

#61
Posted 16 July 2014 - 07:02 AM
All the changes did is make the game alot less fun for me and took away the ability to play as a highly Jump mobile, hit-and-run striker type.
Never took part in the meta yet so sick and tired of getting punished due to the meta.
Also sick of every change being a nerf resulting in a net negative toward enjoying the game. Please stop with this practice PGI.
#62
Posted 16 July 2014 - 07:06 AM
#63
Posted 16 July 2014 - 07:08 AM
#64
Posted 16 July 2014 - 07:09 AM
#65
Posted 16 July 2014 - 07:20 AM
Lukoi, on 16 July 2014 - 07:00 AM, said:
Btw...I vote no. Jumping, whether it be for sniping or for maneuver, needed more cost vs reward and more deliberate thought and this change forces those decisions.
A compromise maybe but previous values? No.
Then HGN wasn't sluggish enough before?
#66
Posted 16 July 2014 - 07:31 AM
Values are definetly overdosed.
#67
Posted 16 July 2014 - 07:35 AM
#68
Posted 16 July 2014 - 07:35 AM
They system was broken in the first place. Now it's fixed, and we were just all used to the old way.
#69
Posted 16 July 2014 - 07:39 AM
DONTOR, on 16 July 2014 - 07:35 AM, said:
AgroAntirrhopus, on 16 July 2014 - 07:35 AM, said:
They system was broken in the first place. Now it's fixed, and we were just all used to the old way.
The Highlander is not as is. You can't "bring more" when you already had max and the patch halved the height and greatly slowed the thrust.
#70
Posted 16 July 2014 - 07:41 AM
My QKDs feed off your tears
Edited by cSand, 16 July 2014 - 07:42 AM.
#71
Posted 16 July 2014 - 07:45 AM
Mister D, on 16 July 2014 - 12:43 AM, said:
But you could "like" the OP, that would help give an accurate count.
As it stands, 2 people like the OPs suggestions and 32 people dislike the suggestion (post right after OP has the dissenting opinion)
I would be #32 disagreeing
The changes have shorten the gap between JJ capable mechs and their land bound brethren.
#72
Posted 16 July 2014 - 07:45 AM
A 'Mech being able to jump at all is a huge advantage. Now you need to pay for that advantage with extra tonnage and crit slots devoted to JJs.
Say what you will about poptarting - the crux of this biscuit was the fact that JJ-enabled 'Mechs were superior in just about every way to those without JJs (whether you're talking about snipers, brawlers, or Lights). Now they're on a slightly more level playing field (both literally and figuratively, I suppose).
Edited by DEMAX51, 16 July 2014 - 07:46 AM.
#73
Posted 16 July 2014 - 07:59 AM
#74
Posted 16 July 2014 - 08:13 AM
Poptrarts Strikes Back
#75
Posted 16 July 2014 - 08:14 AM
#76
Posted 16 July 2014 - 08:16 AM
#77
Posted 16 July 2014 - 08:25 AM
if you don't like the changes and are crying and whining about it i have something for you.

Grow up... and adapt
#78
Posted 16 July 2014 - 08:26 AM
gg close PGI
Swing and a miss again
All hail our victor overlords... Again
Edited by Damocles69, 16 July 2014 - 08:27 AM.
#79
Posted 16 July 2014 - 08:26 AM
#80
Posted 16 July 2014 - 08:28 AM
I admit I was a little surprised that a heavy with 5 jets had such a slow thrust / height value but I understand why it had to be this way. It still works fine for navigation purposes.
Essentially 1 jet was enough to pop tart and was a large advantage other non jump capable 'mechs. Pop tarting is still possible but isn't nearly as responsive and is riskier due to adjusted thrust speed.
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