Yeonne Greene, on 06 July 2014 - 12:03 PM, said:
On occasion, I've taken charge of pick-up-game teams and lead them into stomping victories or incredible comebacks. All it takes is a little intel and intuition on what the enemy team is doing and for your allies to trust your calls enough to act on them. They tend to focus fire on their own because they want the kill credit on that cherry red Warhawk or Atlas.
True story:
In over 4000 PUG matches, I almost never failed to win a PUG match where someone stood up with a plan from the start and lead throughout the match. That's by text, too, not voice. Just some random player, sometimes part of a premade, sometimes not. Sometimes good plans, sometimes not.
Now, that's not counting the guy who suddenly pipes up mid battle telling people to do something, that's a different kettle of fish as players at that point already have an idea what they're doing. Be it a good one or not, too many players are otherwise occupied. It often helps, but isn't as effective.
But almost every single time that someone has piped up from match start
even with a bad plan, and followed through all throughout the match we've won.
Organization doesn't require a premade, and it does win battles.
Edit: I had said
never, but that was incorrect. I do recall one match where Mister Blasterman took leadership - it was an Assault match on Tourmaline, some time ago - and all was going well when we where caught totally by surprise by a truly masterful flank attack.
Anyways, the moral of this post was that totally random PUG teams can and do have great organization - all it takes is someone to stand up and do it.
Edited by Wintersdark, 06 July 2014 - 01:37 PM.