TygerLily, on 31 July 2014 - 10:05 AM, said:
see that's your problem right there. What difference does it make if you change MY mind? You shouldn't even be trying to change my mind. You SHOULD be trying to change PGI's mind.
It's not a matter of my opinion on this, which you seem to not also understand, it's a matter of just repeating exactly what PGI has said regarding this matter. Your silly "sand won't listen" arguments offer nothing.
If you weren't so blinded by your "emg i'm going to make a funny at sandpit" mentality and "i want this so anyone who says anything to the contrary is trolling or I'll just ignore them", then you would understand I've actually agreed with wanting this option several times over the years. You'd also understand that I'm trying to help the OP and those that support this by telling them exactly why their current arguments are not going to get it changed. How to show much larger support for it so PGI will listen, and in the meantime how to enjoy playing games like that.
But you keep on thinking what you're thinking, let me know how
TygerLily, on 31 July 2014 - 10:05 AM, said:
will get anything changed regarding this game just like
I want this
Well PGI has said it won't work because
I want this
Well that still doesn't change PGI's stance on it
I want this
Then this is what you need to consider doing to get it changed
argue argue argue
That still doesn't change the fact that everything you've said stands in direct contradiction of everything PGI has said and done and no amount of "want" changes logistics.
as opposed to
Want to know how I get my suggestionsto work?
I start a thread, I spend HOURS observing, watching, and caring for the thread to make sure it doesn't get trolled and derailed.
Then I invite those who disagree or don't like my suggestion to give me reasons why. Then I think about that and respond with ways that we could fix those issues. Then I watch and read as others post their ideas and see how they could be integrated as well. Eventually by having that open discussion and kicking around ideas, we usually come to a "happy medium" of ideas that most tend to like and agree with. THEN I spend more time and energy making sure it gets noticed by PGI, instead of arguing with players about changing their mind on something where their opinion is completely irrelevant. (IE changing my mind when getting something like this implemented has absolutely nothing to do with my opinion especially since it's been well documented that I like the idea of a stock option to play but you're too tied in your "lalalala I'm not listening to Sandpit" mentality to understand that apparently)
That's exactly how I get PGI to notice ideas I'm strongly in favor of.
Edited by Sandpit, 31 July 2014 - 10:18 AM.