SolasTau, on 15 July 2014 - 06:44 PM, said:
@Praetor Knight: I like the work you put into that, but even as a Table Top player, I was on the side of that player base that was... less than enthused about Maximum Tech. I like the ideas you're presenting, however I feel strongly the game is already noob unfriendly, particularly on the information overload front.
That's fair, the only reason I bring the 50 point scale up, is due to how our existing heat capacities work.
Though, right now Heat Capacity is all over the place with different builds. Take one build with 18 DHS, it has an MWO Heat Cap of 66.24 (55.2 without upgrades), another that sticks 21 DHS is at 71.28 (59.4 without upgrades), another with 10 DHS is at 52.8 (44 without upgrades) [The upgrades are Heat Containment and Cool Run in the Mech Tree]. So that's why I thought starting with that 50 point scale might be a good start for incorporating more heat effects into MWO.
So if a new player goes into MWO not understanding how heat works, they can already have a hard time. Plus they are going against players that are often running Elited mechs that get a 2x efficiency boost on their Basic Efficiencies.
So for me, simplifying the Heat Capacity can both reduce stacking multiple weapons to fire them together, and making the game more fair for new players in the process.
Quote
So I'll just throw this out here... at 70% heat or higher, the mech could start acting a little 'funny.' Max throttle reduced, torso twisting and arm aiming becomes sluggish, and make that it. Say a 33% reduction in all those speeds (for the movement and accuracy penalty combined).
Right, with MWO, arm and torso yaw and pitch speeds are currently tied to the Engine rating along with straight line speed, for example.
Since we also have Basic Efficiencies that can further modify those speeds, it would be nice if those speed values can then be dynamically modified by heat effects during a match.
There should be consistent expectations for when the heat level increases, triggering a heat effect, no question about that.
Edited by Praetor Knight, 15 July 2014 - 07:30 PM.