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Official And Confirmed: Solo Group Only

Balance Metagame News

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#101 WarHippy

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Posted 10 July 2014 - 01:21 PM

View PostJoseph Mallan, on 10 July 2014 - 01:12 PM, said:

Sorry but you are wrong. It still isn't even. Some solo players ARE leagues better than the average, and they will still provide their PUG team an advantage that small groups used to balance. No the whine will continue, only the boogieman will change.


Worse case scenario they fall back on the tried and true scapegoat LAG. I mean come on he totally would have had you if it wasn't for the sudden lag spike.

#102 Joseph Mallan

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Posted 10 July 2014 - 01:26 PM

View PostWarHippy, on 10 July 2014 - 01:21 PM, said:


Worse case scenario they fall back on the tried and true scapegoat LAG. I mean come on he totally would have had you if it wasn't for the sudden lag spike.

Lag Shields,
Posted Image

#103 NextGame

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Posted 10 July 2014 - 01:26 PM

View PostLynx7725, on 10 July 2014 - 01:19 PM, said:

[size=4]
This I believe.

I'm not going to lie, I'm not doing well in the new solo PUG environment. Doesn't help that I was grinding my Summoner builds, which tended to be support build. Can't work when there's nothing to support.

Maybe in time I'd adapt to the new "meta" in the solo environment, but right now? I'm not having fun.


Ha! Sounds like it's time to rename the solo queue to the Rambo queue

#104 Screech

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Posted 10 July 2014 - 01:27 PM

View PostJoseph Mallan, on 10 July 2014 - 12:00 PM, said:

You asked for names, I provided. Don't like? Not my problem? Whiners gonna whine. If you ain't one, cool. You can move on.


I don't really need your permission to do jack. I called you on your claim of hordes of complaints and you came up short, it happens.

#105 Joseph Mallan

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Posted 10 July 2014 - 01:29 PM

New addition to the ranks of Oxymoron... Solo Group! :unsure:

View PostScreech, on 10 July 2014 - 01:27 PM, said:


I don't really need your permission to do jack. I called you on your claim of hordes of complaints and you came up short, it happens.

Only you would know! LOL :P

#106 Kjudoon

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Posted 10 July 2014 - 01:30 PM

View PostLynx7725, on 10 July 2014 - 01:19 PM, said:

[size=4]
This I believe.

I'm not going to lie, I'm not doing well in the new solo PUG environment. Doesn't help that I was grinding my Summoner builds, which tended to be support build. Can't work when there's nothing to support.

Maybe in time I'd adapt to the new "meta" in the solo environment, but right now? I'm not having fun.

the key point to paraphrase: "You can't be a support mech when there's no one to support". This right here nails it for anyone who is a direct fire or even worse for an indirect fire support mech. LRMs are all but off the table if you don't get the locks yourself, so run a LRMisher build if you can. Fast, agile, jumpy with tag, BAP and don't depend on anyone, because they won't help you do your job for them 7 times out of 10. Brawlers mad about poptarts? Too bad locks aren't being made so suppressive LRM fire can be used and they can close. Brawler all up in your grits? Wouldn't it have been nice to have a sniper or LRM mech help strip off that armor, blow off a leg or something?



The Solo Queue, for all it's good points is Solo tactics, solo thinking too. So you best be a self sufficient mech to do well. At least that's what I keep seeing as I test the thread now and again.

#107 WarHippy

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Posted 10 July 2014 - 01:31 PM

View PostJoseph Mallan, on 10 July 2014 - 01:29 PM, said:

New addition to the ranks of Oxymoron... Solo Group! :P


Is that a group that only kills solo players, or a solo player that kills groups?

#108 Joseph Mallan

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Posted 10 July 2014 - 01:37 PM

It took a lil digging, but I found a Solo Group!



Posted Image

#109 Lyoto Machida

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Posted 10 July 2014 - 01:47 PM

I like this...no more excuses for solo droppers.

#110 Kjudoon

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Posted 10 July 2014 - 01:50 PM

View PostLyoto Machida, on 10 July 2014 - 01:47 PM, said:

I like this...no more excuses for solo droppers.

Good to see you last night Lyoto. Sorry it ended up that way. I had a sad.

#111 5th Fedcom Rat

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Posted 10 July 2014 - 02:04 PM

View PostGhogiel, on 10 July 2014 - 10:45 AM, said:


win or lose it's clubbing baby seals all day in solo queue. So I guess it's fun, but there is far less communication and way less sound tactics. It's very static if you are used to decent movement from teams. Or just weird movement that is precarious at best.


I agree about the weird and precarious movement part. However, I totally disagree that the solo que is more "static". The complete opposite is true in my experience - there's lots of (weird) movement, brawling and unpredictable, dynamic, exciting action.

Compared to 1 and 1/2 agonizing years of static entrenched poptarting, or the 4-man higher ELO blobs moving the same (counter-clockwise) direciton around every map, every time, I have found the new solo que a massive breath of fresh air when it comes to gameplay.

#112 Scandinavian Jawbreaker

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Posted 10 July 2014 - 02:13 PM

View PostWarHippy, on 10 July 2014 - 01:21 PM, said:


Worse case scenario they fall back on the tried and true scapegoat LAG. I mean come on he totally would have had you if it wasn't for the sudden lag spike.

In matter of fact I've experienced a lot of lag lately, very noticable with zooming in and out and charging and firing the Gauss rifle. Shots also registering with a noticable delay from time to time. Could be my bad rig or my higher ping. Dunno. (Just an observation, nothing to do with any scapegoat stuff)

#113 Kjudoon

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Posted 10 July 2014 - 02:15 PM

View Postugrakarma, on 10 July 2014 - 02:13 PM, said:

In matter of fact I've experienced a lot of lag lately, very noticable with zooming in and out and charging and firing the Gauss rifle. Shots also registering with a noticable delay from time to time. Could be my bad rig or my higher ping. Dunno. (Just an observation, nothing to do with any scapegoat stuff)

Another thing that's gotten much worse is trying to move while hitting the "F" key to straighten out legs to your view. Now my cockpit slams side to side by 10 degrees each way worse than cockpit shake. Feature? Bug? Working as intended?

#114 damonwolf

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Posted 10 July 2014 - 03:00 PM

I like the idea of a solo only queue, but I have issues with the group queue the way it is. I like to go into matches in a 2-4 man team to have fun with my friends. I don't want to be completely curb-stomped by 12 man premade groups like we are now. It seems we run up against this 7-10 games. I gets really old really fast when all I want to to do is have some fun with a few friends, and we get rolled by 12 men on a team/vent/TS. It's bullshit to keep getting rolled like his and is not fun in the least.

One solution I recommend that they have 3 queues, and only 4 group sizes. 1st queue will be completely solo. 2nd will be made up of only 2 or 4 man teams. 3rd queue will only be made up of 6 or 12 man teams.
The second solution would be to go back to solo queues that allow 2 and 4 man teams, but 2x 2 man teams, or 1x 4 man team only per side. The 2nd queue would be made up of 6 or 12 man teams.

PGI made solo queues because of the lack of communication among a huge PuG team getting rolled by a larger team. Well, the problem STILL exists when groups of 2-4 people go up against 12 man roll teams. Who tthe f**k wants to go in with 1 or 3 friends and constantly get rolled?
Please fix this PGI. You didn't "fix" the problem, only pushed it off onto other players.

Edited by damonwolf, 10 July 2014 - 03:03 PM.


#115 Shredhead

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Posted 10 July 2014 - 03:07 PM

View PostKutfroat, on 10 July 2014 - 12:57 PM, said:


i bet there are many players in your so called "underhive" that are much better than you...think you are the one bitchin´, because you lost your easymode. less organization because of lack of communication (-tools) doesn´t mean many players "down" there would´nt kick your butt 1 on 1. now, without premades, it´s just an even playingground, that´s all.

A. This "underhive" is created by the terrible Elo system we have, as it lumps together the terribads, the average, the newbies and the few good players there are. That's no good for any of those.
B. No, there aren't any solo-only players that are better, at least not that I know of. All the "dangerous" people I know I see in the group queue frequently. Though granted, there could be the one or other hidden diamond out there. They'll join the group queue anyway, because as solo player there's only stagnation waiting for you, and the recruiters of the big units.
C. I don't shed even one tear for the old system. Group queue is awesome. Every time we play it's just randomly throwing invites to people on our friends list, joining up on TS and having a blast with 6-10 people.

I do, however, feel for all the solo players wanting to join the group queue. With their new MM tools PGI should be absolutely able to guarantee not more than two solos per side and could take away the 10 man limitation.

What I also wanted to say; if you are in a two man group, either just search for some random groups on TS to join or please just keep on dropping in the group queue. There are more and more people returning, and the bigger the group queue, the better the balance will be. It won't help you or the others if you opt out of the group queue.

#116 Shredhead

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Posted 10 July 2014 - 03:11 PM

View Postdamonwolf, on 10 July 2014 - 03:00 PM, said:

I like the idea of a solo only queue, but I have issues with the group queue the way it is. I like to go into matches in a 2-4 man team to have fun with my friends. I don't want to be completely curb-stomped by 12 man premade groups like we are now. It seems we run up against this 7-10 games. I gets really old really fast when all I want to to do is have some fun with a few friends, and we get rolled by 12 men on a team/vent/TS. It's bullshit to keep getting rolled like his and is not fun in the least.

One solution I recommend that they have 3 queues, and only 4 group sizes. 1st queue will be completely solo. 2nd will be made up of only 2 or 4 man teams. 3rd queue will only be made up of 6 or 12 man teams.
The second solution would be to go back to solo queues that allow 2 and 4 man teams, but 2x 2 man teams, or 1x 4 man team only per side. The 2nd queue would be made up of 6 or 12 man teams.

PGI made solo queues because of the lack of communication among a huge PuG team getting rolled by a larger team. Well, the problem STILL exists when groups of 2-4 people go up against 12 man roll teams. Who tthe f**k wants to go in with 1 or 3 friends and constantly get rolled?
Please fix this PGI. You didn't "fix" the problem, only pushed it off onto other players.

Strange. We rarely, if ever, meet a full 12 man team in smaller groups. On the other side we often get accused of being a 12 man while we're 6-7 usually, and not even from one unit most of the times.

#117 1453 R

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Posted 10 July 2014 - 03:58 PM

View PostShredhead, on 10 July 2014 - 07:25 AM, said:

So, it's official and confirmed by Russ Bullock himself, no more groups in the solo queue:

1.) So, now I hope y'all can stop the bitchin' about the evil premades and play in underhive if you so like.
2.)To all the 2 man groups that feel let down because you (feel you) can't compete, do it like we did in closed beta; enter one of the many open TS Servers and group up with more likeminded people, they aren't hard to find and joining a unit is not necessary for that. 3.)Most of us are very welcoming to new and unexperienced players, and having some beers and banter going back and forth is part of the awesomeness of this community.


Awesome. While fair, I can’t say it doesn’t depress me.

As for your post, let’s break this down.

1.) You lost all credibility with me the minute you used the word ‘Underhive’. Some of us solo-drop because the people who consistently and seriously use the term ‘Underhive’ are not worth dropping with, at least in my opinion. Yes, some of the egregious whiners b!tching about Evil Premades were incredibly aggravating, but the Evil Premade folks certainly had their share of douche-spewers. This is GD. Sewage is everywhere on all sides of all issues.

2.) You’re not the first to say “SHUT UP AND HIT TS ALREADY, YOU GROGNARDS”, and you won’t be the last. Nor will any such amount of that convince me that the people doing the saying are worth dropping with. You claim to be such great folks to play with, but your attitude speaks volumes otherwise.

3.) No, the majority of the jabbering bassholes on this forum are not welcoming and accepting of new/inexperienced players. Or even established players with seventy ‘Mechs in their shop who know what they’re doing just fine for the most part. If I’m not willing to fall in line, play what I’m told, and hit that ‘Ready’ button within thirty seconds of end-of-match on time, every time, I can take myself elsewhere, with very few exceptions.

Anyways. Now that I’ve gotten that out of my system…

This is particularly hard on two-man teams, as came up early in the thread. Listen up here, all the Nicholas Carlyles of the world, because this part is important.

My brother lives on an Army base at the bottom edge of Texas, while I live up at the top edge of Minnesota. I haven’t physically seen him in nearly three years. MWO was a way he and I kept in touch – we like to run two-man drops together, help each other come up with and test new builds. We catch up on life events and shoot the breeze with each other while we play, and prior to the MM update, it was great. Yeah, we took up our team’s 4-man slot, but that didn’t tend to matter much. We won, we lost, we did well, we got rolled. It all evened out in the end, and more importantly I could keep up with my bro. I got to play with the players I wanted to drop with, limited as they may be, I got to drop with whatever ‘Mech I felt like experimenting with, and everything was all right.

Now, however, our experience in the group queue is that we’re consistently thrown up against 10-man or 12-man groups as filler for a 4 and quad-2 hodgepodge mess, and we’re getting wrecked every time we drop. Not even in good, honest fights, either – one match we had recently which has caused me to forever bar Skirmish from my drop queue involved the enemy team – shockingly enough, ten Davions and a couple of Lone Wolves – claiming a kill on HPG (normally one of my favorite maps) within the first minute, and then bunkering like badgers under the dish. When I try to organize the rest of the team into a concerted push to go in and pry them out of there, I am specifically told, and I quote:

“I’d rather wait fourteen minutes out here and let them rot than go in there and die for no reason.”

And we spend fourteen minutes sitting around like idiots while the Davion hole-squatters laugh in our faces.

That. Is. Bullscheiss. And it happens all the time in the Groups queue.

No, “SHUT UP AND HIT TS ALREADY YOU GROGNARD” isn’t a solution. This is a game I share with my brother, not a game I share with my brother and also six dickbags who’re dictating to us what, where, and when to play and demanding that we ready up inside thirty seconds on the dot, every time. I don’t play this game to inflate your W/L, I play it because I dig giant robots, and because it’s one of a small handful of ways I have to keep up with my family.

Is there anything we can do about it? No. Is there much Piranha can do about it? Not really. Make an exception for two-mans and the three-mans start screaming. Somebody has to be the lowest guy on the totem pole, and unfortunately that’s going to be two-mans. Sucks to be us, but I’m mostly prepared to just sigh and deal with it.

But the decided lack of understanding in this thread and many others, and the cold, scornful abuse, is sure not helping matters any, and ironically makes me feel an awful lot like putting up more fight than I currently am over how terrible things are for two-man groups right now.

#118 damonwolf

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Posted 10 July 2014 - 04:11 PM

Basically, IMO, they are discouraging grouping up for anyone not in a 6, 8, or 12 man team. If you do, you're probably going to get rolled...which is not fun or even challenging. Good job PGI. You take a problem and your solution ends up being even more painful for many.
And NO, I'm not going to team up with acquaintances I really don't care to run with just to keep me from having my a55 handed to me. I want to play with 2-4 FRIENDS I normally play with and get along in vent, and have fun, not get frustrated because an 8-12 man team is rolling.

Edited by damonwolf, 10 July 2014 - 04:14 PM.


#119 Shredhead

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Posted 10 July 2014 - 04:14 PM

View Postdamonwolf, on 10 July 2014 - 04:11 PM, said:

Basically, IMO, they are discouraging grouping up for anyone not in a 6, 8, or 12 man team. If you do, you're probably going to get rolled...which is not fun or even challenging. Good job PGI. You take a problem and your solution ends up being even more painful for many.
And NO, I'm not going to team up with acquaintances I really don't care to run with just to keep me from having my a55 handed to me. I want to play with 2-4 FRIENDS I normally play with and get along in vent, and have fun, not get frustrated because an 8-12 man team is rolling.

Russ Bullock@russ_bullock 3 Std.
@AgroAntirrhopus @Bhael_Fire July 15 patch improves group queue,increases the chance you will be in matches with same sized groups and Elo

#120 Zensei

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Posted 10 July 2014 - 04:15 PM

I guess I will play then, instead of waiting for CB Clan mechs, better than nothing.





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