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Group Of Two In Solo Queue


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#121 Vassago Rain

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Posted 23 July 2014 - 10:13 AM

People like to pretend they have it bad in their 2 manz. I get it, so let me show you one of my own 2 manz for comparison.

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My 2 man is me and Cain, who is a returning player after a year long break. One casual look at the enemy team say it all. It's clear that it'll be an uphill battle. Big group pubbies make noise about how unfair it is that we have to fight a massive LORDS drop.

Our big group decided it'd be a good idea not to form up, so as to present a unified front againsts the LORDS, and instead fret that matchmaker split them across all 3 lances. After that, they all basically run off in different directions. Because they've isolated themselves in small groups all over the place, Heim and his dudes outright devour them without any resistance.

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Me and Cain die fighting in support of the least derp premad players. I get to fire a mere 2 times during the ensuing battle, and it's enough to take Heim out. About two seconds after that screenshot was taken, I die.

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I don't consider myself a good player, but the matchmaker has disagreed with my observation for over a year now. I could throw fits and demand that I be put into the derp drops that make up the solo ghetto, but the entire reason that I group up in the first place is to escape derpy players, and when the allied big group isn't awful pubbies banded together on comstar, it's actually possible to defeat the LORDS.

I know, rite!? Who would have guessed that you can actually defeat the invincible LORDS in trials of gundam combat, and if I can help in winning matches against LORDS, it's perfectly reasonable for me to say that you can win in your ghetto drops against far inferior opponents, whether they come in pairs, or are 10 veterans on teamspeak.

It's simply a matter of getting good enough.

Edited by Vassago Rain, 23 July 2014 - 10:22 AM.


#122 Felio

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Posted 23 July 2014 - 11:35 AM

I would very much like to see this happen. Honestly I would rather see the group and solo queues eliminated and having just one public queue than continue to be dropped into the group queue when duoing.

#123 Joseph Mallan

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Posted 23 July 2014 - 11:39 AM

View PostBhael Fire, on 22 July 2014 - 08:10 PM, said:


No. Solo queue is for solo players, not groups. That's why it's called SOLO queue.

Solo queue is for solo players, group queue is for players in groups. No contradiction there.

There's an unspoken contract that when you step out into the deeper waters, you might just need a bigger boat.

Panzy talk. A two man team is nothing to a group of 12 PUGs. Or am I just not as intimidated by two people on comms?

#124 Bhael Fire

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Posted 23 July 2014 - 11:53 AM

View PostJoseph Mallan, on 23 July 2014 - 11:39 AM, said:

Panzy talk.


That's why it's the solo queue.

The big boys and girls use the group queue, even with their 2-man groups.

#125 Joseph Mallan

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Posted 23 July 2014 - 11:56 AM

View PostBhael Fire, on 23 July 2014 - 11:53 AM, said:


That's why it's the solo queue.

The big boys and girls use the group queue, even with their 2-man groups.

I understand, but it's still panzy talk. We can't even be mature enough to deal with losing to two players on comms. Sorry man, but but it is just whining for sake of whining.

How low is one's self esteem if they cannot/will not face 10 PUGs and 2 playes on comms? :)

#126 Vassago Rain

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Posted 23 July 2014 - 11:58 AM

View PostJoseph Mallan, on 23 July 2014 - 11:56 AM, said:

I understand, but it's still panzy talk. We can't even be mature enough to deal with losing to two players on comms. Sorry man, but but it is just whining for sake of whining.

How low is one's self esteem if they cannot/will not face 10 PUGs and 2 playes on comms? :)


Since you're so pro, why don't you do 10 manz or 12 manz, Joe?

#127 Joseph Mallan

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Posted 23 July 2014 - 12:00 PM

View PostVassago Rain, on 23 July 2014 - 11:58 AM, said:


Since you're so pro, why don't you do 10 manz or 12 manz, Joe?

I do, when there is enough Lawmen on. I even have done 6 manz and 4 manz in the 12 man que. I practice what I preach Vass. :)

Edited by Joseph Mallan, 23 July 2014 - 12:01 PM.


#128 Willard Phule

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Posted 23 July 2014 - 12:07 PM

View PostJoseph Mallan, on 23 July 2014 - 11:56 AM, said:

I understand, but it's still panzy talk. We can't even be mature enough to deal with losing to two players on comms. Sorry man, but but it is just whining for sake of whining.

How low is one's self esteem if they cannot/will not face 10 PUGs and 2 playes on comms? :)


Just to play Devil's Advocate.....

Why not have it set up to allow Solo players to choose between just the Solo queue or to be added into the group queue as "filler?"

Personally, I really don't want to see groups in the solo queue anymore. It's hard enough trying to carry 75% new players every single match WITHOUT having to go up against 2 man groups at the same time.

The flip side of the coin is...why not make the groups have to deal with 1 or 2 new players occasionally? Hell, you might even get lucky and end up with someone that at least knows how to follow his lancemates. We don't get that alot in the solo queue.

#129 Bhael Fire

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Posted 23 July 2014 - 12:09 PM

View PostJoseph Mallan, on 23 July 2014 - 11:56 AM, said:

I understand, but it's still panzy talk.


Nobody is arguing that. But the fact is, groups have no business in the kiddie pool. Sorry.

#130 Willard Phule

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Posted 23 July 2014 - 12:10 PM

View PostBhael Fire, on 23 July 2014 - 12:09 PM, said:


Nobody is arguing that. But the fact is, groups have no business in the kiddie pool. Sorry.


Ok but....why is it the Group queue is immune to the flood of random new players? They should have to deal with them as much as we do.

#131 Barkem Squirrel

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Posted 23 July 2014 - 12:13 PM

I was dropping in a two man group with a new player and it was rough. Not just for him, but for me also. One of his comments was, it looks like they are hunting you. They were flat out going after me, and they knew me. Other games we had different teams that I recognized.

Unless you drop in larger groups with one new person there is no ability to walk them through the game one on one now.

#132 Vassago Rain

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Posted 23 July 2014 - 12:20 PM

View PostWillard Phule, on 23 July 2014 - 12:10 PM, said:


Ok but....why is it the Group queue is immune to the flood of random new players? They should have to deal with them as much as we do.


Not how it works. Sorry, bro.

If you want to escape the derp, make a team and play with the other big boys and girls.

#133 Willard Phule

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Posted 23 July 2014 - 12:27 PM

View PostVassago Rain, on 23 July 2014 - 12:20 PM, said:


Not how it works. Sorry, bro.

If you want to escape the derp, make a team and play with the other big boys and girls.


Nah, not interested.

So, how about we make a deal? We'll keep the noobs, you keep the groups out of our solo queue. Not exactly fair, but I can deal with it.

#134 Vassago Rain

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Posted 23 July 2014 - 12:29 PM

View PostWillard Phule, on 23 July 2014 - 12:27 PM, said:


Nah, not interested.

So, how about we make a deal? We'll keep the noobs, you keep the groups out of our solo queue. Not exactly fair, but I can deal with it.


Groups can't access the kiddie pool anymore, so your wish was granted weeks ago.

#135 Screech

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Posted 23 July 2014 - 02:07 PM

View PostVassago Rain, on 23 July 2014 - 12:29 PM, said:


Groups can't access the kiddie pool anymore, so your wish was granted weeks ago.


But they keep scratching at the door. No means no.

#136 Joseph Mallan

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Posted 23 July 2014 - 02:11 PM

View PostWillard Phule, on 23 July 2014 - 12:07 PM, said:


Just to play Devil's Advocate.....

Why not have it set up to allow Solo players to choose between just the Solo queue or to be added into the group queue as "filler?"

Personally, I really don't want to see groups in the solo queue anymore. It's hard enough trying to carry 75% new players every single match WITHOUT having to go up against 2 man groups at the same time.

The flip side of the coin is...why not make the groups have to deal with 1 or 2 new players occasionally? Hell, you might even get lucky and end up with someone that at least knows how to follow his lancemates. We don't get that alot in the solo queue.

Devil's Advocates should totally be a allied Corp to Murphy's Law for Obvious reasons! :D

And as I understood it, we were going to have that option. Solo could pick being fillers for Group Que and Small 2-3 man groups could Opt into the Solo Que. Allowing for a whole mess more options.

I play both Ques and I am just baffled by the whine in solo. :(

Edited by Joseph Mallan, 23 July 2014 - 02:17 PM.


#137 EgoSlayer

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Posted 23 July 2014 - 02:15 PM

To paraphrase what all the group players used to say to PUGs:

Quote

Get on the public TS servers and form a group, it's not that hard. What's the problem?


So, your two man isn't good enough for the group queue? Make a bigger group, it's not that hard, what's the problem?

#138 Tesunie

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Posted 23 July 2014 - 02:19 PM

View PostKilo 40, on 22 July 2014 - 03:30 AM, said:

I'd like to group with my son to help him get started, since the game is just too overwhelming for him at the moment. but since us grouping together would throw us in with 12 mans and all the 1337 players, it's really not an option.

so I'm sympathetic to the OPs wishes.


Small groups (2-4) still have a chance to drop in the "solo" queue. You also should no longer (or rarely) be experiencing the "lots of small groups against a single 12 man" as the MM has been adjusted.

However, I do agree that it's harder when you are grouped now, which does make trying to play the game with a complete new player a little more... challenging.

I have no solution or suggestion on how this problem can be solved. If you let people choose between solo and group when in 2-4 sized groups, you may not have enough to fill in a larger (5-10) sized groups to be able to let them play as well. If you don't, then people teamed up with a new player to show them the ropes may get tossed into the larger and more coordinated groups, which may frustrate them... I don't see any real way to make this work perfectly, no mater what system is created...

#139 Joseph Mallan

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Posted 23 July 2014 - 02:19 PM

View PostEgoSlayer, on 23 July 2014 - 02:15 PM, said:

To paraphrase what all the group players used to say to PUGs:


So, your two man isn't good enough for the group queue? Make a bigger group, it's not that hard, what's the problem?

And the reverse of that is, Whats the matter fighting a 2man isn't that hard, whats the matter? If I will PUG against a 2 man why won't others?

Edited by Joseph Mallan, 23 July 2014 - 02:21 PM.


#140 RetroActive

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Posted 23 July 2014 - 02:32 PM

View PostTesunie, on 23 July 2014 - 02:19 PM, said:


Small groups (2-4) still have a chance to drop in the "solo" queue. You also should no longer (or rarely) be experiencing the "lots of small groups against a single 12 man" as the MM has been adjusted.

However, I do agree that it's harder when you are grouped now, which does make trying to play the game with a complete new player a little more... challenging.

I have no solution or suggestion on how this problem can be solved. If you let people choose between solo and group when in 2-4 sized groups, you may not have enough to fill in a larger (5-10) sized groups to be able to let them play as well. If you don't, then people teamed up with a new player to show them the ropes may get tossed into the larger and more coordinated groups, which may frustrate them... I don't see any real way to make this work perfectly, no mater what system is created...


No. Groups of 2-4 are no longer dropping in the solo queue AT ALL. They are only dropping in the group queue now.





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