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Typical Pgi Fix. Totally Screw Up Jjs Without Fixing Anything


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#21 Mystere

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Posted 15 July 2014 - 05:09 PM

View PostE N E R G Y, on 15 July 2014 - 05:02 PM, said:

Further dilution of this game into a 1 dimensional brawling game at 200m. Worst thing possible for competition players, but best solution possible for casual pub imbeciles who just want to play for 1 hour after work and spend $$$ in the meaningless in-game content.


Don't act as if the sky is falling.

Any jump snipers willing to continue with their "meta" play style and who are worthy of their Elo rating should still be able to compensate for the changes. The chaff, on the other hand ...

But, I do feel for those who loved using JJs purely for mobility.

Edited by Mystere, 15 July 2014 - 05:11 PM.


#22 Sug

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Posted 15 July 2014 - 05:09 PM

Just ran around FC on the testing grounds in my QD. 1 JJ vs 5 JJs I only saw a difference in height, most noticeable from a standstill.

Any gap I could get across with 5 JJs I cleared with 1 just as easily. While I couldn't jump over things with 1 JJ I could scoot up them just find. Couldn't jump up, over and onto things but jumping along terrain could still get me up there with 1 jj.

#23 Noth

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Posted 15 July 2014 - 05:10 PM

View PostE N E R G Y, on 15 July 2014 - 05:02 PM, said:


Yep, 4JJ's on a dragon slayer are clearly worse than 1JJ pre-patch. And they don't want to "remove jump sniping" from the game eh?

Further dilution of this game into a 1 dimensional brawling game at 200m. Worst thing possible for competition players, but best solution possible for casual pub imbeciles who just want to play for 1 hour after work and spend $$$ in the meaningless in-game content.

Another reason why games like Call of duty or Battlefield follow the same model, and can never even fathom of getting a fan-base or competition scene like Steam/Valves CS:GO.


Pretty sure the competitive scene will adapt to the changes, that is what the truly competitive do (if you can't, then you were simply using a cheese method and not as good as you thought you were). I'm also pretty sure that Battlefield is not targeted for Esport (though there are people that do try and bring it there), as it focuses on larger teams, larger maps and mixed unit tactics.

Also watching most competitive team streams they all seem tired of the poptart meta, so I imaging they'd embrace the change if it works out properly.

#24 Lindonius

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Posted 15 July 2014 - 05:10 PM

View PostViktor Drake, on 15 July 2014 - 04:09 PM, said:

Also I want my damn money back for my Heavy Metal. The most interesting thing about that mech was that it could mount 5 JJs and jump around like a light mech. Now it is almost worthless to even use JJs on it, let along 10 fricken tons worth of JJs and it is no longer the mech I purchased. You massively nerfed a Cash item and that is unacceptable.


They can do whatever they like to your puchased content and there's nothing you can do about it. Consumer law and protection with regards to digitial "property" is almost non-existent.

#25 Noth

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Posted 15 July 2014 - 05:13 PM

View PostLindonius, on 15 July 2014 - 05:10 PM, said:


They can do whatever they like to your puchased content and there's nothing you can do about it. Consumer law and protection with regards to digitial "property" is almost non-existent.


This and technically thanks to the ToS and EULA you agree to, all you own is a license to use those things, you don't actually own them.

#26 John1352

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Posted 15 July 2014 - 05:14 PM

And with all this, the mechs penalised the most are lights. Seriously, the devs must be totally unable to hit lights when they play, so they make lights leg themselves so they are easier to hit!

#27 Adiuvo

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Posted 15 July 2014 - 05:18 PM

View PostE N E R G Y, on 15 July 2014 - 05:02 PM, said:


Yep, 4JJ's on a dragon slayer are clearly worse than 1JJ pre-patch. And they don't want to "remove jump sniping" from the game eh?

Further dilution of this game into a 1 dimensional brawling game at 200m. Worst thing possible for competition players, but best solution possible for casual pub imbeciles who just want to play for 1 hour after work and spend $$$ in the meaningless in-game content.

Another reason why games like Call of duty or Battlefield follow the same model, and can never even fathom of getting a fan-base or competition scene like Steam/Valves CS:GO.

You might find this interesting.

http://www.reddit.co...numbers/ciygj9e

That doesn't take into account the major decrease in initial thrust though, which is mostly the issue.

Edited by Adiuvo, 15 July 2014 - 05:18 PM.


#28 Lindonius

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Posted 15 July 2014 - 05:19 PM

View PostJohn1352, on 15 July 2014 - 05:14 PM, said:

And with all this, the mechs penalised the most are lights. Seriously, the devs must be totally unable to hit lights when they play, so they make lights leg themselves so they are easier to hit!


I have a feeling that they think that it's not in their best interests to make lights viable as they make more money selling assaults and heavies.

#29 KharnZor

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Posted 15 July 2014 - 05:25 PM

View PostLindonius, on 15 July 2014 - 05:19 PM, said:


I have a feeling that they think that it's not in their best interests to make lights viable as they make more money selling assaults and heavies.

No.

#30 Naduk

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Posted 15 July 2014 - 05:26 PM

clearly OP has not played a mech with out jumpjets in a long time
these changes were very much necessary

all of these choices you are now making (dropping lasers for more JJ agility ect) is exactly how JJ dynamics need to play out
when your in mech lab trying to squeeze in that ac20, most the time you will need to sacrifice something to make that work

mechs with jump jets for FAR TO LONG have not needed to face this reality
1 jump jet is all you would ever need for most situations
for most mechs thats 1ton, 1 ton of unquestionable power increase
now you are sitting there deciding to keep medium lasers or jumpjets
this is correct, this is battletech/mechwarrior
these things are what makes our game the thinking mans shooter not another cod clone

could the system be a little better... perhaps... it would be nice if a mech maxing out on jumpjets got a bonus to inital thrust speed or something
but it is no where near the problem you are claiming it to be

some parts of the game you will need to relearn, some of your builds will need to change and some wont
some of your tactics will require tweaking or re-imagining
but guess what, so will everyone else
so you will still have that 1up on the nonJJ mechs because they will NEVER ever be able to do what you can do
and most the people using just 1 to jump snipe will need to rethink alot more than someone like the OP who uses jets for agility

#31 Sephlock

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Posted 15 July 2014 - 05:35 PM

View PostNaduk, on 15 July 2014 - 05:26 PM, said:

all of these choices you are now making (dropping lasers for more JJ agility ect) is exactly how JJ dynamics need to play out


Once again, that sounds a lot like a Tokido nerf.

Who is this going to screw the hardest? The Inner Sphere mechs (and probably not the poptarts... or at least them least of all). OTOH, who is sitting pretty?

Posted Image

I am feeling sadder and sadder for the non Clan pack owners- not because of P2W concerns, but because by the time they actually get access to these mechs they will be nerfed into the ground.

Backlash will do that to ya...

#32 Noth

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Posted 15 July 2014 - 05:36 PM

View PostSephlock, on 15 July 2014 - 05:34 PM, said:


Once again, that sounds a lot like a Tokido nerf.

Who is this going to screw the hardest? The Inner Sphere mechs (and probably not the poptarts... or at least them least of all). OTOH, who is sitting pretty?

Posted Image

I am feeling sadder and sadder for the non Clan pack owners- not because of P2W concerns, but because by the time they actually get access to these mechs they will be nerfed into the ground.


Actually the meta timberwolves are already a really tight on the tonnage, this nerf basically means they have to start sacrificing more to get similar (yet still lesser performance).

#33 L3GR0DANCER

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Posted 15 July 2014 - 05:39 PM

Is anyone particularly suprised by this? I mean seriosuly, we've all seen what the devs have done to this game over the past year and a half (ghost heat, borking srms until a couple weeks ago, 3rd pv, film grain, cockpit glass, always prioritizing garbage that they can sell for $ at the expense of the development cycle). I came back from a 6 month break recently and was like "holy crap! I can has SRM again?" Now though, I am just as disheartened as the first time I stopped playing.

Just give up. The best this game has ever been was around March, 2013, and it's never going to get better, only worse. The most we can hope for is that MWO dies a quick death so the IP can be sold to people who aren't fun-hating, money-grubbing haradins.

#34 Noth

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Posted 15 July 2014 - 05:45 PM

View PostL3GR0DANCER, on 15 July 2014 - 05:39 PM, said:

Is anyone particularly suprised by this? I mean seriosuly, we've all seen what the devs have done to this game over the past year and a half (ghost heat, borking srms until a couple weeks ago, 3rd pv, film grain, cockpit glass, always prioritizing garbage that they can sell for $ at the expense of the development cycle). I came back from a 6 month break recently and was like "holy crap! I can has SRM again?" Now though, I am just as disheartened as the first time I stopped playing.

Just give up. The best this game has ever been was around March, 2013, and it's never going to get better, only worse. The most we can hope for is that MWO dies a quick death so the IP can be sold to people who aren't fun-hating, money-grubbing haradins.


What you would get is no more Mechwarrior. If MWO does, the chances lean towards Microsoft not bothering with licensing it out again to anyone.

#35 Lindonius

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Posted 15 July 2014 - 05:50 PM

View PostNoth, on 15 July 2014 - 05:45 PM, said:


What you would get is no more Mechwarrior. If MWO dies, the chances lean towards Microsoft not bothering with licensing it out again to anyone.


Utter nonsense.

#36 Hellen Wheels

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Posted 15 July 2014 - 05:51 PM

Not only that, but it is now lagwarrior online.

Total incompetence on the part of PGI.

Never thought they could make it ********, but ... hey, Paul happens.

Douche.

#37 Noth

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Posted 15 July 2014 - 05:53 PM

View PostLindonius, on 15 July 2014 - 05:50 PM, said:


Utter nonsense.


Well considering that it took 10 years after a very successful mechwarrior game to get another. Add on top that no publisher was wanting to produce and/or fund a mechwarrrioer game. Now imagine how Microsoft and publishers would act to the IP when the latest game dies off quickly.

View PostHellen Wheels, on 15 July 2014 - 05:51 PM, said:

Not only that, but it is now lagwarrior online.

Total incompetence on the part of PGI.

Never thought they could make it ********, but ... hey, Paul happens.

Douche.


I have no lag

#38 Gas Guzzler

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Posted 15 July 2014 - 05:53 PM

I'm guessing those who are disagreeing with the OP have not tried any Highlanders with max jump jets. The other nerfs are fine, yes Jump Jets needed to be balanced. But the HGN was hit too hard. All those who are saying whatever/it was needed/it shouldn't be able to jump worth a crap because its an assault mech/etc., I can only assume you just don't drive Highlanders so you don't give a rat's ass if its JJ's don't work.

#39 Hellen Wheels

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Posted 15 July 2014 - 05:54 PM

View PostNoth, on 15 July 2014 - 05:53 PM, said:


I have no lag

Good for you. You must be Paul's new target market.

Edited by Hellen Wheels, 15 July 2014 - 05:56 PM.


#40 MechB Kotare

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Posted 15 July 2014 - 06:09 PM

Poptarting - Staying behind cover, jumping just to the level when you can shoot behind cover and the fall back to cover. NOthing, other than FLD PP build has chance of returning fire punishing full damage. (MWOnized OP form of Jumpsniping)

Jump sniping - Using airborn maneuver to get higher, gaining firing advantage over exposing youself to potentional return fire
(tactic with advantage and disadvantage)

At the end, i must conclude, that MWO system of JJ functionality is broken. Always was. Once again i must say, that MWLL JJ system was perfect comparing to one in MWO, because it negated poptarting, and promoted actual jumpsniping. It even gave you movement advantage.

So imo.

Thrust should be (imho) super fast, faster than it is, faster than it was. Even one single tap of JJ (key to poptart) would elevate you higher than you wanted exposing yourself behind cover long enough even for people with Lasers (long duration) to have chance of punishing you with their full damage.

Please PGI, why did you Slightly nerfed poptarting, yet OVER NERFED jump sniping, and jump brawling. You even overnerfed the movement advantage.

At the end i must agree with creator of this topic. Each fix = more screwing

Edited by MechB Kotare, 15 July 2014 - 06:17 PM.




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