I really think that what would make the most sense for PGI would be doing (as a base example) 2/2/2 for modules, with an unlockable seventh that can either be a weapon or a mech module.
[2 Mech Modules, 2 Weapon Modules, 2 Consumable Modules]
Some ways I think this could be done right:
2
Mech Module Slots (+1 Unlockable via. Mastery)
-Players (like myself) who are currently playing with 3+ of these 'Mech Modules' would be able to keep 3 on their loadout, and not take away too much. (I've yet to play a mech that has four, but I'd assume the percentage of mechs that can mount 4 islow)
----> 2 (+1) Mech Module slots increases potential for role warfare and further customization. Plus you need GXP to unlock those expensive-as-f**k modules, so it promotes the conversion of MXP to GXP [$$$]
2
Consumable Module Slots
-Because, I get it, it's a cash grab for PGI. And I don't think they'll change this. It's meant for us to either buy Consumables with MC [$$$] , or spend so many CB on refilling consumables that we resort to buying mechs or other purchases with MC [$$$].
---> If this is true. It's time to slightly nerf airstrikes and arty to 30dmg per shell.
---->If this is true, we shouldn't be allowed to equip two of the same consumable (ie. two airstrikes) This may already be a thing, but I don't use consumables, so I wouldn't know.
2
Weapon Module Slots (+1 Unlockable via. Mastery)
-Weapon modules, are
slightly useful. AMS overload, SSRM range, and enhanced narc aren't terrible to have on hand. The buffs for
other weapon modules really aren't worth it
right now when the same slots could be filled with infinitely more useful mech modules. But when this new system is implemented, there's pretty much an "oh why the hell not" appeal to them. (Imo) most of my builds are pretty heat efficient anyway, and the slight heat increase really doesn't make or break my build.
-------> If we get a possibility of 3 weapon modules total, some of them will need slight buffing to make them viable. [AC Ranges, Laser Ranges etc...]
----> Just think of ALL the modules you could introduce. Shorter Beam Duration, Faster AC Reload and....dare I say it......damage increase modules?
Also:
This would be a fantastic time to implement the auto-reloading of consumable modules, no? PGI gets more $$$, and we get a feature most of us have always wanted.
Edited by xeromynd, 22 July 2014 - 02:05 PM.