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Official Petition To Revert Jj Changes.

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#61 Angel of Annihilation

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Posted 16 July 2014 - 07:02 AM

Yes, 100% yes.

All the changes did is make the game alot less fun for me and took away the ability to play as a highly Jump mobile, hit-and-run striker type.

Never took part in the meta yet so sick and tired of getting punished due to the meta.

Also sick of every change being a nerf resulting in a net negative toward enjoying the game. Please stop with this practice PGI.

#62 GroovYChickeN

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Posted 16 July 2014 - 07:06 AM

Lol God No and I use mostly mechs with JJ's. Changes are good for balance and add in a learning curve/skill requirement.

#63 Marauder3D

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Posted 16 July 2014 - 07:08 AM

No. Presuming to tell others how to post? Also No.

#64 Wispsy

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Posted 16 July 2014 - 07:09 AM

I would very much like my Jenner to be able to jump 150m...I am quite sure this is a biased opinion though...

#65 Gas Guzzler

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Posted 16 July 2014 - 07:20 AM

View PostLukoi, on 16 July 2014 - 07:00 AM, said:

Or what? Gonna put folks on ignore? Because thats all you can really do here.

Btw...I vote no. Jumping, whether it be for sniping or for maneuver, needed more cost vs reward and more deliberate thought and this change forces those decisions.

A compromise maybe but previous values? No.


Then HGN wasn't sluggish enough before?

#66 J0N3S

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Posted 16 July 2014 - 07:31 AM

Yes

Values are definetly overdosed.

#67 DONTOR

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Posted 16 July 2014 - 07:35 AM

No, they still work fine, you just need to bring more.

#68 AgroAlba

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Posted 16 July 2014 - 07:35 AM

No. They're fine as is. Sure, I had to readjust my builds, but ya know what, that's fine.

They system was broken in the first place. Now it's fixed, and we were just all used to the old way.

#69 Gas Guzzler

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Posted 16 July 2014 - 07:39 AM

View PostDONTOR, on 16 July 2014 - 07:35 AM, said:

No, they still work fine, you just need to bring more.

View PostAgroAntirrhopus, on 16 July 2014 - 07:35 AM, said:

No. They're fine as is. Sure, I had to readjust my builds, but ya know what, that's fine.

They system was broken in the first place. Now it's fixed, and we were just all used to the old way.


The Highlander is not as is. You can't "bring more" when you already had max and the patch halved the height and greatly slowed the thrust.

#70 cSand

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Posted 16 July 2014 - 07:41 AM

No the new changes are fine.

My QKDs feed off your tears

Edited by cSand, 16 July 2014 - 07:42 AM.


#71 Dracol

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Posted 16 July 2014 - 07:45 AM

View PostMister D, on 16 July 2014 - 12:43 AM, said:

Polls are not enabled/allowed in General Discussion.

But you could "like" the OP, that would help give an accurate count.

As it stands, 2 people like the OPs suggestions and 32 people dislike the suggestion (post right after OP has the dissenting opinion)

I would be #32 disagreeing

The changes have shorten the gap between JJ capable mechs and their land bound brethren.

#72 DEMAX51

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Posted 16 July 2014 - 07:45 AM

Nope, I like the new system.

A 'Mech being able to jump at all is a huge advantage. Now you need to pay for that advantage with extra tonnage and crit slots devoted to JJs.

Say what you will about poptarting - the crux of this biscuit was the fact that JJ-enabled 'Mechs were superior in just about every way to those without JJs (whether you're talking about snipers, brawlers, or Lights). Now they're on a slightly more level playing field (both literally and figuratively, I suppose).

Edited by DEMAX51, 16 July 2014 - 07:46 AM.


#73 Mexicutioner46

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Posted 16 July 2014 - 07:59 AM

No. Adding a poll would help. I love the change.

#74 r4plez

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Posted 16 July 2014 - 08:13 AM

Mechwarrior Online:
Poptrarts Strikes Back

#75 Mad Porthos

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Posted 16 July 2014 - 08:14 AM

No.

#76 Chagatay

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Posted 16 July 2014 - 08:16 AM

No and I run a jumpy medium. Now all they need to do is "buff" normal terrain movement and non-JJ mechs can rejoice at near balance.

#77 Duke Hector

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Posted 16 July 2014 - 08:25 AM

ok you know i for one am glad they put heat on jumpjets for one they always made heat in the other games, so you should have the same limitations as well.

if you don't like the changes and are crying and whining about it i have something for you.

Posted Image

Grow up... and adapt

#78 Damocles69

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Posted 16 July 2014 - 08:26 AM

The hilarious part of this is that the problem mech (victor DS) was the least impacted by the Nerf. Run full jjs and you get the same results as 2 jjs before where ever other mech (mediums and highlanders) are significantly worse

gg close PGI
Swing and a miss again
All hail our victor overlords... Again

Edited by Damocles69, 16 July 2014 - 08:27 AM.


#79 Rhaythe

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Posted 16 July 2014 - 08:26 AM

Nope.

#80 Veldrinn

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Posted 16 July 2014 - 08:28 AM

No. The change was needed.

I admit I was a little surprised that a heavy with 5 jets had such a slow thrust / height value but I understand why it had to be this way. It still works fine for navigation purposes.

Essentially 1 jet was enough to pop tart and was a large advantage other non jump capable 'mechs. Pop tarting is still possible but isn't nearly as responsive and is riskier due to adjusted thrust speed.





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