Praetor Knight, on 11 July 2014 - 10:10 PM, said:
Welcome!
Tad confused by openning post here, but if facing any issues with getting into MWO's Client check out the
Repair Tool.
And we have a great community that can help you.
We also have
mechspecs.com for builds tested and rated.
Then
smurfy's is another great resource to continue with.
Well, thank you, and yes, I do understand that my posting here might be confusing. I do apologize for it. I just didn't see a 'Introduction' place, so to speak, so I saw 'New Player', and figured, "Well, this might be a good place to let folks know 'Hi!'.
Void Angel, on 11 July 2014 - 10:19 PM, said:
Hey, welcome to the forums!
As you likely know, Battletech is very much an Armor game, in the same way that Heavy Gear is Infantry. You're using powerful robots to fulfill that role, giving you more capabilities than a conventional tank or infantryman, but that division accurately describes feel and focus of the mecha involved.
If you haven't yet, go check out
Smurfy's Mechlab, the most awesome reference site of any game I've played. It has a full listing of all the equipment and 'Mechs in the game, along with their capabilities - including such things as torso twist ranges and speeds, as affected by engine rating and pilot skill unlocks, just for example. Smurfy pulls directly from the game files, too, so his site is
always accurate once updated, barring bugs and space-time distortions.
As for the forums, one thing you gotta remember is that while there is a lot of criticism, much of it is unreasonable or unfounded. Of course, much of it is not; the delay of Community Warfare is an excellent example of a legitimate complaint, for instance. But by and large, some of the most acrimonious complaints are voiced by people who want the game to be
different than it is, rather than better.
On the other hand, things have been looking up! While many features have been delayed to an extreme level, much of that was due to bottlenecks from things like fixing faulty hit detection and implementing host-state rewind on a client-side level. We'd prefer that those issues have been dealt with
much faster, of course, but now that most of the major problems have been resolved, the development of the game has accelerated noticeably. It's far from a Sure Thing
tm that we'll have smooth sailing from here on out and that Everything Will Be Solved Forever, but when I consult my Magic 8 Ball, All Signs Point to Yes. Of course, my Magic Hate Ball says, "No, and Why Won't You Just Die?" so I'd say take both dire predictions and blind optimism with a brick of salt, and wait for actual results. +
Ooooh, I might argue with you on the whole 'Infantry' thing there.
See my little blurb here for Heavy Gear Assault:
http://heavygearthun...-gears-and.html
Heavy Gears are most closely associated with a Protomech, albeit some are much smaller.
Now, that being said, I do have experience with armor, so I can agree that one thing that I am fascinated with and appreciate Piranha for in MWO is their appreciable study into thermal vision. Simply put, the graphics for thermal vision are very near to what I would expect if I had been seated in the gunner's hole of a modern main battle tank.
I also recall someone mentioning that they might have been interested in seeing Clan mechs using orange thermals instead of black, grey and white.
On this I have to make a little case from personal experience. Orange is horrid for eye-strain.
Low-light enhancement (aka, night-vision), also well done. I'm still not familiar with everything, mind you, so I don't know if different Mechs have different sights and abilities pertaining to visual cues, but so far it appears that all of them have that capability.
Please do correct me if I am wrong.
I've also recently assailed myself of the VLOG #6, so the reports and news of Community Warfare being worked on is, to say the least, very promising. And, being a very hopeful kind of man myself, I am looking forward to the future.
Modo44, on 11 July 2014 - 10:29 PM, said:
Welcome to MWO, sorry about your wallet. Check out the resources linked above, and the
community guides.
CW is being worked on at the moment. It is going to be released in phases through the end of the year.
It is designed to make you want to spend real money. Even so, you will see that a couple of hours during the weekend can earn you a new mech.
This was actually something I was wanting to do, was open up a poll asking folks to determine how much they earn per round (or match, or skirmish, or whatever-you-call-it), and also determine how many hours a week they play, and how long until they expect to earn a new Mech.
Clearly, the incentive to purchase new Mechs is an interesting thought, but as you've kindly mentioned, empty wallets do not allow for it.
But thanks for the pointers to Smurfy. I've also been watching Koniving's posts with interest (though I do hope that little quirk of standing on top of one Mech with another is, well, taken care of sometime in the future).
As far as builds for Mechs, something like this?
Chirp-Chirp Cicada
Close Support Wolvie
Just for examples I've been thinking on building. I've got a thing for the Wolverine (namely, love the animal).
-Brandon F.
Edited by BrandonKF, 11 July 2014 - 11:08 PM.