#6 orcrist86

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Posted 02 July 2014 - 09:59 PM

heres my anecdote. 9 or so games. most with wins or losses within a single lance or less left. Two were down to just 1 mech per side, absolute attrition. The other 2 were blowouts by teams with better tactics. My whole company got shoved into a cave and executed, and in another we had no AMS on any mech apparently and they had a raven with narc. metal rain ruined our day.

#7 WarZ

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Posted 02 July 2014 - 10:08 PM

I had a pleasant night of matches. Most were close to very close. The worst disparity I saw was 12 to 4. There were NO 12 to 1, 12 to 0, total wipeouts.

Most matches do follow quad 3. My goodness that changes the game so much right there.

And the group queue was not the miserable stompfest I had expected. Those matches were pretty tight and overall fun. Again no stomps.

I played quite a few games in 2 and 3 mans. They were the best matches of the night.

It could have been just a lucky run, but the whole night was soooo much more fun and consistent. I did not even groan once at the teams. And thats saying something, lol.

#8 NautilusCommand

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Posted 02 July 2014 - 10:13 PM

"It's working just fine" Tell that to my half an hour wait time at peak hours. Stop your white knighting and open your eyes. 3-3-3-3 will never, EVER work it's just like when google changes things to have google+ incorporated into them. Just stop, please.

#9 Lukoi Banacek

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Posted 02 July 2014 - 10:18 PM

View PostNautilusCommand, on 02 July 2014 - 10:13 PM, said:

"It's working just fine" Tell that to my half an hour wait time at peak hours. Stop your white knighting and open your eyes. 3-3-3-3 will never, EVER work it's just like when google changes things to have google+ incorporated into them. Just stop, please.



You had a 30 minute wait time since today's patch?

I'd contact support. Not seen a long search since the patch went into effect at all today. Most are under a minute in group and solo queue....Admittedly, I've only played....38 matches thus far, but it's been very consistent.

Additionally, everytime we've had more than 3 of a weight class, opponent team had the exact same "overage" in composition. It may not be 4x3 but it is certainly better than one side with 6-7 and one side with 0-1.

#10 FupDup

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Posted 02 July 2014 - 10:20 PM

I'd rather have Piggy directly balance the classes themselves rather than dictate specific compositions for your team to have every single match.

#11 Gyrok

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Posted 02 July 2014 - 10:21 PM

View PostNautilusCommand, on 02 July 2014 - 10:13 PM, said:

"It's working just fine" Tell that to my half an hour wait time at peak hours. Stop your white knighting and open your eyes. 3-3-3-3 will never, EVER work it's just like when google changes things to have google+ incorporated into them. Just stop, please.

Play a light/medium, you will find a match FAST...sitting in the queue with a TW like every other shmoe is not going to get you a match fast...heavy mechs were 40% of the queue most of the night...

#12 kapusta11

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Posted 02 July 2014 - 10:23 PM

I haven't an opportunity to play solo yet, but I've played against 12 (10?) man groups, we end up getting 8 guys in our own team in the end, and even if we lose the games were more often than not really close. There are much less noobs there and you can actually rely on your ally and not snipe behind the spines of everyone. I may just stick with that.

Edited by kapusta11, 02 July 2014 - 10:31 PM.


#13 Cavendish

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Posted 02 July 2014 - 10:28 PM

View PostNautilusCommand, on 02 July 2014 - 10:13 PM, said:

"It's working just fine" Tell that to my half an hour wait time at peak hours. Stop your white knighting and open your eyes. 3-3-3-3 will never, EVER work it's just like when google changes things to have google+ incorporated into them. Just stop, please.


What did you pilot? I am guessing a heavy since they seem to be most polular (hi Timber Wolf/CTF 3D) and would logicaly have the longest waiting times, tho 30 min sounds like hyperbole unless there is a network issue somewhere.

#14 NautilusCommand

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Posted 02 July 2014 - 10:28 PM

View PostLukoi, on 02 July 2014 - 10:18 PM, said:



You had a 30 minute wait time since today's patch?

I'd contact support. Not seen a long search since the patch went into effect at all today. Most are under a minute in group and solo queue....Admittedly, I've only played....38 matches thus far, but it's been very consistent.

Additionally, everytime we've had more than 3 of a weight class, opponent team had the exact same "overage" in composition. It may not be 4x3 but it is certainly better than one side with 6-7 and one side with 0-1.

View PostGyrok, on 02 July 2014 - 10:21 PM, said:

Play a light/medium, you will find a match FAST...sitting in the queue with a TW like every other shmoe is not going to get you a match fast...heavy mechs were 40% of the queue most of the night...

I don't mean to blow my own whistle when i say this but; I have a pretty high elo not SJR or Proton level but high enough that I end up waiting ages when I want to play my puging 'Mech meaning my Shadowhawk. And if I want to play a light 'Mech I wait longer. The thing is for us higher end guys we have to wait ages to find games atm because the advent of the "bigger than 4man drops patch".

View PostCavendish, on 02 July 2014 - 10:28 PM, said:


What did you pilot? I am guessing a heavy since they seem to be most polular (hi Timber Wolf/CTF 3D) and would logicaly have the longest waiting times, tho 30 min sounds like hyperbole unless there is a network issue somewhere.

Nope If I play those 'Mechs I get a game faster, waaaaay faster.

Edited by NautilusCommand, 02 July 2014 - 10:29 PM.


#15 The Amazing Atomic Spaniel

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Posted 02 July 2014 - 10:30 PM

Played mediums in the solo queue and was impressed with how well the new MM worked. Most games had much more even distribution of mech weights, a good number of games were very close indeed and went 11-12 and wait times were much shorter than previously. We need to see some proper statistics to know for sure, but based on my experience I'd say it's working much better than the previous version.

#16 Kiiyor

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Posted 02 July 2014 - 10:33 PM

View PostNautilusCommand, on 02 July 2014 - 10:13 PM, said:

"It's working just fine" Tell that to my half an hour wait time at peak hours. Stop your white knighting and open your eyes. 3-3-3-3 will never, EVER work it's just like when google changes things to have google+ incorporated into them. Just stop, please.


Well, I've played 20 matches or so, and no wait times for me. Good matches too (my experience at any rate). I'd submit a ticket.

#17 Cavendish

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Posted 02 July 2014 - 10:37 PM

View PostNautilusCommand, on 02 July 2014 - 10:28 PM, said:

I don't mean to blow my own whistle when i say this but; I have a pretty high elo not SJR or Proton level but high enough that I end up waiting ages when I want to play my puging 'Mech meaning my Shadowhawk. And if I want to play a light 'Mech I wait longer. The thing is for us higher end guys we have to wait ages to find games atm because the advent of the "bigger than 4man drops patch".


Ah, its an Elo issue then. Yeah I can imagine really good solo players getting the shaft in this since most people at "the top" run in groups and those will now probl. be put in the group queue as a a priority to fill out that before being sent to the solo queue (if they run in 2-4 peopel groups) meaning high Elo solos will have to wait forever for the MM to expand the search limit into the higher stratosphere of the scale.

#18 Bhael Fire

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Posted 02 July 2014 - 10:39 PM

View PostNautilusCommand, on 02 July 2014 - 10:13 PM, said:

"It's working just fine" Tell that to my half an hour wait time at peak hours. Stop your white knighting and open your eyes. 3-3-3-3 will never, EVER work it's just like when google changes things to have google+ incorporated into them. Just stop, please.


HALF AN HOUR??

PUH-LEEEEEZ. Even the best players in the game were getting matches within 5 minutes or less...and in most cases within 60 seconds.

#19 NautilusCommand

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Posted 02 July 2014 - 10:45 PM

View PostKiiyor, on 02 July 2014 - 10:33 PM, said:


Well, I've played 20 matches or so, and no wait times for me. Good matches too (my experience at any rate). I'd submit a ticket.

It's funny I'm finding games faster at 3 AM my time then peak hours.

View PostBhael Fire, on 02 July 2014 - 10:39 PM, said:


HALF AN HOUR??

PUH-LEEEEEZ. Even the best players in the game were getting matches within 5 minutes or less...and in most cases within 60 seconds.

That was my longest wait time of the day. I'd wait about 5-7min most of the time.

#20 DAYLEET

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Posted 02 July 2014 - 10:46 PM

Worked fine with me in solo and 2man premade queue. i stomped, got stomped, MOST were close match, and the class chassis were balanced, if one side only had 2 or 4 light the other side also had 2 or 4 lights. Im retty sure the elo was out of wack a few times but whatcha gona do, people probably thinks the same about me when the nights about to end when im too drunk to keep playing(not that often).





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